- •2 Characters and viewpoint
- •6 Characters and viewpoint
- •10 Characters and viewpoint
- •18 Characters and viewpoint
- •It's no fun if it isn't hard. All these things you're telling me, they're part of the story. You try everything, and it doesn't work. What do you do now?
- •20 Characters and viewpoint
- •22 Characters and viewpoint
- •In that thousand-ideas session, when we just had a twelve-year-old kid we didn't have a character, really. Once we got a job for the kid, then we had a stereotype: babysitter.
- •Invented to flesh out the tales.
- •32 Characters and viewpoint
- •I didn't do anything to "get even" with Mr. Arella, but what about a student character who did plot vengeance?
- •36 Characters and viewpoint
- •38 Characters and viewpoint
- •44 Characters and viewpoint
- •It is a mistake to think that "good characterization" is the same thing in every work of fiction. Different kinds of stories require different kinds of characters.
- •54 Characters and viewpoint
- •56 Characters and viewpoint
- •I'm dwelling on these structural matters at some length because this is a book on characterization, and for us writers to characterize well, we must characterize appropriately.
- •If a character is relatively powerful-powerful enough to make choices that change other characters' lives-the audience will remember her bet-
- •70 Characters and viewpoint
- •In any event, all these strategies depend on the author's knowing how to get the audience to feel sympathy or antipathy toward a character.
- •78 Characters and viewpoint
- •It took producer Michael Douglas years of work to get One Flew Over the Cuckoo's Nest produced; there was tremendous resistance, in large part
- •I don't mean that sympathetic characters don't lie. A lie is a story told about the past, and dependability has to do with promises-stories the character tells about what she will do in the future.
- •86 Characters and viewpoint
- •Insanity
- •92 Characters and viewpoint
- •96 Characters and viewpoint
- •98 Characters and viewpoint
- •If your strategy were exaggeration, you could have the heroine irn-
- •108 Characters and viewpoint
- •Instead, you will probably begin your story when your main characters are already nearly adults, with a wealth of experience behind them. How can you give a sense of the past?
- •112 Characters and viewpoint
- •116 Characters and viewpoint
- •122 Characters and viewpoint
- •732 Characters and viewpoint
- •Vs. Representation
- •136 Characters and viewpoint
- •138 Characters and viewpoint
- •I listened. I still had a husband and two other children.
- •146 Characters And Viewpoint
- •148 Characters and viewpoint
- •160 Characters and viewpoint
- •162 Characters and viewpoint
- •772 Characters and viewpoint
772 Characters and viewpoint
much more restrained, believable scene, and we end up knowing the characters far better:
Pete could tell Nora was nervous even before she sat down beside him-she was jittery and her smile disappeared almost instantly. She stared off into space for a moment. Pete wondered if she was going over her routine again-she had done that a lot during the last few months, doing the steps and turns and kicks and leaps over and over in her mind, terrified that she'd forget something, make some mistake and get lost and stand there looking like an idiot the way she did two years ago in Phoenix. No matter how many times Pete reassured her that it was the alcohol that made her forget, she always answered by saying, "All the dead brain cells are still dead." Hell, maybe she was right. Maybe her memory wasn't what it used to be. But she still had the moves, she still had the body, and when she got on stage the musicians might as well pack up and go home, nobody would notice what they played, nobody would care, it was Nora in that pool of light on stage, doing things so daring and so dangerous and so sweet that you couldn't breathe for watching her.
She reached out and put her hand around Pete's drink. He laid his hand gently on her arm.
"I just wanted to see what you were drinking," she said. "Whiskey."
He didn't move his hand. She shrugged in annoyance and pulled her arm away.
Go ahead and be pissed off at me, kid, but no way is alcohol going up on that stage with you to dance.
In this version there are only two lines of spoken dialogue and nobody gets embarrassingly angry in public. Furthermore, you know both Pete and Nora far better than before, because you've seen Pete's memories of Nora's struggle with alcohol filtered through his own strong love for her-or at least for her dancing. We also know more about Nora's attitude toward herself; the "dead brain cells" line tells us that she thinks of herself as permanently damaged, so that she is terrified of dancing again.
The scene still isn't perfect, but it's a lot better now because we were able to get inside Pete's mind and see Nora through his eyes, with his attitude toward her, his knowledge of their shared past.
Yet the second scene wasn't all deep penetration. While Pete's memories were deep and hot, the incident with the drink is cinematic and cool. We aren't told why Pete lays his hand gently on her arm-we already know about her drinking problem and we can guess. Nor do we need to be told that she's lying when she says "I just wanted to see what you were drinking," or what he's feeling when he answers with a single word and refuses to move his hand. We already know enough about their relationship that we supply our own heat for the scene. And yet we can drop back into deep penetration with the last paragraph, without even needing "he thought" to tell us we're back inside Pete's head.
Mastery of different levels of penetration is a vital part of bringing your characters to life. This is where you have the most control over your readers' experience, where you have the best chance to determine how well readers will know your characters and how much they'll care.
CHAPTER 18
A PRIVATE
POPULATION
EXPLOSION
WE'VE COME A LONG WAY THROUGH THIS BOOK, from invention of your characters to analysis of their role in the story, from making your characters sympathetic to letting your readers see inside your characters' minds.
Good characterization isn't a simple recipe to follow-there are too many possibilities, too many variables for any writer ever to put down a story and say, "There. The characterization is finished."
As long as your mind is alert to possibilities, your characters will grow and develop and deepen and change with every outline you make and every draft you write.
And as you become more aware of what's possible in characterization, the more experience you get in storytelling as a whole, the better the decisions you'll make and the fuller and more believable your characters will be.
If you're serious about storytelling, you'll write many stories and people them with hundreds of different characters. Even though all the characters are created by your own imagination, you still come to know them just as your readers do, except that you'll know them better and care about them even more.
Sometimes, looking back on something you wrote years before, you'll find one of your characters doing or saying something that will astonish you. How did I know she'd say that? you'll wonder. How did I ever know that that was who she was?
You'll realize then what your readers already know: that the people in your fictional world are worth knowing. Because you took the time and trouble to discover them, develop them, and present them skillfully, your readers will know those fictional people of yours far better than they'll ever understand the people of flesh and blood around them.
If your fictional vision was a good and truthful one, your characters will help your readers understand their families, their friends, their enemies, and the countless mysterious and dangerous strangers who will touch their lives, powerfully and irresistibly. And you, looking back, will join them in saying a resounding Yes to the people in your tales.
Yes. I know you, I believe in you, you're important to me. Yes.
173
174
CHARACTERS AND VIEWPOINT
INDEX
Abilities, 12
Absurdism, 123
Academic-literary fiction, 38, 48, 50,
52,95,96, 131, 163 Accent, 10, 99; Israeli, 62; New York
Jewish, 99, 100, 103; regional,
143; southern, 127 Account: eyewitness, 128, 162; first
person, 153, 157; third person,
148, 149 Action, 65, 107 Active characters, 66 "Aesthetic distance," 96 Agent Orange, 38 Agony: of defeat, 68; physical, 68 Alice (in Wonderland), 56 Alien, 71,78, 86 Aliens, 71 Allegory, 42, 52 Alien, Woody, 12, 100, 156 Alternate personality, 148 Altruism, 80 Amadeus, 78 Amateur, 43, 107 Analogy, 30 Anderson, Macon, 136 Anguish, 76
Antipathy, 36, 76, 79, 87, 89, 92 Archetypal, 22, 106 Art of storytelling, 149 Artifice, 159 Asterisks, 157 Atlas Shrugged, 121 Attitude(s), 7, 10, 27, 29, 30, 31, 38,
42, 44, 49, 50, 78, 83, 85, 86,
91,97, 101, 107-111, 127, 130, 138, 142, 153, 154, 158, 160, 167, 170
Audience: first, 15; natural, 57, 59 Author-as-hero, 96 Awe, 96, 98
B
Baby squirrel, 101, 102 Babysitting, 17-22 Background, 1, 27, 61, 66 "Bad guys," 37, 76, 86, 91,92
Balance, 48, 55, 67, 93, 144
Balancing act, 85
Barretts of Wimpole Street, 86, 87
Barrier, 132, 149
Behavior: causes of, 129; changes of,
122; misinterpreting, 7; patterns
of, 122, 123 Bellow, Saul, 96 Benny, Jack, 101 Betrayal, 6, 28, 53, 54, 63, 69, 87, 89,
151
Beverly Hills Cop, 62, 100, 106 Bible, 44, 45, 89 Bishop, Michael, 30, 163 Blind (color/gender), 7 Body, 13
Bond, James, 86, 94 Boredom, 42, 50, 145 Break: chapter, 157; line, 158; page,
157; transitional, 157 Broadcast News, 70 Bully, 86, 87, 89, 92 Bumstead, Dagwood, 13 Butch Cassidy fcf the Sundance Kid, 63 Butler, Rhett, 86, 96, 111
Cabdriver, 60, 63, 64
Caernarvon Castle, 135
Camera's eye-view, 148
Candy, John, 104
Caper stories, 51, 52, 82
Captain Blood, 96
Caricature, 22
Causal questions, 17-21, 24, 32
Cause: beyond control, 121; of change,
121-123; and result, 17, 27 Chandler, Raymond, 121 Change, 119, 120, 122, 129; attitude,
29; cause of, 121-123;
characters, 23, 51, 157, 159;
environment, 121; inexplicable,
120; justifying, 122, 123;
permanent, 52; viewpoints, 155,
158
Chapter break, 157
Character(s), 48, 52, 53, 56; active, 66; "anti-hero," 76; assassin, 5, 63,
175
Index
87, 88; avenger, 87; "bad guy," 76, 91, 92; balanced, 38; behavior, 4, 6; bring to life, 172; bully, 86, 89; comic, 99, 100, 102, 104; common man, 93, 95, 98; dangerous, 65; flesh out, 38; frequency of appearance, 65; from nowhere, 39, 111; getting to know, 4-8; habits, 11; hero, 5, 12, 35, 70-72, 76, 86, 87, 91, 92, 94, 95, 98, 102; hierarchy of, 66; ideas for, 17, 25; interrogating, 17-21; lovable rogue, 85; madman, 90, 92; main, 23, 26, 35, 39, 49, 51, 52, 62, 63, 66, 69, 75, 76, 78, 79, 88,91,95,96, 107, 111, 130, 162; major, 14, 15, 35, 50, 59, 60, 64, 65, 66, 104, 122, 163; memorable, 65, 70; minor, 14, 35, 59-62, 64-66, 97, 104; negative, 92; oathbreaker, 89; one-to-a-race, 57; point of view, 66, 67; powerful, 70; questions to ask of, 16; ranking of, 66; sadist, 86, 87; savior, 71, 80, 81; self-appointed, 88, 89; self-serving, 88, 89; split-personality, 127; standing for ideas, 52; story, 52, 53; suggested by story, 34; sympathetic, 66, 173; title, 39, 65; unbelievable, 105; unfamiliar, 8; we hate, 86; we love, 79; what he means to do, 6; viewpoint, 128, 155, 158, 160, 167, 170, 171; you really know, 28
Characterization, 2, 5, 13, 48, 51, 52, 53,54,57,58,61,63, 104, 115, 149, 153; full, 52, 53, 64; richer-than-normal, 52; stereotypes, 10
Charity, act of, 16
Cheers, 73
China Syndrome, The, 37
Choice, degree of, 70
Chronicles of Thomas Covenant the
Unbeliever, 54 Cinematic: narration, 170-172; point
of view, 167; view, 170, 171 Cinematographer, 1, 163, 171 Classifying, 7, 8 Cleverness, 85 Cliche, 2, 22, 23, 32, 45, 66, 82, 93,
106, 132 Climax, 55, 70 Clinical, 144, 145 Clues, 99
Colonna, Jerry, 55 Color Purple, The, 146 Comedians, 104, 134 Comedic personas, 135 Comedy, 93, 99, 104, 123; of humors,
104; stand-up, 134; writer, 100 Comic, 91, 100, 103, 104, 106, 156;
characters, 69, 99; coolness,
103; distance, 162; sidekick, 55;
situation, 26; writing, 102 Common: man, 93, 95; people, 93 Compare, 7, 30 Complications, 1, 21, 35, 56 Compulsive, 64, 85, 116 Conan the Barbarian, 106 Confession scene, 159 Conflict, 35, 75, 76 Confusion, 15, 42, 43 "Connecting the Unconnected," 39 Connections. See Relationships Consistency, maintain, 45 Contract with the reader, 54, 55 Contradiction, 8
Control, 67, 74, 76, 102, 126, 172 Controlled disbelief, 99, 100, 104 Conventional choices, 132 Conventions, literary, 132, 133, 151 Cool (Cinematic), 170, 172 "Cool off," 170 Corroborate, 147 Cosmic connections, 73 Costume, 1, 103 Count of Monte Cnsto, The, 54 Courage, 83 Cowards, 104 Crazy. See Insanity Crime, 87
176
CHARACTERS AND VIEWPOINT
Culture, 49, 50, 56, 72 Curiosity, 8, 11, 79
Daffodil, 156, 161
Dead Zone, The, 69
"Dear Reader," 136, 138
Death of a Salesman, 95
Deceive, 10, 150, 157
Decisions, 41, 44, 45, 48; present, 113;
to change, 53
Deep penetration, 149, 167, 170-172
Degree of choice, 70
Dependability, 84
Description. See Physical
Details, 1, 27, 28, 29, 44, 105, 106
Detective, 51,94, 116, 149, 150 !
Detective novels, 51, 107
Device(s), 11
Dialect: dictation, 126; regional, 127
Dialogue, record, 26
Digression(s), 55, 57
Dilemma, 56, 59, 60
Direct address, 130, 135 ,
Director(s), 1, 55, 60, 171
Dirty Harry, 111
Disbelief, suspension of, 134
Discover characters, 45
Discrimination, racial, 10
Disguise, 28, 135
Disorder, 54, 73
Dissection, 132
Distance, 159: comic, 162; in space,
148, 149; in time, 148-150;
time-distance effect, 161; watch
from a, 164 Distracting, 42, 45, 50, 60, 61, 162,
171
Doing a "Take," 100, 101, 102 Dollmaker, The, 71 Donaldson, Stephen R., 94 Downplaying, 102, 103 Doyle, Arthur Conan, 145 Draftee, 83 Drag, men in, 103 Dramatic, 140, 141; irony, 150;
literature, 131; vs. narrative,
140 Dream(s), 39, 82, 95, 97
E.T., 78
Eccentricities, 51, 52, 62, 104 Eccentricity, 62, 103, 104 Editorial resistance, 78 Educated, 143 Educational fiction, 38 Elephant Man, 72 Elven-folk, 25, 56
Emotion(s), 29, 68, 69, 70, 76, 144,
145, 153, 171 Emotional, 144; involvement, 16, 38,
59, 74, 76, 138, 149, 162; pain,
68, 69, 81; stakes, 68 Empathize, 69, 100 Ender's Game, 39, 78 Enlighten, dazzle vs., 133 Environment, 121, 122 Epiphany, 95 Epistolaries, 146 Ethnic traits, 19 Events(s), 48, 49, 53, 54, 56, 107, 110,
113, 126, 129, 135, 139, 140,
141, 147, 148, 155; important,
65; key, 111; major, 144; past,
28; recent, 113; story, 53;
unbelievable, 105 Evil: force, 54; pure, 86 Exaggeration, 22-24, 27, 32, 40, 62,
63, 65, 102-104 Examination, 107 Existential writers, 123 Exotic, 94 Expectation(s), 7, 9, 49, 50, 114, 115,
121, 132, 154 Experimental, 132 Explain, why characters change, 123 Extreme(s),'12, 95, 134, 135 Eyewitness account, 128, 162
Fair: being, 37; play, courage and, 83
"Faith, hope and clarity," 16
False, 99
Falseness, 17
Familiar, 8
Family role, 9, 10
Fantasy, 12, 22, 25, 26, 42, 50, 94, 95, 106
Far From the Madding Crowd, 12
Farce, 103, 123
Fiction, 130; bad, 27; historical, 38, 50; non-comic, 100; prose, 106; science, 12, 38, 48, 50, 52, 94, 111; straight, 100
Fictional character, 14
Film, 100, 106
First impressions, 77
First person, 103, 130, 132, 146, 161; character, 154, 160; narrative, 130, 143, 154, 162, 164; narrator, 103, 128, 144, 146-149, 152, 154, 156, 160, 163; story, 150, 153, 161
Flashback, 111-113, 148
Fletch, 51, 52
Fletch, Too, 51
Fletch Won, 51
Focus, 15, 23, 30, 37, 45, 49, 50, 54,
Index
177
65, 66, 135, 158
Forest of Arden, 134, 135
Fountainhead, 121
Fourth wall, 134, 146
Fowles, John, 96
Frame story, 135, 146, 147
Friday the 13th, 91
Frequency of appearance, 65, 66
Frye, Northrop, 93
Future tense, 131
Gavin, Thomas, 148, 149, 163
General rule, 15,82, 118
Genre(s), 94, 95, 107, 131;
academic-literary fiction, 38, 48, 50, 52, 95, 131, 163; caper stories, 51, 52, 82; comedy, 93, 99, 104, 123; detective novels, '- 94; fantasy, 94, 95; glitter romances, 94; historical fiction, 38, 48, 50; horror, 69, 70, 95, 151; mysteries, 48, 51, 94, 151; -••-. publishing, 48; romances, 93; Russian novels, 43; science fiction, 12, 38, 48, 50, 52, 95;
slasher, 67, 71; thrillers, 48, 50, 54, 94; westerns, 48, 50
Getting to know a character, 4-8
Ghoulish, 144
Gillis, Dobie, 100
Glitter romances, 94
Godfather, The, 87
Godfather: Part II, The, 87
Godot, 65
Goldman, James, 112
Goldman, William, 86, 135
"Good guys," 37, 86, 91
Goodwin, Archie, 147, 151
Gossip, 7, 130
Greeks, ancient, 93
Grief, 68-70, 153
Grotesque, 144
Gulliver's Travels, 49
Gut-level response, 16
H
Habits, 11, 13,56, 115, 116, 127
Haig, Alexander, 88
Half-twist, 26
Hardy, Thomas, 99
Harmony, 16, 67, 73
Hatchet job, 27
Havelok the Dane, 54
Herbert, Frank, 50
Hero, 5, 12, 70, 71, 72, 86, 87, 91, 94, 95, 98, 102; anti-hero, 76; author-as-hero, 96; and common man, 93; "good guys," 86, 91, 92; identify with, 95,
105; non-heroic, 95; realistic, 93; reluctant, 94; romantic, 93, 96; savior, 71, 80, 81
Heroic, 145; proportion, 96; role, 121
Hersey.John, 135
Historical fiction, 38, 48, 50, 94
History, 10, 39, 128, 130
Holmes, Sherlock, 85, 145, 147
Horror, 69, 70, 95, 151
Hot narration, 170
How-to books, 131
"Huh?," 15,24
Humboldt's Gift, 96
Humor, 55, 56, 62, 102, 156, 160
Hypochondriacs, 104
Hypocrite, 5, 104
Hypocrisy, 10
Hypothetical, 130
Idea(s), 17, 21, 37-39, 45, 48, 51, 52, A
57; by chance, 39; for
characters, 25; from life, 25;
from story, 34-36; from
unrelated source, 39;
interrogating an, 22, 23, 25; net,
25, 32, 39, 40; servants of,
36-39; story, 51, 52, 53, 54, 55,
56, 150
Identity, 7, 12, 42 Iliad, 26 Illusion, 6, 135; of truth, 105, 155; of
reality, 134 Imagination 2, 16, 29 Immediacy, 149 Imperative mood, 130, 131 Imperfections, endearing, 85 Implausible coincidence, 113 Implitation(s), 147, 158 "In character," 127, 128 Indiana Junes and Ihe Temple of Doom, 85 Individuality, 62 Inherit the Wind, 88, 89 Insanity, 69, 90, 91 Intellect, 89 Interrogating; the character, 17, 33;
an idea, 22, 23, 25 Interview, 28, 29 Intrusive narrators, 162, 171 Invent, 1, 2, 27, 32, 39, 48; character,
48, 54, 154 Invention, 2, 45, 46, 171; of
character(s), 1, 28, 29, 173 Involvement, emotional, 68, 69, 138,
159, 162 Irony, 6, 157-159, 160, 163, 191;
dramatic, 150 Irving, John, 111 Isolde, 54 ItHappened One Night, 72
178
CHARACTERS AND VIEWPOINT
Jeopardy, 70-72, 80, 96, 100, 117, 118,
151
Jobs, 9
Jonson, Ben, 104 Journal, 135, 137, 149 Journey, 140
Joyce, James, 121
Judgments, 8
Justification, 16, 27, 55, 117, 118, 122,
131
Justify, 53, 92, 122, 123, 151
Justifying, 27, 117
Kafka, Franz, 123
Key: decision, 113; events, 111, 112,
144, 147; moment, 150; scenes,
141, 144
King Lear, 73, 104, 136 King, Stephen, 69, 71, 95, 151
Kinski, Nastassia, 99
L.A. Law, 72, 73
Label(s), 41, 42, 153
Lady Chatterly's Lover, 121
Lancelot, 54
Landers, Ann, 39
Language 1, 126, 132, 146, 163;
arcane, 132; calculating, 126;
precise, 126 Lapses, 151-154 Larger than life, 98 Last Film of Emile Vico, The, 148, 149,
163
Lawrence, D. H., 121 Lawrence, Jerome, 89 LeCarre, John, 94 Lee, Robert E., 89 Letters, 39, 146 Level of penetration, 128, 163, 164,
172
Liar, 5, 147
Lie(s), 17, 37, 84, 123, 147 Light penetration, 167, 170, 171 Limited point-of-view, 159-161 Limited third person, 149, 155, 157,
158, 161-163, 165, 167 Lindholm, Megan, 94, 95 Line break, 158 Line space, 157, 158 Linguistic special effects, 131 Lion in Winter, The, 12, 112 Literary conventions, 132 Literature, dramatic, 131 Lord of the Rings, The, 50, 54, 56, 57,
65,84, 111 Love and Death, 12 Love Connection, The, 137
M
Macbeth, 54, 88, 92, 104, 120
Macdonald, Ross, 121
Magic, 95
Magical powers, 100
Mandel, Howie, 104, 134
Marathon Man, 86
Marx Brothers, 104
Marx, Groucho, 156
Mask, 95
Maudlin, 144
McCullers, Carson, 88
Mcdonald, Gregory, 51 :
Melodrama(s), 34, 72, 103, 152, 171
Melodramatic, 21, 144, 153
Member of the Wedding, The 88
Memoir, 148, 149
Memories, 28, 31-33, 157, 158, 172
Memory, 2, 6, 16, 17, 27, 31, 32, 36,
63, 105, 112-114, 133, 141, 149,
160, 167 Metaphors, 127
MICE quotient, 48, 57
Milieu, 48, 49, 50, 53, 55-57, 60-62, 99 Miller, Arthur, 95, 96 Mimesis, 25 Mind: making up your, 162; net for
ideas, 25; sorting process, 8;
viewpoint character, 165, 171 Miracle Max, 99, 100, 103 Misconception, 132 Miser, 104 Misery, 69, 71, 151 Models, 27-29 Monologue, 2, 131 Monosyllable, 42 Mood, 62, 130 Moonlighting, 73, 100
Moral: issues, 76, value, 5 Morgenstern, 135 Motive(s), 5, 10, 13, 17, 21, 28, 29, 51,
87, 106, 107, 111, 120, 121,
147, 154
Mouse, Mickey and Minnie, 160 Mozart, Wolfgang Amadeus, 2 Mr. Arella, 32-34 Murder, 87
Murphy, Eddie, 62, 100, 101, 106 Musical names, 43, 44 Mysteries, 48, 94; classic English, 51;
locked room, 51; murder, 51;
puzzle, 51; Rex Stout, 151 Mystery, 52, 54, 94, 150; characters,
12, 42, 52, 56; novel, 151;
writer, 150, 151
N
Naive identification, 96 Names, 41-43; musical, 43, 44 Narration, 66, 103, 132, 144, 149;
Index
cinematic, 170, 171; first person, 129, 147; "hot," 170; patterns, 130
Narrative, 141, 142, 148, 171;
dramatic vs. narrative, 140, 141; first person, 130, 143; present tense, 131; second person, 130; strategy, 129; voice(s), 130, 149
Narrator, 43, 66, 100, 101, 102, 107,
111, 114, 128, 129, 131, 135,
138, 139, 140, 142, 144, 145,
156, 159, 163-165; first person,
128, 143, 144, 146-148, 150,
151, 162; in-the-story, 164, 165;
limited third person, 155, 162,
163; omniscient, 155, 162, 163;
Pete-the-narrator, 161, 162;
self-conscious, 136; third
person, 145, 146
Narrators, 162; intrusive, 162, 171 multiple, 147; reliable, 147unreliable, 147, 148
Narrator's eyes, 108
National Geographic, 40
Natural, 119-121, 163; audience, 57, 96; style, 128
Nature, true, 157
Network(s), 10, 116, 117; of
relationships, 52, 117, 159
Neutral voice, 167
"New" memories, 32
News: broadcast, 130; papers, 130; stories, 39, 128
Niven, Larry, 2
Nobility, 98'
Nonchalance, 103
Non-comic fiction, 100
Normative stories, 130
O
Oathbreaker, 89 Objective(s), 17, 29 Observation(s), 9, 26 Obsessiveness, 12, 62-64, 85, 116 Oddness, 103, 104 Oedipus, 54, 73, 92, 104, 120 "Oh Yeah?," 14, 24, 134 Omniscient: vs. limited point-of-view,
155, 156; narrator, 155-163,
165; third person point-of-view,
155 One Flew Over the Cuckoo's Nest, 78, 79,
86,87 Opinions, 7 Ordinariness, 66 Ordinary, 25, 66 Oversentimentality, 82
Pace, 142, 143 Page break, 157
Pain, 68-70, 99, 101, 114, 118, 144;
emotional, 68, 69; physical, 68 Pamela, 93
Parker, Robert, 12, 42, 52, 90, 94, 121 Passionate stories, 133 Passive: character, 66; memory, 113;
process, 68 Past, 6, 13, 58, 111, 148; discovering,
154; implied, 114, 115;
remembered, 111; revelation of,
107; tense, 130, 161, 163 Patronymic, 43 Patterns, 11, 42, 43, 53, 55, 94; of
behavior, 122, 123; of lives, 115,
120, 122; of narration, 130; of
speech,126, 127 Pendulum, 93 Penetrated, 165 Penetration: deep, 149, 167, 171, 172;
level of, 128, 163, 164, 171,
172; light, 167, 171 People: common, 94; everyday, 93;
you know, 27 Person, 128-130, 132; first, 128-130,
132, 135, 146, 148, 150, 167;
first . . . narrative, 143; first . . .
narrator, 129, 143, 144, 146,
147, 152; limited third . . .
narrator, 159; second, 128, 130,
131, 163; second . . . singular,
130; third, 128-130, 132, 137,
146, 149, 151, 161-163; third
. . . narrator, 129, 130, 145,
146, 148, 152, 160; third . . .
omniscient point-of-view, 155,
156, 164; third . . . plural, 130 Personal: opinion, 135; problems, 27 Personality: alternate, 148; different
facets of, 11; split, 127 Persuasive fiction, 38 Philosophy, 131 Physical: appearance, 13;
attractiveness, 79, 80, 85;
beauty, 13, 72; changes, 119;
description, 13, 80; handicaps,
13; locations, 49; pain, 68, 69;
problems, 13; strength, 13;
suffering, 81; torture, 68, 86, 87 Pinchot, Bronson, 62 Pinter, Harold, 123 Placeholders, 59, 60, 62 Plausible, 27 Play, 1,65,73, 122, 134 Plays, 12, 54, 65, 66, 73, 89, 121-123,
135, 140
Plot, 1, 2,49, 52, 59, 63, 65 Point-of-view, 1, 2, 38, 66, 83, 138,
148, 155-157, 159, 160;
cinematic, 167; character, 107,
128, 135, 156, 157; third person
180
CHARACTERS AND VIEWPOINT
omniscient, 163 Poirot, Hercule, 85, 145 Polemic, 36, 37, 39 Pollution, 36, 37, 39 Poltergeist, 70, 78 Portnoi's Complaint, 146 Preference(s), 12
Prejudice, 78;
Present: action, 112, 113; anchor in
the, 112; event, 112, 113;
meaning of, 107; tense, 148,
149, 161, 163 Presentation, 134-137, 147, 159; vs.
representation, 134-137, 159 Presentational, 138, 139, 162; theatre,
134
Prince and the Pauper, The, 54
Princess Bnde, The, 99, 135, 136
Promise, 84, 89, 92 A
Proportion, heroic, 96
Prose fiction, 106
Protagonist, 53, 56, 136, 144, 145, 147
Psychological suffering, 81
Puppets, 117, 155
Pygmalion, 121
Questions: and answers, 17-20; ask characters, 16; motive, 21; readers ask, 14; recent, 21
160; play, 134; theatre, 134;
write, 135, 138 Reputation, 6, 7, 13 Respect, 96
Response, gut-level, 16 Result(s), 17-21; question, 20, 21, 22,
23
Reveal self, 16
Revelation, 107
Revise(s), 2, 6, 107, 120
Revolutionary, 132
Rhetorical stance, 128
Rhythm, 142
Road to Rw, 55
Robinson Crusoe, 93
Role(s), 1, 38, 52, 53, 55, 60, 62, 80,
173; changes in, 119, 122;
heroic, 121; major, 35; story, 34 Romance, 72, 73, 111, 135 Romans, ancient, 93 Romantic, 93, 94, 104; characters, 94;
excess, 94; hero, 96; impulse, 95; opportunity, 110; tradition,
54, 94, 111 Romeo and Juliet, 65 Rule of thumb, 43, 55, 59, 66, 70, 87,
112, 113, 133 Rumpole, 94 Russian novel, 43 Rut, 42
Racial, 10,41
Radner, Gilda, 104
Raiders of the Lost Ark, 4, 73, 85
Rainbow, The, 121
Rand, Ayn, 121
Reader(s), 8, 12, 13, 14-16; contract with, 54-58
Reagan, Ronald, 88
Real-life, 5, 29, 69, 95, 119, 171; characters, 27; incidents, 27
"Realtime," 140
Realism, 95, 106, 111, 135
Realistic, 93, 98, 104; tradition, 96
Reality, 17,44, 135
Redeeming virtues, 91
Redford, Robert, 79, 87, 140
Reed, Rex, 99
Regional traits, 10
Relationship(s), 1, 10, 13, 31, 33, 34, 36,52,53,69,91, 117, 127, 135, 148; among characters, 2, 11, 110, 120; author-character, 28; change, 33; connections, 10, 116; different, 10; mini-, 117
Remembered past, 111
Rendell, Ruth, 94
Representation, 134
Representational, 134-139, 150, 159,
Sacrifice, 70, 80
Sadism, 86
Sadist, 86, 87, 92
Saints, 80, 135
Sartre, Jean-Paul, 123
Savior, 71, 80, 81
Scene, confession, 159
Scenes, key, 141, 144
Science, 128, 130
Science fiction, 12, 38, 48, 50, 52
Scientific theories, 131
Screen, on and off, 140
Screenwriter, 135, 140
Second person, 128, 130, 131
Second person imperative mood, 163
Self: -alienation, 31; -appointed, 88,
89; -psychoanalysis, 32; -serving,
88
Sense of past, 111 Serendipity, 39 Serious character, 105 "Serious literature," 95 Setting, 1,9, 11, 23, 34, 49, 50, 60 Seventh grade, 32, 33 Sex, 9, 30, 38, 72 Sexual: attractiveness, 30, 38, 72;
harmony, 73; stereotypes, 9,
117; tension, 72, 73
Index
Shakespeare, William, 88, 103, 135
Shallow, 5, 21, 23, 70, 139
Shaw, George Bernard, 121
Shaw, Robert, 87
Show, 140-142
Sidhe, 25, 26
Signal: comic, 101; your reader, 122,
158
Signs and portents, 73, 74 Similes, 127
Simplicity vs. complexity, 21
Six Days of the Condor, 140
Slasher movies, 69, 71
Smiley, George, 94
"So What?," 14,24
Soldier of the Mist, 149
Sorting process, 8
Southerners, 10, 127
Space, 165; barrier of, 149; deliberate,
157; distance in, 148, 149; line
space, 157, 158 Speak, to the audience, 135 Speaker for the Dead, 39 Speaking vs. writing, 126 Special effects, linguistic. 131 Speculation, 39, 40, 131 Speech, 126, 143; style of, 128 Spenser, Edmund, 12, 42, 52, 90, 94,
121
Split personality, 127 Stalker, 71
Stand-up comedy, 134 Star Wars series, 85 Starting point, 28, 29, 32, 38 Stereotype(s), 7-11, 23, 50, 52, 61, 62,
63, 109, 112; age, 9;
community, 64; conscious use
of, 10; costume, 103; ethnic, 10;
exceptions to, 10; family role, 9,
10; foreigners, 10; identifying
according to, 7; job, 9;
northerners, 10;
Oriental-Americans, 10;
physical, 10, 13; power of, 9;
racial, 9, 10, 57; sex, 9; sexual,
117; southerners, 10;
westerners, 10 Stereotying, 7, 8, 9, 61 Stmg, The, 87 Story, 14-16, 21, 23, 34, 51-57, 112,
113, 128, 130, 132, 133, 139,
150, 157; character, 52, 53, 57,
150; choice, 16; event, 54, 150;
detective, 51, 107; history, 128;
idea, 51; ideas from, 34-36;
milieu, 54, 150; news, 128;
normative, 130; passionate and
truthful, 133; possibilities, 11, 12, 21,24, 33; powerful, 21;
presentational, 139;
representational, 139; science,
128; short, 14, 157; wonderful,
40
Storyline, 50-52, 54-57, 162 Storyteller, 1, 2, 7, 8, 15, 37, 57, 93,
96, 103, 141, 149 Storytelling, 17, 45, 46, 57, 67, 72, 73,
136, 138, 149 Stout, Rex, 12, 151 Straight fiction, 100 Strange, strangeness, 8, 25, 31, 37, 50,
62, 66, 77, 107, 114, 122, 132,
173
Stranger(s), 8, 25, 31,37, 173
Strong-willed, 149
Structure, 49-55, 57, 68, 135
Style: natural, 128; of speech, 128;
writer's, 139
Stylistic patterns, 128
Subliminal clues, 9, 42
Subplot, 55, 56
Suffer, 99, 144
Suffering, 68-70, 80, 81, 83
Superior Court, 137
Superman, 12, 155
Suspense, 8, 15, 150
Suspension of disbelief, 134
Symbol(s), 38, 132
Symbolic, 42, 52
Symbolism, 52
Sympathize, 28, 53, 75, 81, 82, 108,
144 Sympathy, 66, 70, 75, 76, 78-80, 82,
83-88,90-92,99, 109, 110, 144,
146; vs. curiosity, 79 Syntax, 127
Tagged, 42 Taglines, 44 Tags, 43, 170
Tale-within-a-tale, 129, 130, 146 Talents, 12, 13 Tales-told-in-a-bar, 146 Tastes, 12, 13, 28 Teacher-by-example, 95 "Tell, Don't Show," 141, 142 Ten commandments, 130 Tense, 128, 130, 132; future, 131;
past, 130, 132, 163; present,
130, 131, 148, 149, 163;
strange, 132 Tension, 55, 68, 72, 73, 108, 142, 157;
forms early stages of fear, 8;
jeopardy, 118; sexual, 72, 73,
110
Tess, 99, 156, 157 Tess of the d'Urberuilles, 99 Theme(s), fictional, 31, 38, 120-123 Third person, 128-130, 132, 137, 146,
182
CHARACTERS AND VIEWPOINT
149, 151, 152, 155; limited . . .
narrator, 158, 159, 161;
narrator, 145, 148; omniscient
point-of-view, 155, 156, 164;
plural future tense, 163 "Thousand Ideas in an Hour, A,"
17-23
Three Days of the Condor, 140 Three Stooges, The, 104 Thrillers, 48, 50, 54, 94 Time, 148, 159, 165; barrier, 149;
-distance effect, 161; distance in,
148-150; film, 151; flow, 157;
passage of, 158; real, 140
Time Machine, 146
Timing, 104
Tir-Nan-Og, 25
"Toldness," 136
Tom Jones, 93
Tone, 1, 142
Tormentor, 71
Tragedy, 73
Tragi-comic, 121
Traits, 10, 76, 85, 97, 104; ethnic, 10;
regional, 10
Transform, 28, 121, 133 Transformation(s), 52, 119, 121-123;
character, 52 Transition, 158, 170 Transitional; break, 157; device, 157 Tristan, 54 Tristram Shandy, 93 Truth, illusion of, 105 Truthful stories, 133 Twelfth Night, 103
Twist(s), 1, 14, 22-24, 32, 38, 40, 51 Type(s), 50
U
Unbelievable, 105 Uncertainties, 15 Uncertainty, 8 Unconscious level, 8 Unconventional, 132 Underlying voice, 128 Understandability, 16 Uneducated, 143 Unfamiliar, 8, 50 Unicorn Mountain, 30, 163 Uniqueness, 95 Unmasked, 121 Unmasking, 157 Unreliable narrators, 147, 148 Updike, John, 96 Usurper(s), 54, 88, 89, 92 Utopia, 49
Vernacular, 132
Vico, Emile, 148
Victim, 70, 80, 81, 86, 87
Vietnam, 38, 75, 95
Viewpoint character, 66, 128, 155,
158-160, 165, 167, 170, 171 Viewpoints, trading, 155 Villain(s), 28, 34, 68, 70, 73, 86, 87,
89; understandable, 91, 92 Vindication, 89 Violence, 29
Vision: of hope, 17; of the world, 133 Vocabulary, 126, 127 Voice(s), 126-28, 132, 139, 143, 145,
149; narrative, 130; natural
style, 128; neutral, 167;
presentational, 138; underlying,
128
Volunteer, 83, 84 Vonnegut, Kurt, 78, 101, 135, 163 :
Waiting for Godot, 65
Walk-ons, 59-62
Wall, The, 135
Ward, Artemis, 143
Watergate, 54
Wells, H. G., 146
Westerns, 48, 50
Wexford, Inspector, 94
"What If?," 39
Wheel of Fortune, 137
"Whole Life," 111
Who's Afraid of Virginia Woolf?, 12
Wiggin, Ender, 78
Will: act of, 121; own, 121; to change,
121
Willing suspension of disbelief, 134 Witches, 88, 104, 120 Withholding information, 150 Wizard of the Pigeons, 95 Wolfe, Gene, 22, 149 Wolfe, Nero, 12, 85, 147 Woman Under the Influence, A, 91 "Wonderful Stories," 40 Wondering, 39, 40 World According to Garp, The, 111 Writer(s): attitude, 139; competence
of, 15; earn the title of, 1;
mystery, 150; objective of, 17;
representational, 135, 138;
screen, 135, 140; style, 139 Writing: good, 132; persuasive, 37;
presentational, 138, 139;
representational, 138, 139 Wuthenng Heights, 54, 73, 120
XYZ
Yourself, ideas from, 29
ABOUT THE AUTHOR
No one had ever won both the Hugo and the Nebula Award for best science fiction novel two years in a row -until 1987, when Speaker for the Dead won the same awards given to Ender's Game. He has since completed that trilogy with the novel Xenocide, and he's hard at work on his Home-coming series. But Orson Scott Card's experience is not limited to one genre or form of storytelling. A dozen of his plays have been produced in regional theatre; his mainstream novel Lost Boys enjoyed great success; his historical novel, Saints (alias Woman of Destiny), has been an underground hit for several years; and Card has written hundreds of audio plays and a dozen scripts for animated videoplays for the family market. He has also edited books, magazines, and anthologies; he writes a regular review column for The Magazine of Fantasy and Science Fiction; he publishes Short Form, a journal of short-fiction criticism; he even reviews computer games for Compute! Along the way, Card earned a master's degree in literature and has an abiding love for Chaucer, Shakespeare, Boccaccio, and the Medieval Romance. He has taught writing courses at several universities and at such workshops as Antioch, Clarion, Clarion West, and the Cape Cod Writers Workshop. It is fair to say that Orson Scott Card has examined storytelling from every angle.
Born in Richland, Washington, Card grew up in California, Arizona, and Utah. He lived in Brazil for two years as an unpaid missionary for the Mormon Church and received degrees from Brigham Young University and the University of Utah. He currently lives in Greensboro, North Carolina, with his wife, Kristine, and their three children, Geoffrey, Emily, and Charles (named for Chaucer, Bronte, and Dickens).
