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Creation of light sources

You will be commuted on the toolbar Lights & Cameras (Источники света и камеры), push the button Target Spot (Сфокусированный на целевом объекте луч света) .

In a projection window Front bring the mouse cursor to a point with coordinates #00, press the left button of the mouse and, without releasing it, move the mouse cursor to a point with coordinates #01, release the button. At creation of the first light source illumination by default has disappeared.

Fig. 2.2. First light source

Count the stage: activate a mouse click the screen Perspective (Перспектива), push the button Quick Render (Быстрый просчет) on the toolbar Main Toolbar (Основные инструменты) or panels Rendering (Просчет).

Go back into the toolbar Lights & Cameras (Источники света и камеры) and create another light source Spot.

Push the button Target Spot (Сфокусированный на целевом объекте луч света) . In the projection window Front (Вид спереди) bring the cursor of mouse to the point with coordinates (? 189; 0; 272), push the left mouse button and, not releasing it, transfer a cursor to the point with coordinates (23; 0; 37). You will release the button (fig. 2.3).

Fig. 2.3. Second source of light

Count the stage by pressing the key.

Creation of light source Omni

In the toolbar Lights & Cameras (Источники света и камеры) push the Omni Light (точечный свет) .

Fig. 2.4. Source of light of Omni

In the projection window Front (Вид спереди) bring the cursor of mouse to the point with coordinates (0; 0; ? 100) and click the left mouse button (fig. 2.4).

Count the stage by pressing the key.

Shade from objects

In the toolbar Lights & Cameras (Источники света и камеры) push the button Launch Light List (Список источников света) . The window Light Lister will appear. You will set the switch Cast for the objects Spot01 and Spot02.

Count the stage by pressing the key.

You will save the stage with name MyChap02. Choose a command Save As (Сохранить как) the menu File (Файл).

/Fig. 2.5. Final miscalculation of the stage

Add the light sources, count the stage, will change position of light sources, once again count the stage (fig. 2.5).