- •1. Objectives: the questions we are trying to answer
- •2. Hypotheses: what we believe we already know
- •3. Methods: how we plan to fill the gaps in our knowledge
- •4. Conduct: gather data through the methods we’ve selected
- •5. Synthesis: answer our research questions, and prove or disprove our hypotheses
- •1. Identify your users
- •2. Decide what to ask
- •4. Gain an understanding of users
- •5. Analyze the data
- •6. Synthesize a model of users
- •7. Produce a document for others
- •8. Socialize the personas
- •Additional resources
- •What is a customer journey map?
- •Why you should create customer journey maps
- •How to research a customer journey map
- •Analytical research
- •Anecdotal research
- •Presenting your customer journey map
- •The difficulty of “face to face”
- •“I’m afraid I’ll be bothering people.”
- •Increase the value of participation
- •Find the right time
- •Be aware of body language
- •Fostering interest
- •Fostering goodwill
- •Offer incentives
- •“I’m afraid of rejection.”
- •Turn it into a game
- •Variation: football rules
- •“Only extroverts are good at this.”
- •Practice playfully
- •Make it meaningful
- •Pair up personalities
- •Go face to face
- •Resources
- •Start the planning and visa application process early
- •Partner with a great local firm
- •Hire a real-time translator
- •Limit the number of observers and make sure your client observes a few sessions
- •Plan more time than you think you need between interviews
- •Over-recruit in anticipation of no-shows
- •Incentives
- •Class structure
- •Geography
- •Holidays
- •Keep an open mind during your research for unexpected lessons
- •Learn about brazilian customs and culture
- •Greetings
- •Building trust
- •Portuguese
- •Working late
- •Technology
- •Conclusion
- •References
- •What is user testing?
- •User testing is…
- •User testing is not…
- •What is a user study?
- •A good user study has clear and measurable outcomes
- •A good user study is easy to facilitate
- •A good user study must be sufficiently detailed and interactive
- •Self-evaluation
- •User testing in an agile world
- •User testing at conferences
- •Attempt #1: puppetconf 2012
- •Attempt #2: puppetconf 2013
- •What did we learn?
- •Conferences let you cut the fat out of recruiting
- •Conferences let you validate your entire roadmap
- •Conferences are chaotic, but process can help
- •Conferences allow your competitors to snoop
- •Conferences are a great way to build user empathy
- •Conferences are a black hole for data
- •Process is king, but organization is queen
- •Use retrospectives to learn and improve
- •Should you add conferences to your toolbox?
- •Tips to make this work for you
- •Resources
- •Articles and examples
- •About The Authors carolyn chandler
- •About Smashing Magazine
Conferences allow your competitors to snoop
We used NDAs to counteract this. As an unintended side-effect, they made the testing seem more exclusive and special, so participants were eager to sign them.
In 2013, we switched from paper to digital forms, via DocuSign. From a logistical standpoint, this was a great move. We didn’t have to keep track of loose stacks of paper after the conference. On the other hand, the signing workflow was rather cumbersome. People had to sign their initials three times and click multiple times to complete the NDA.
Conferences are a great way to build user empathy
Ultimately, user testing is about people, not testing. Both years, we recruited volunteers from non-UX departments within the company: engineering, product, marketing, and sales. It was great to give these people an opportunity to engage with our users over real problems.
And it goes both ways. People love to talk about their job, their pain points, and how your product or service falls short of easing that pain. No, anecdotal data isn’t terribly useful in a design context, but it can help you build a mental model of real-world problems.
CONFERENCES + USER TESTING IS A SCARY COMBINATION
As I mentioned, we recruited volunteers from non-UX teams. Many of those volunteers had never conducted user tests before. It was a nerve-wracking experience for many of them.
In 2013, we instituted a training process to get our volunteers up to speed more quickly. To do this, we instituted a series of training meetings.
In the first meeting, we got everyone in the same room and talked through the testing process and the tests at a high level. Next, we broke up into small groups of two or three people apiece. In these groups, we had volunteers practice facilitating the tests with each other. The test author attended these as well, to spot areas in need of improvement or clarification.
If our volunteers were still nervous about the prospect of user testing, we met with them personally. In some cases, we convinced them to push forward and run user tests anyway. In other cases, we moved them to a less demanding role, usually the role of a greeter.
Conferences are a black hole for data
In the first year, one of our three test laptops was mysteriously wiped of data. The second year, two of our laptops were stolen. We lost all of the test recordings on those machines.
The silver lining was the post-test analysis we did in 2013. Because our facilitators took such rigorous notes, and saved those notes to the cloud, we retained the data, even though the actual recordings were lost.
Process is king, but organization is queen
Keeping things digital as much as possible helps. If you must use paper, don’t use manilla folders. Instead, use three-ring binders with labels to keep your papers collated.
On the digital side of things, consider having a single folder where all conference-related documents and data live. Use tools like Dropbox or Box to keep everything synchronized across machines. Having local copies is critical, in case the network goes down, which it probably will.
Use retrospectives to learn and improve
After the conference, hold a meeting with the core testing team. For the first five or ten minutes, write ideas on sticky notes. These ideas should take the form of things to stop doing, keep doing, or try doing. Put these stickies on a whiteboard, under the appropriate column (keep, stop, or try).
Once everyone runs out of ideas, pick a volunteer. This person groups the stickies by theme (e.g. “communication”, “process”, “people”). Ideally, everything boils down to three to five groups. For each group, find an actionable way to improve that area, then assign each action item to a member of the group. It becomes that person’s responsibility to own it.
