Добавил:
Upload Опубликованный материал нарушает ваши авторские права? Сообщите нам.
Вуз: Предмет: Файл:
VideoTasks_1_Term_Teacher.docx
Скачиваний:
1
Добавлен:
01.07.2025
Размер:
139 Кб
Скачать
☆

7 Check you know the meanings of the words and phrases given in the box, make use of them when covering the information provided in the episode:

Teachers’ Notes: Choose any of the items for scripting as a home assignment.

  1. Videogames and cinema. Similarities and differences.

a pastime of to be stupefied mindlessness the thrill of

to project images to go nuts to overtake

a mindless distraction to master a technology a potential

Model of the answer:

According to the narrator videogames is a pastime of illiterate creatures who are stupefied by their daily jobs. Videogames is a machine of mindlessness and dissolution, etc

(a pastime - an activity or entertainment which makes time pass pleasantly; времяпрепровождение, развлечение; to go nuts – to become crazy; to overtake - to pass or do better than, after catching up with, обогнать; mindless - stupid or careless; requiring little or no intellectual effort)

  1. What makes videogames unique in comparison with other art forms.

a fusion of other formats to transport smb to a place

in a kinetic way to provoke to change dynamically

a stream of to cause effect

(kinetic - caused by motion; kinetic art - art, esp sculpture, that moves or has moving parts;)

  1. Some reasons why videogames have a lot of appeal. Gaming audience.

Be seductive an enticing world “Swinging 80s Miami”

war-torn Europe sneak through “Stadium of Light”

“Period Spy Thriller” pasty-faced cliché

a full spread of to be stark

(pasty-faced – having a very pale face that looks unhealthy; seductive – enticing, alluring; cliché - a word or expression that has lost much of its force through overexposure, as for example the phrase; to be stark – very simple, severe in appearance)

  1. Commercial success and public recognition of videogames.

have an impact on product placement mannequins

the pitch high visibility

(visibility - clarity of vision or relative possibility of seeing, product placement - the practice of a company paying for its product to be placed in a prominent position in a film or television programme as a form of advertising; pitch – a flat area of ground for playing particular sports on)

  1. How motion-capturing techniques works.

fabricated worlds to align the character with

to inhabit the game world to populate the game world

to be replicated with to reanimate smb

the defined magnetic field the ethereal/virtual realm of

physical stunt constitute motivation for

(fabricated - invented, created; to replicate - to make or be a copy of; reproduce; to align - to identify with or match the behaviour, thoughts, etc. of another person; ethereal /i’θiə’riəl/- extremely delicate,as light as air; airy;)

  1. Artificial intelligence in the game “The Simms”.

to empathize with smb a crude version

to distinguish from to simulate functions

complex behaviour to set up home

(to empathize with – to be able to understand your feelings, problems because of the similar experiences;)

  1. Games as a tool to deal with moral issues.

the infancy of be at the stage a simplistic way of

The best mediums to tackle smth to strive for

questions of consequence subtle ways the “Fable”

to look shifty grotesque individual

(in the infancy — в стадии становления; an early stage of growth or development; to strive for - to make a great and tenacious effort to get smth; grotesque - fantastically distorted; bizarre)

Соседние файлы в предмете [НЕСОРТИРОВАННОЕ]