- •Laboratory work №2.4 Usage the application package to create 3d-objects.
- •1. Creation of simple objects composition
- •Fig. 1.1. Creation of the stage from primitives
- •Fig. 1.2. A location of objects is in the projection window Top
- •In the group Teapot Parts (Части чайника) whip off a small flag at some parameter, watching a result. Then will set small flags again or will cancel action a command Undo (Отмена) .
- •Fig. 1.3. Testimonies of transformation are in a status line
- •Fig. 1.6. System of coordinates Screen (Экранная)
- •Smoothing of sphere and cylinder on the center of parallelepiped
- •Fig. 1.7. Smoothing of sphere and cylinder
- •Creation of light sources
Creation of light sources
You will be commuted on the toolbar Lights
& Cameras (Источники
света и
камеры), push the button Target
Spot (Сфокусированный
на целевом
объекте луч
света)
.
In a projection window Front bring the mouse cursor to a point with coordinates #00, press the left button of the mouse and, without releasing it, move the mouse cursor to a point with coordinates #01, release the button. At creation of the first light source illumination by default has disappeared.
Fig.
2.2. First light source
Count the stage: activate a mouse click the screen Perspective (Перспектива), push the button Quick Render (Быстрый просчет) on the toolbar Main Toolbar (Основные инструменты) or panels Rendering (Просчет).
Go back into the toolbar Lights & Cameras (Источники света и камеры) and create another light source Spot.
Push the button Target Spot (Сфокусированный на целевом объекте луч света) . In the projection window Front (Вид спереди) bring the cursor of mouse to the point with coordinates (? 189; 0; 272), push the left mouse button and, not releasing it, transfer a cursor to the point with coordinates (23; 0; 37). You will release the button (fig. 2.3).
Fig.
2.3. Second source of light
Count the stage by pressing the key.
Creation of light source Omni
In the toolbar Lights
& Cameras (Источники
света и
камеры) push the Omni
Light (точечный
свет)
.
Fig.
2.4. Source of light of Omni
In the projection window Front (Вид спереди) bring the cursor of mouse to the point with coordinates (0; 0; ? 100) and click the left mouse button (fig. 2.4).
Count the stage by pressing the key.
Shade from objects
In the toolbar Lights
& Cameras (Источники
света и
камеры) push the button Launch
Light List (Список
источников света)
.
The window Light Lister
will appear. You will set the switch Cast
for the objects Spot01
and Spot02.
Count the stage by pressing the key.
You will save the stage with name MyChap02. Choose a command Save As (Сохранить как) the menu File (Файл).
/Fig.
2.5. Final miscalculation of the stage
Add the light sources, count the stage, will change position of light sources, once again count the stage (fig. 2.5).
