- •2 Characters and viewpoint
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- •It's no fun if it isn't hard. All these things you're telling me, they're part of the story. You try everything, and it doesn't work. What do you do now?
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- •22 Characters and viewpoint
- •In that thousand-ideas session, when we just had a twelve-year-old kid we didn't have a character, really. Once we got a job for the kid, then we had a stereotype: babysitter.
- •Invented to flesh out the tales.
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- •I didn't do anything to "get even" with Mr. Arella, but what about a student character who did plot vengeance?
- •36 Characters and viewpoint
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- •It is a mistake to think that "good characterization" is the same thing in every work of fiction. Different kinds of stories require different kinds of characters.
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- •I'm dwelling on these structural matters at some length because this is a book on characterization, and for us writers to characterize well, we must characterize appropriately.
- •If a character is relatively powerful-powerful enough to make choices that change other characters' lives-the audience will remember her bet-
- •70 Characters and viewpoint
- •In any event, all these strategies depend on the author's knowing how to get the audience to feel sympathy or antipathy toward a character.
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- •It took producer Michael Douglas years of work to get One Flew Over the Cuckoo's Nest produced; there was tremendous resistance, in large part
- •I don't mean that sympathetic characters don't lie. A lie is a story told about the past, and dependability has to do with promises-stories the character tells about what she will do in the future.
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- •Insanity
- •92 Characters and viewpoint
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- •If your strategy were exaggeration, you could have the heroine irn-
- •108 Characters and viewpoint
- •Instead, you will probably begin your story when your main characters are already nearly adults, with a wealth of experience behind them. How can you give a sense of the past?
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- •732 Characters and viewpoint
- •Vs. Representation
- •136 Characters and viewpoint
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- •I listened. I still had a husband and two other children.
- •146 Characters And Viewpoint
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- •772 Characters and viewpoint
54 Characters and viewpoint
ease-and the story is about the effort to restore the old order or establish a new one.
The event story structure is simple: It begins when the main characters become involved in the effort to heal the world's disease, and ends when they either accomplish their goal or utterly fail to do so.
The world's disorder can take many forms. It can be a crime unpunished or unavenged: The Count of Monte Cristo is a prime example, as is Oedipus Rex. The disorder can be a usurper-Macbeth, for instance-who has stolen a place that doesn't belong to him, or a person who has lost his true position in the world, like Prince Edward in The Prince and the Pauper. The disorder can be an evil force, bent on destruction, like Sauron in The Lord of the Rings or Lord Foul in The Chronicles of Thomas Covenant The Unbeliever-that is also the way Nazis, Communists, and terrorists are often used in thrillers. The disorder can be an illicit love that cannot be allowed to endure and yet cannot be denied, as in Wuthering Heights and the traditional stories of Lancelot and Guinevere or Tristan and Isolde. The disorder can be a betrayal of trust, as in the medieval romance Havelok the Dane-or the romance of Watergate that was enacted in America's newspapers and television news during the early 1970s.
I think that the event story-the structure at the heart of the romantic tradition for more than two thousand years-might well be the reason for the existence of Story itself. It arises out of the human need to make sense of the things happening around us; the event story starts with the assumption that some sort of order should exist in the world, and our very belief in order in fiction helps us to create order in reality.
How important is characterization in the event story? Most of the time, it's up to the author. It's possible to tell a powerful event story in which the characters are nothing more than what they do and why they do it-we can come out of such tales feeling as if we know the character because we have lived through so much with her, even though we've learned almost nothing about the other aspects of her character. (Although Lancelot, for instance, is a major actor in the Arthurian legends, he's seldom been depicted as a complex individual beyond the simple facts of his relationship to Arthur and to Guinevere.) Yet it is also possible to characterize several people in the story without at all interfering with the forward movement of the tale. In fact, the process of inventing characters often introduces more story possibilities, so that event and character both grow.
THE CONTRACT WITH THE READER
Whenever you tell a story, you make an implicit contract with the reader. Within the first few paragraphs or pages, you tell the reader implicitly what kind of story this is going to be; the reader then knows what to expect, and holds the thread of that structure throughout the tale.
If you begin with a murder, for instance, and focus on those characters who have reason to find out how, why, and by whom the murder was committed, the reader can reasonably expect that the story will continue until those questions are answered-the reader expects an idea story.
What Kind of Story Are You Telling?
If, on the other hand, you begin with the murder victim's wife, concentrating on how widowhood has caused a sudden, unbearable disruption in the patterns of her life, the reader can fairly expect that the story will use the character structure, following the widow until she finds an acceptable new role for herself.
Choosing one structure does not preclude using another. For instance, in the first version of the story, the murder mystery, you can also follow the widow's attempts to find a new role for herself. The reader will gladly follow that story line as a subplot, and will be delighted if you resolve it along with the mystery. However, the reader would feel cheated if you began the novel as a mystery, but ended it when the widow falls in love and remarries-without ever solving the mystery at all! You can do that once, perhaps, for effect-but readers will feel, rightly, that you misled them.
On the other hand, if you establish at the beginning of the story that it is about the widow herself and her search for a new role in life, you can also weave the mystery into the story line as a subplot; if you do, readers will expect you to resolve the mystery, but they won't regard that as the climax of the story. They would rightly be outraged if you ended the book with the explanation of the mystery-and left the widow still in a state of flux.
The rule of thumb is this: Readers will expect a story to end when the first major source of structural tension is resolved. If the story begins as an idea story, the reader expects it to end when the idea is discovered, the plan unfolded. If the story begins as a milieu story, readers will gladly follow any number of story lines of every type, letting them be resolved here and there as needed, continuing to read in order to discover more of the milieu. A story that begins with a character in an intolerable situation will not feel finished until the character is fully content or finally resigned. A story that begins with an unbalanced world will not end until the world is balanced, justified, reordered, healed-or utterly destroyed beyond hope of restoration.
It's as if you begin the story by pushing a boulder off the top of a hill. No matter what else happens before the end of the story, the reader will not be satisfied until the boulder comes to rest somewhere.
That is your first contract with the reader-you will end what you began. Digressions will be tolerated, to a point; but digressions will almost never be accepted as a substitute for fulfilling the original contract.
You also make a second contract all the way through a story: Anything you spend much time on will amount to something in the story. I remember seeing one of Bob Hope's and Bing Crosby's road movies when I was a child-The Road to Rio, I think. In it, the director constantly interrupts the main story to show Jerry Colonna, their mustachioed comic sidekick, leading a troop of mounted soldiers to rescue our heroes. In the end, however, the story is completely resolved without Colonna's cavalry ever arriving. The director cuts one last time to Colonna, who pulls his horse to a stop, looks at the camera, and says something like, "It didn't amount to anything, but it was thrilling, wasn't it?" It was very funny-but the humor rested entirely on the fact that when a story spends time on a character, an
