Добавил:
Upload Опубликованный материал нарушает ваши авторские права? Сообщите нам.
Вуз: Предмет: Файл:
Chaos_Space_Marines_Seriously_Warped_edition_v...docx
Скачиваний:
1
Добавлен:
01.07.2025
Размер:
20 Кб
Скачать
☆

Extatic beyond belief:

Whenever a Noise Marine squad annihilates a unit, it's BS,WS,I,A values increase by 1 permanently.

Automaton :

Thousand Sons Rubric marines are not to be left alone and unguided by psykers.

Model stats increase to BS:4 WS:4 I:4 A:2 If a squad contains a model with Psyker Special rule or has a Friendly Psyker Model within 6”

Not having a friendly model with Psyker special rule makes the squad uncontrollable.

It moves a full 6” towards the nearest Enemy unit in the movement phase; makes shooting and assaulting it whenever possible. All weapons are treated as Assault 2 weapons while unit is in control of it's former battle-spirit.

The Gift of the Rubric:

Whenever declaring the amount of charges for the purpose of manifesting a Witchfire psychic power, add 2 to amount of dice rolled.

All bolt-weapons in Unit containing a model with this special rule can use any of the following:

Inferno rounds : Increases S and AP value by 1 for Bolt weapons

Doom Rounds : Gives Bolt weapon Twin-linked and Shred special rules

Witchflame rounds : Gives Bolt weapon Blast; Ignores Cover special rules

Forbidden Lore :

Thousand Sons Psyker makes and additional roll when generating psychic powers.

Allows casting any Primaris Power twice in a row.

Clawed descent:

If a Raptor Squad scatters onto enemy infantry position, it does not suffer a Mishap.

Instead, consider it a successful Charge! All models get Hammer of Wrath rule.

The enemy squad can make Overwatch fire (Skyfire weapons fire at full ballistic skill)

and also gets Hammer of Wrath rule, dealing HoW hits to all models of the descending unit that end up in base contact. All HoW hits have S:8 AP:4.

Warp Talons deal D3 hits instead of just one.

Unit s can take shooting and Intercept fire this turn. Models are counted as locked in combat from the Assault phase.

The descending unit cannot, however, make use of Ranged Weaponry.

Daemon-forged beast:

Whenever a Daemonic Engine suffers a glancing hit, roll D6.

1- 2 the hit is there to be saved against. 3-5 the metal bends back. No hull points lost. 6. the Daemonic engine screams with anger, making a single shot from any weapon of choice or a single Close combat attack at the one who wounded it

Wargear:

Flesh-blend:

Hellbrute is mostly made of Fleshmetal... or metalflesh. Nobody knows and nobody cares exactly. Thus it has an extra HP; can use armour and invulnerable saves, FnP (6+) and IWND (6+) against glancing or penetrating hits as if they were wounds. Hellbrute has 2+ armour and 5+ invulnerable save

Chaos Power armour:

At the beginning of the game roll D6 for each squad containing models in CPa. 1-3 nothing 4-models have +1 to FnP 5-models have 6+ invulnerable save 6-models have an extra wound Power armour confers 3+ armour save

Chaos terminator armour :

Models equipped with such ancient relics have 1 extra wound and get IWND(4+) Chaos terminator armour confers 2+ armour and 5+ invulnerable save

Fleshmetal:

Model gets 1 extra wound, FnP 5+ and IWND (4+) special rules Fleshmetal armour confers 2+ armour and 5+ invulnerable save

Spiky ornaments : all attempts to charge a Chaos Vehicle are faced with sharp needles and spikes protruding from literally ALL PARTS OF THE METAL BOX! All chargers that end up in base contact get S:4 AP:6 hit Suffering “exploded” roll results in spikes sent flying. Roll an extra D6 on distance of explosion. All hits by explosion have Rending special rule.

Соседние файлы в предмете [НЕСОРТИРОВАННОЕ]