- •Volume I
- •1.1 Glossary of terms
- •1.2 Abbreviations and units
- •2.1 Purpose
- •Introduction
- •2.2 Background
- •2.3 Related reading material
- •2.4 Flight simulation training device qualification
- •2.5 Testing for flight simulation training device qualification
- •2.6 Qualification test guide (qtg)
- •2.7 Master qualification test guide (mqtg)
- •2.8 Electronic qualification test guide (eQtg)
- •2.9 Quality management system and configuration management
- •2.10 Types of evaluations
- •2.11 Conduct of evaluations
- •2.11.1 Initial fstd evaluations
- •2.11.2 Modification of an fstd
- •2.11.3 Temporary deactivation of a currently qualified fstd
- •2.11.4 Moving an fstd to a new location
- •2.11.5 Composition of an evaluation team
- •2.11.6FstDqualification basis
- •2.12 Adoption of this manual into the regulatory framework
- •2.13 Future updates of this manual
- •2.14 Evaluation handbooks
- •0. Introduction
- •8. Requirement - motion cues
- •8.R.1 Pilot receives an effective and
- •Variety of methods which are specifically
- •Validation tests for feature fidelity levels
8.R.1 Pilot receives an effective and
representative motion cue and stimulus,
which provides the appropriate sensations
of acceleration of the aeroplane’s 6 degrees
of freedom.
Motion cues should always provide a
correct sensation, to support the approved
use.
These sensations may be generated by a
Variety of methods which are specifically
not prescribed. The sensation of motion
can be less for simplified non-type specific
training, the magnitude of the cues being
reduced.
8.G N/A.
Part
III, Appendix A –Requirements for Feature Fidelity Levels
III-APP A-41
FEATURE
TECHNICAL REQUIREMENT
G R1 R S
COMMENTS
8.1
MOTION CUES
MOTION CUES GENERAL
When motion systems have been added by the FSTD
operator even though not required for that type of device
or for attracting specific credits, they will be assessed to
ensure that they do not adversely affect the qualification
of the FSTD.
8.1.R Motion cues (force) in 6 DOF, as perceived
by the pilot, should be representative of the
simulated aeroplane’s motion (e.g.
touchdown cues should be a function of the
rate of descent (R/D) of the simulated
aeroplane).
SOC
required.
8.1.R1 Motion cues (force) in 6 DOF, as perceived
by the pilot, should be representative of the
simulated aeroplane’s motion (e.g.
touchdown cues should be a function of the
R/D of the simulated aeroplane).
8.2 MOTION FORCE CUEING
SOC required.
8.2.R A motion system (force cueing) should
produce cues at least equivalent to those of a
6 DOF platform motion system (i.e., pitch,
roll, yaw, heave, sway, and surge).
SOC
required.
8.2.R1 A motion system (force cueing) should
produce cues at least equivalent to those of
a 6 DOF platform motion system (i.e.,
pitch, roll, yaw, heave, sway, and surge).
The magnitude of the cues can be partially
reduced and the perception of motion can be
less.
SOC required.
III-APP
A-42
Manual of Criteria for the Qualification
of Flight Simulation Training Devices
FEATURE
TECHNICAL REQUIREMENT
G R1 R S
COMMENTS
8.3
MOTION CUES
MOTION EFFECTS
8.3.R Motion effects should include characteristic
motion vibrations, buffets and bumps that
result from operation of the aeroplane, in so
far as these mark an event or aeroplane
state that can be sensed at the cockpit/flight
deck. Such effects should be in at least 3
axes, x, y and z, to represent the effects as
experienced in the aeroplane:
8.3.R (1) Taxiing effects such as lateral and
directional cues resulting from steering and
braking inputs.
8.3.R (2) Effects of runway and taxiway rumble,
oleo deflections, uneven runway, runway
contamination with associated anti-skid
characteristics, centre line lights
characteristics (such effects should be a
function of groundspeed).
8.3.R (3) Buffets on the ground due to
spoiler/speedbrake extension and thrust
reversal.
8.3.R (4) Bumps associated with the landing gear.
8.3.R (5) Buffet during extension and retraction
of landing gear.
8.3.R (6) Buffet in the air due to flap and
spoiler/speedbrake extension.
See Appendix C.
Part
III, Appendix A –Requirements for Feature Fidelity Levels
III-APP A-43
FEATURE
TECHNICAL REQUIREMENT
G R1 R S
COMMENTS
MOTION CUES
8.3.R (7) Buffet due to atmospheric disturbances,
e.g. turbulence in three linear axes
(isotropic).
8.3.R (8) Approach to stall buffet.
8.3.R (9) Touchdown cues for main and nose
gear.
8.3.R (10) Nosewheel scuffing (if applicable).
8.3.R (11) Thrust effect with brakes set.
8.3.R (12) Mach and manoeuvre buffet.
8.3.R (13) Tyre failure dynamics.
8.3.R (14) Engine failures, malfunctions and
engine damage.
8.3.R (15) Tail and pod strike.
8.3.R (16) Other significant vibrations, buffets
and bumps that are not mentioned above
(e.g. RAT), or checklist items such as
motion effects due to pre-flight flight
control inputs.
Touchdown bumps should reflect the effects of lateral
and directional cues resulting from crab or crosswind
landings.
Appropriate cues to aid recognition of failures for flight
critical cases (e.g. directional and lateral cues for
asymmetric engine failure).
III-APP A-44
Manual of Criteria for the Qualification
of Flight Simulation Training Devices
FEATURE
TECHNICAL REQUIREMENT
G R1 R S
COMMENTS
MOTION CUES
8.3.R1 Motion effects should include characteristic
motion vibrations, buffets and bumps that
result from operation of the aeroplane, in so
far as these mark an event or aeroplane
state that can be sensed at the cockpit/flight
deck. Such effects should be in at least 3
axes, x, y and z, to represent the effects as
experienced in the aeroplane:
8.3.R1 (1) Taxiing effects such as lateral and
directional cues resulting from steering and
braking inputs.
8.3.R1 (2) Effects of runway and taxiway rumble,
oleo deflections, uneven runway, runway
contamination with associated anti-skid
characteristics, centre line lights
characteristics (such effects should be a
function of groundspeed).
8.3.R1 (3) Buffets on the ground due to
spoiler/speedbrake extension and thrust
reversal.
8.3.R1 (4) Bumps associated with the landing gear.
8.3.R1 (5) Buffet during extension and retraction
of landing gear.
8.3.R1 (6) Buffet in the air due to flap and
spoiler/speedbrake extension.
8.3.R1 (7) Buffet due to atmospheric disturbances,
e.g. turbulence in three linear axes (isotropic).
See Appendix C.
Part III, Appendix A –Requirements for Feature Fidelity Levels
III-APP A-45
FEATURE
TECHNICAL REQUIREMENT
G R1 R S
COMMENTS
MOTION CUES
8.3.R1 (8) Approach to stall buffet.
8.3.R1 (9) Touchdown cues for main and nose
gear.
8.3.R1 (10) Nosewheel scuffing (if applicable).
8.3.R1 (11) Thrust effect with brakes set.
8.3.R1 (12) Mach and manoeuvre buffet.
8.3.R1 (13) Tyre failure dynamics.
8.3.R1 (14) Engine failures, malfunctions and
engine damage.
8.3.R1 (15) Tail and pod strike.
8.3.R1 (16) Other significant vibrations, buffets
and bumps that are not mentioned above
(e.g. RAT), or checklist items such as
motion effects due to pre-flight flight
control inputs.
Touchdown bumps should reflect the effects of lateral
and directional cues resulting from crab or crosswind
landings.
Appropriate cues to aid recognition of failures for flight
critical cases (e.g. directional and lateral cues for
asymmetric engine failure).
III-APP
A-46
Manual of Criteria for the Qualification
of Flight Simulation Training Devices
FEATURE
TECHNICAL REQUIREMENT
G R1 R S
COMMENTS
MOTION CUES
8.4 MOTION
VIBRATIONS
8.4.R Motion vibrations tests are required and
should include recorded results that allow
the comparison of relative amplitudes
versus frequency (relevant frequencies up
to at least 20 Hz).
Characteristic motion vibrations that result
from operation of the aeroplane should be
present, in so far as vibration marks an
event or aeroplane state that can be sensed
at the cockpit/flight deck. The FSTD
should be programmed and instrumented in
such a manner that the characteristic
vibration modes can be measured and
compared to aeroplane data.
8.4.R (1) Thrust effects with brakes set.
8.4.R (2) Landing gear extended buffet.
8.4.R (3) Flaps extended buffet.
8.4.R (4) Speedbrake deployed buffet.
8.4.R (5) Approach to stall buffet.
8.4.R (6) High speed or Mach buffet.
See Appendix B – Test 3.f.
An SOC is required.
8.4.R (7)
In-flight vibrations.
Propeller-driven
aeroplanes only.
Part
III, Appendix A –Requirements for Feature Fidelity Levels
III-APP A-47
FEATURE
TECHNICAL REQUIREMENT
G R1 R S
COMMENTS
MOTION CUES
8.4.R1 Motion vibrations tests are required and
should include recorded results that allow
the comparison of relative amplitudes
versus frequency (relevant frequencies up
to at least 20 Hz).
Characteristic motion vibrations that result
from operation of the aeroplane should be
present, in so far as the vibration marks an
event or aeroplane state that can be sensed
at the cockpit/flight deck. The FSTD
should be programmed and instrumented in
such a manner that the characteristic
vibration modes can be measured.
8.4.R1 (1) Thrust effects with brakes set.
8.4.R1 (2) Landing gear extended buffet.
8.4.R1 (3) Flaps extended buffet.
8.4.R1 (4) Speedbrake deployed buffet.
8.4.R1 (5) Approach to stall buffet.
8.4.R1 (6) High speed or Mach buffet.
See Appendix B – Test 3.f.
An SOC is required.
8.4.R1 (7)
In-flight vibrations.
Propeller-driven aeroplanes only.
___________________
Appendix B
