- •1. How to install tm Unlimiter?
- •2. TmUnlimiter.Ini file description
- •3. Track editor - Keyboard shortcuts
- •4. MediaTracker
- •4.1 MediaTracker - Keyboard shortcuts
- •4.2 MediaTracker - Changing physics parameters
- •4.3 MediaTracker - Communication between clips
- •4.4 MediaTracker - Advanced example
- •4.5 MediaTracker - Default car parameters
- •5. Custom blocks
- •5.1 How to install custom blocks?
- •5.2 How to create custom blocks? (Advanced users only!)
- •5.2.1 Creating custom block using Blender™
- •5.2.1.1 Creating block collisions
- •5.2.1.2 Custom block id
- •8. Full changelog
3. Track editor - Keyboard shortcuts
Track editor has now additional keyboard shortcuts, which allows to dynamically change few options about block placing. Some of these default settings can be set in the configurator, as it was written in previous chapter. Those options can be useful, so it’s worth to look at them.
Track editor shortcuts on keyboard:
List of shortcuts currently used in Unlimiter 1.1.0.0:
Shortcut |
Function |
Version |
LShift + Q |
Toggle creating block connectors... |
0.7.0.0 |
LShift + E |
Refreshing variations of blocks around deleted block. |
0.7.0.0 |
LShift + D |
Function which can set one of block’s variations:
If selected block doesn’t have selected variation type, variation is automatically selected to Automatic mode. |
0.7.0.0 |
LShift + F |
Function which allows to put blocks upside down.
This function doesn’t work with certain blocks. |
0.7.0.0 |
LShift + B |
Snap to ground tool
Helpful function which allows to place blocks on ground level, very helpful with hills on stadium environment. |
0.7.0.0 |
RShift |
Function which shows all information about currently selected block
Shown block information:
|
0.7.0.0 |
LShift + S |
Change block manipulation mode: Moving or Rotating |
1.1.0.0 |
LShift + Arrow keys |
Manipulate selected block |
1.1.0.0 |
LShift + X + Arrow keys |
Manipulate selected block in other axis (arrow up and down) |
1.1.0.0 |
LShift + I |
Decrease block move strength |
1.1.0.0 |
LShift + O |
Increase block move strength |
1.1.0.0 |
LShift + Tab |
Reset block manipulations |
1.1.0.0 |
4. MediaTracker
Before explanation of shortcuts you have to know that every clip in MediaTracker has four slots for the function like change vehicle acceleration, v-max etc.
Features are divided into:
Catalog - Collections of functions whose changes specific aspects in the game.
Function - Specific function, that change specific value in the game.
Value
List of catalogs in Unlimiter 1.1:
ID |
Catalog |
Description |
0 |
None |
- |
1 |
Vehicle |
Catalog with functions which changes vehicle parameters |
2 |
Reset |
Catalog with functions which resets vehicle parameters to default. |
3 |
Clip communication |
Catalog with functions whose allow to communicate and display other MediaTracker clips. |
Function in specific catalogs located in Unlimiter 1.1:
NOTE: All those parameters work with Stadium Car but they may not work with some or all cars from TMS and TMO.
Catalog |
Functions |
ID |
Version |
Vehicle |
Change vehicle gravity (new method) |
1 |
0.7.0.0 |
Change vehicle gravity (old method) |
2 |
0.7.0.0 |
|
Change vehicle gravity (simple inversion) |
3 |
0.7.0.0 |
|
Change vehicle maximum speed (forward) |
4 |
0.7.0.0 |
|
Change vehicle maximum speed (backward) |
5 |
0.7.0.0 |
|
Change yellow booster multiplier |
6 |
0.7.0.0 |
|
Change red booster multiplier |
7 |
0.7.0.0 |
|
Change vehicle acceleration |
8 |
0.7.0.0 |
|
Change vehicle acceleration (new) |
9 |
1.1.0.0 |
|
Change yellow booster effect time |
10 |
1.1.0.0 |
|
Change red booster effect time |
11 |
1.1.0.0 |
|
Change vehicle property (locked) |
12 |
1.1.0.0 |
|
Change drift deceleration |
13 |
1.1.0.0 |
|
Change air deceleration |
14 |
1.1.0.0 |
|
Change steering strength |
15 |
1.1.0.0 |
|
Change steepness acceleration |
16 |
1.1.0.0 |
|
Change roof deceleration |
17 |
1.1.0.0 |
|
Change vehicle grip |
18 |
1.1.0.0 |
|
Change free wheeling brake |
19 |
1.1.0.0 |
|
Change vehicle brake |
20 |
1.1.0.0 |
|
Change water bounce strength |
21 |
1.1.1.0 |
|
Reset |
Reset all vehicle values |
1 |
0.7.0.0 |
Reset vehicle gravity |
2 |
0.7.0.0 |
|
Reset vehicle maximum speed ( forward and backward ) |
3 |
0.7.0.0 |
|
Reset vehicle maximum speed ( forward ) |
4 |
0.7.0.0 |
|
Reset vehicle maximum speed ( backward ) |
5 |
0.7.0.0 |
|
Reset booster multiplier ( yellow and red ) |
6 |
0.7.0.0 |
|
Reset yellow booster multiplier |
7 |
0.7.0.0 |
|
Reset red booster multiplier |
8 |
0.7.0.0 |
|
Reset acceleration multiplier |
9 |
0.7.0.0 |
|
Reset booster effect time |
10 |
1.1.0.0 |
|
Reset yellow booster effect time |
11 |
1.1.0.0 |
|
Reset red booster effect time |
12 |
1.1.0.0 |
|
Reset drift deceleration |
13 |
1.1.0.0 |
|
Reset air deceleration |
14 |
1.1.0.0 |
|
Reset steering strength |
15 |
1.1.0.0 |
|
Reset steepness acceleration |
16 |
1.1.0.0 |
|
Reset roof deceleration |
17 |
1.1.0.0 |
|
Reset vehicle grip |
18 |
1.1.0.0 |
|
Reset free wheeling brake |
19 |
1.1.0.0 |
|
Reset vehicle brake |
20 |
1.1.0.0 |
|
Reset water bounce strength |
21 |
1.1.1.0 |
|
Clip communication |
Communicate with other clip without displaying him |
1 |
0.7.0.0 |
Communicate with other clip and display him |
2 |
0.7.0.0 |
|
Add script to update list |
3 |
1.1.0.0 |
NOTE: Difference between old and new method of gravity change consists in different effect on the car. New gravity changes only force, how the car is attracted to the ground when he is in air. Old gravity method changes vehicle gravity everywhere, which affect on attraction everywhere and change other vehicle parameters, especially controllability.
NOTE: Difference between old and new method of acceleration change consists in one being a direct value and the other being a multiplier.
