- •Legal stuff to keep the suits happy
- •Introduction
- •Character generation
- •Spellsword
- •Battlemage
- •Sorcerer
- •Nightblade
- •Burglar
- •Assassin
- •Barbarian
- •Warrior
- •Acrobat
- •Character races
- •Custom character generation
- •Attributes
- •Hit Points Per Level
- •Special Advantages
- •Special Disadvantages
- •Skill placement
- •Dealing with the dagger
- •Skill development
- •Skill enhancement
- •Character creation cheat
- •Gaining levels
- •Background questions
- •Hacking the questionnaire
- •Guild ranks and rank names
- •Fighters Guild
- •Thieves Guild
- •Mages Guild
- •Dark Brotherhood
- •Temples
- •Money, treasure and equipment
- •Equipment
- •Letters of Credit
- •Repairing Items
- •Beasties and their goodies
- •Animals
- •Spellswords, Nightblades, Battlemages, Healers:
- •Vampire
- •Vampire Ancient
- •Gargoyles
- •Dragonling
- •Lycanthropes Werewolf/Wereboar
- •Dungeon crawling
- •Finding the Dungeon
- •Getting Into the Dungeon
- •Finding the Quest Object
- •Tips and Tricks of the Dungeoneering Trade
- •Doing Your Thing and Getting Out Again
- •Questing
- •Guild Quests
- •Fighters Guild Quests
- •Mages Guild Quests
- •Thieves Guild Quests
- •Dark Brotherhood Quests
- •Temple Quests
- •Knights Guild Quests
- •Merchant/Innkeeper Quests
- •Noble Quests
- •Witch Coven Quests
- •Vampire Quests
- •Cure Quests
- •Combat tips
- •Vampirism (it's good to be dead)
- •Lycanthropy ("Do you know how hard it is to get your nails done when you're shaggy?")
- •Enchanting items
- •Armor 1 (Table)
- •Armor 2 (Table)
- •Shields 1 (Table)
- •Shields 2 (Table)
- •Weapons
- •Long Blades 1 (Table)
- •Long Blades 2 (Table)
- •Short Blades 1 (Table)
- •Short Blades 2 (Table)
- •Axes and Bows 1 (Table)
- •Axes and Bows 2 (Table)
- •Blunt 1 (Table)
- •Blunt 2 (Table)
- •Miscellaneous
- •Thoughts on enchanting items
- •Item powers
- •Cast When Held
- •Cast When Used
- •Cast When Strikes
- •Other Item Powers
- •Side Effects
- •Soul Binding
- •The calendar
- •Daedra summoning
- •Artifacts
- •Aligned Artifacts
- •Potions and recipes
- •Ingredients
- •Potion Recipes
- •Spells and effects
- •Spells and Effects (Table)
- •Using the spell-maker
- •Strange spell effects
- •"Crypt"-ology
- •Dealing with the law
- •Cheats and miscellaneous
- •Main quest walkthru
- •Privateer's Hold
- •Meeting With Lady Brisienna
- •Checking Up On Nulfaga
- •Morgiah’s Letter
- •Mynisera's Letters
- •Prince Helseth's Blackmail Scam
- •Cyndassa (The Werewolf)
- •Mynisera (The Courier)
- •Orsinium
- •Interlude #1
- •Lhotun’s Brother
- •Elysana's First Quest
- •Elysana’s Second Quest
- •Lich's Soul
- •The Blades
- •Medora's Tower (standard walkthru)
- •Medora's Tower (shortcut)
- •Unicorn Horn (Shedungent)
- •Barenziah's Book
- •Lich Dust
- •Lysandus’ Tomb
- •Woodborne Hall
- •Interlude #2
- •The Totem
- •Interlude #3
- •The Mantella - Introduction
- •Floating Islands
- •The Pyramid
- •The Shrine
- •Floating Skulls
- •Sword And Crossbow
- •The Mantella
- •Tes Adventures: Redguard
- •Tes3: morrowind
Sword And Crossbow
To get out of the room, you need to click on one of the nine skulls. With the middle northern skull being 12:00, the skulls do various things according to their position:
8:00 -- makes a wailing sound
9:00 -- teleports you in front of the big skull in the previous section with nothing under your feet
10:00 -- makes an orcish grunting noise
11:00 -- makes a groaning noise
12:00 -- kills you (unless you have a LOT of health points)
1:00 -- opens the door (this is the one without a jawbone)
2:00 -- kills you (unless you have a LOT of health points)
3:00 -- teleports you to the end of the spiral passage in this section
4:00 -- teleports you to the top of the big skull in the previous section
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The corridor beyond spirals around and out from the room where you appeared. There are several flesh and iron atronachs in it, but you should be able to easily take care of them by this point. If you really don't feel like fighting atronachs (why bother? it's not like they tote loads of goodies), click on the middle skull of the east shelf and it will teleport you near the end of the spiral corridor (there will be one atronach in front of you and one behind you). Go through the door at the end and up the stairs (there are a couple of human warrior-types near the top of the stairs). |
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You need to talk to Sheogorath to get out of this section. If you explore the first part, you'll find yourself in a bunch of inclining passages that look like a crossbow. In the middle shaft you will find an opening into a series of rooms and passages that look like a sword. |
Sheogorath is in the room at the pommel of the sword. In the rooms at the ends of the crossguard are two fighter-types. Clicking on the statues in those rooms will teleport you out into the big chamber where you get to ride up and down an elevator while Daedra Lords take pot shots at you. You can use the sword or crossbow at either end of the elevator ride to teleport back to this section. Talk to Sheogorath. He will ask what his other weapon is. Answer, "crossbow" and then go all of the way down the central shaft. When you hit bottom, you'll be teleported to the big chamber. |
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You will start on a big stone with a sword stuck in it. There will be four Daedra Lords floating around you, so duck down into the hole next to you. At the bottom you will see two red banners and a box. Clicking on the left banner opens the box, revealing another box. Click on that to reveal a white gem. Click on the gem and the island will start sinking. Stay inside until it reaches the bottom. |
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Walk over to the big Crossbow and set yourself firmly into the notch of the bolt. Face back toward the big island and SAVE THE GAME. |
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This sequence generates more crashes on my system than anything else in the game. Click the left battleaxe to fire the crossbow. The bolt will stick into the target and cause the sword to tip over (hopefully taking you with it). Simply go up the sword to the pommel to get to the exit. |
