- •All the answers correct.
- •A draft version of a product that allows you to explore your ideas and show the intention behind a feature or the overall design concept to users before investing time and money into development.
- •A technique enables unimplemented technology to be evaluated by using a human to simulate the response of a system.
- •Wizard of Oz technique.
- •All answers are correct.
- •The process enabling researchers to learn about the activities of the people under study in the natural setting through observing and participating in those activities.
- •Time-consuming.
- •Disadvantage of the participant observation is:
- •The difficulty of documenting the data – it is hard to write down everything that is important while you are in the act of participating and observing.
- •Useful for gaining an understanding of the physical, social, cultural, and economic contexts in which study participants live.
- •All answers are correct.
- •All answers are correct.
- •Easy to abort and undo actions.
- •All answers are correct.
- •All answers are correct.
- •1 And 2 only
- •2 And 3 only
- •1 And 3 only
- •Which of the following describes the most appropriate using of the Visibility of system status in heuristic evaluation?
- •Which of the following describes the most appropriate using of the Match between system and the real world in heuristic evaluation?
- •Grace Hopper
- •Participant observation
- •Observation
- •Experimentation
- •Engelbart
- •Low intimidation
- •Can expose problems user testing doesn’t
- •Helps emphasize how an interface accomplishes a task
- •Multiple choice questions
- •Alan Kay
- •Grace Hopper
- •Who made first gui at Xerox parc?
- •Alan Kay
- •Alan Kay
- •Storyboarding
- •Avoids commitment to a particular user interface
Pleasant to use
Supports routine and non-routine performance
Reduces or prevents human errors, and prevents or recovers from system errors.
All answers are correct.
Choose true statement about design:
Usable design and useful design are not the same.
Good design is as little design as possible.
Design transforms existing situations into (hopefully) preferred ones.
All answers are correct.
Aesthetic and minimalist design heuristic includes:
Good Graphic Design and Color Choice.
Extraneous information in an interface competes with relevant information.
Concise language.
All answers are correct.
User control and freedom heuristic includes:
Easy to abort and undo actions.
Careful design to prevent problems from occurring in the first place.
Make objects, action, and options visible
Accelerators for experts
Consistency and standards heuristic includes:
Size, location, color, wording, function, sequencing, etc. standards.
Standards of Locations for information, names of commands.
Same words, situations, and actions mean the same -- follow platform conventions.
All answers are correct.
Recognition rather than recall heuristic includes:
Make objects, actions, options visible
Don't require retyping of remembered information
Prompts provide format and limits
All answers are correct.
What is prototyping?
a strategy for efficiently dealing with things that are hard to predict
The rights of a prototype:
• Should not be required to be complete
• Should be easy to change
• Gets to retire
1,2,3
1 and 2 only
2 and 3 only
1 and 3 only
Who made the first compiler?
Grace Hopper
Alan Kay
Engelbart
What is The Graphical User Interface?
a) Directness. Easier input/output
5) Who made first GUI at Xerox PARC?
Grace Hopper
Alan Kay
Engelbart
Creator of Mouse?
Grace Hopper
Alan Kay
Engelbart
What is Participant Observation?
Discover user needs, values, and goals. Identify problem, need.
Workarounds and hacks:
like post-it notes — are good clues about usability bugs
valuable technique for gaining design insight
is generally conducted in the lab
a more accurate depiction of behavior than participant observation
Valuable technique for gaining design insight:
Apprenticeship
Workarounds
Participant observation
Hacks
Interviewing:
important tool to understand people’s needs, goals and values
a more accurate depiction of behavior than participant observation
valuable technique for gaining design insight
is good clues about usability bugs
Choosing participants:
• Representatives of target users
• May be current users of similar system
• Might also be non-users
1,2,3
1 and 2 only
2 and 3 only
1 and 3 only
The goal of storyboard:
is to show how satisfactory outcome happens or how users goals accomplished.
Storyboards should convey:
Setting
Sequence
Satisfaction
Holistic focus:
Helps emphasize how an interfaces accomplishes a task
Helps get all the stakeholders on the same page in terms of the goal
Avoids commitment to a particular user interface
it puts everybody to the same page
Wizard of Oz:
Intrinsic tension: you want to get feedback as fast as possible, however it must work. You can fake it, pretend to be working
is to show how satisfactory outcome happens or how users goals accomplished.
Helps get all the stakeholders on the same page in terms of the goal
Helps emphasize how an interfaces accomplishes a task
In early stages of the design process, you should use:
parallel prototyping
serial prototyping
serial and parallel prototyping
we shouldn’t use any kind of prototyping
Benefits of Storyboarding:
• Holistic focus: Helps emphasize how an interfaces accomplishes a task
• Avoids commitment to a particular user interface
• Helps get all the stakeholders on the same page in terms of the goal
