- •Contents at a Glance
- •Table of Contents
- •Acknowledgments
- •Introduction
- •Who This Book Is For
- •Finding Your Best Starting Point in This Book
- •System Requirements
- •Conventions and Features in This Book
- •Conventions
- •Other Features
- •Code Samples
- •Installing the Code Samples
- •Using the Code Samples
- •Support for This Book
- •Questions and Comments
- •Beginning Programming with the Visual Studio 2008 Environment
- •Writing Your First Program
- •Using Namespaces
- •Creating a Graphical Application
- •Chapter 1 Quick Reference
- •Understanding Statements
- •Identifying Keywords
- •Using Variables
- •Naming Variables
- •Declaring Variables
- •Working with Primitive Data Types
- •Displaying Primitive Data Type Values
- •Using Arithmetic Operators
- •Operators and Types
- •Examining Arithmetic Operators
- •Controlling Precedence
- •Using Associativity to Evaluate Expressions
- •Associativity and the Assignment Operator
- •Incrementing and Decrementing Variables
- •Declaring Implicitly Typed Local Variables
- •Chapter 2 Quick Reference
- •Declaring Methods
- •Specifying the Method Declaration Syntax
- •Writing return Statements
- •Calling Methods
- •Specifying the Method Call Syntax
- •Applying Scope
- •Overloading Methods
- •Writing Methods
- •Chapter 3 Quick Reference
- •Declaring Boolean Variables
- •Using Boolean Operators
- •Understanding Equality and Relational Operators
- •Understanding Conditional Logical Operators
- •Summarizing Operator Precedence and Associativity
- •Using if Statements to Make Decisions
- •Understanding if Statement Syntax
- •Using Blocks to Group Statements
- •Cascading if Statements
- •Using switch Statements
- •Understanding switch Statement Syntax
- •Following the switch Statement Rules
- •Chapter 4 Quick Reference
- •Using Compound Assignment Operators
- •Writing while Statements
- •Writing for Statements
- •Understanding for Statement Scope
- •Writing do Statements
- •Chapter 5 Quick Reference
- •Coping with Errors
- •Trying Code and Catching Exceptions
- •Handling an Exception
- •Using Multiple catch Handlers
- •Catching Multiple Exceptions
- •Using Checked and Unchecked Integer Arithmetic
- •Writing Checked Statements
- •Writing Checked Expressions
- •Throwing Exceptions
- •Chapter 6 Quick Reference
- •The Purpose of Encapsulation
- •Controlling Accessibility
- •Working with Constructors
- •Overloading Constructors
- •Understanding static Methods and Data
- •Creating a Shared Field
- •Creating a static Field by Using the const Keyword
- •Chapter 7 Quick Reference
- •Copying Value Type Variables and Classes
- •Understanding Null Values and Nullable Types
- •Using Nullable Types
- •Understanding the Properties of Nullable Types
- •Using ref and out Parameters
- •Creating ref Parameters
- •Creating out Parameters
- •How Computer Memory Is Organized
- •Using the Stack and the Heap
- •The System.Object Class
- •Boxing
- •Unboxing
- •Casting Data Safely
- •The is Operator
- •The as Operator
- •Chapter 8 Quick Reference
- •Declaring an Enumeration
- •Using an Enumeration
- •Choosing Enumeration Literal Values
- •Choosing an Enumeration’s Underlying Type
- •Working with Enumerations
- •Working with Structures
- •Declaring a Structure
- •Understanding Structure and Class Differences
- •Declaring Structure Variables
- •Understanding Structure Initialization
- •Copying Structure Variables
- •Chapter 9 Quick Reference
- •What Is an Array?
- •Declaring Array Variables
- •Creating an Array Instance
- •Initializing Array Variables
- •Creating an Implicitly Typed Array
- •Accessing an Individual Array Element
- •Iterating Through an Array
- •Copying Arrays
- •What Are Collection Classes?
- •The ArrayList Collection Class
- •The Queue Collection Class
- •The Stack Collection Class
- •The Hashtable Collection Class
- •The SortedList Collection Class
- •Using Collection Initializers
- •Comparing Arrays and Collections
- •Using Collection Classes to Play Cards
- •Chapter 10 Quick Reference
- •Using Array Arguments
- •Declaring a params Array
- •Using params object[ ]
- •Using a params Array
- •Chapter 11 Quick Reference
- •What Is Inheritance?
- •Using Inheritance
- •Base Classes and Derived Classes
- •Calling Base Class Constructors
- •Assigning Classes
- •Declaring new Methods
- •Declaring Virtual Methods
- •Declaring override Methods
- •Understanding protected Access
- •Understanding Extension Methods
- •Chapter 12 Quick Reference
- •Understanding Interfaces
- •Interface Syntax
- •Interface Restrictions
- •Implementing an Interface
- •Referencing a Class Through Its Interface
- •Working with Multiple Interfaces
- •Abstract Classes
- •Abstract Methods
- •Sealed Classes
- •Sealed Methods
- •Implementing an Extensible Framework
- •Summarizing Keyword Combinations
- •Chapter 13 Quick Reference
- •The Life and Times of an Object
- •Writing Destructors
- •Why Use the Garbage Collector?
- •How Does the Garbage Collector Work?
- •Recommendations
- •Resource Management
- •Disposal Methods
- •Exception-Safe Disposal
- •The using Statement
- •Calling the Dispose Method from a Destructor
- •Making Code Exception-Safe
- •Chapter 14 Quick Reference
- •Implementing Encapsulation by Using Methods
- •What Are Properties?
- •Using Properties
- •Read-Only Properties
- •Write-Only Properties
- •Property Accessibility
- •Understanding the Property Restrictions
- •Declaring Interface Properties
- •Using Properties in a Windows Application
- •Generating Automatic Properties
- •Initializing Objects by Using Properties
- •Chapter 15 Quick Reference
- •What Is an Indexer?
- •An Example That Doesn’t Use Indexers
- •The Same Example Using Indexers
- •Understanding Indexer Accessors
- •Comparing Indexers and Arrays
- •Indexers in Interfaces
- •Using Indexers in a Windows Application
- •Chapter 16 Quick Reference
- •Declaring and Using Delegates
- •The Automated Factory Scenario
- •Implementing the Factory Without Using Delegates
- •Implementing the Factory by Using a Delegate
- •Using Delegates
- •Lambda Expressions and Delegates
- •Creating a Method Adapter
- •Using a Lambda Expression as an Adapter
- •The Form of Lambda Expressions
- •Declaring an Event
- •Subscribing to an Event
- •Unsubscribing from an Event
- •Raising an Event
- •Understanding WPF User Interface Events
- •Using Events
- •Chapter 17 Quick Reference
- •The Problem with objects
- •The Generics Solution
- •Generics vs. Generalized Classes
- •Generics and Constraints
- •Creating a Generic Class
- •The Theory of Binary Trees
- •Building a Binary Tree Class by Using Generics
- •Creating a Generic Method
- •Chapter 18 Quick Reference
- •Enumerating the Elements in a Collection
- •Manually Implementing an Enumerator
- •Implementing the IEnumerable Interface
- •Implementing an Enumerator by Using an Iterator
- •A Simple Iterator
- •Chapter 19 Quick Reference
- •What Is Language Integrated Query (LINQ)?
- •Using LINQ in a C# Application
- •Selecting Data
- •Filtering Data
- •Ordering, Grouping, and Aggregating Data
- •Joining Data
- •Using Query Operators
- •Querying Data in Tree<TItem> Objects
- •LINQ and Deferred Evaluation
- •Chapter 20 Quick Reference
- •Understanding Operators
- •Operator Constraints
- •Overloaded Operators
- •Creating Symmetric Operators
- •Understanding Compound Assignment
- •Declaring Increment and Decrement Operators
- •Implementing an Operator
- •Understanding Conversion Operators
- •Providing Built-In Conversions
- •Creating Symmetric Operators, Revisited
- •Adding an Implicit Conversion Operator
- •Chapter 21 Quick Reference
- •Creating a WPF Application
- •Creating a Windows Presentation Foundation Application
- •Adding Controls to the Form
- •Using WPF Controls
- •Changing Properties Dynamically
- •Handling Events in a WPF Form
- •Processing Events in Windows Forms
- •Chapter 22 Quick Reference
- •Menu Guidelines and Style
- •Menus and Menu Events
- •Creating a Menu
- •Handling Menu Events
- •Shortcut Menus
- •Creating Shortcut Menus
- •Windows Common Dialog Boxes
- •Using the SaveFileDialog Class
- •Chapter 23 Quick Reference
- •Validating Data
- •Strategies for Validating User Input
- •An Example—Customer Information Maintenance
- •Performing Validation by Using Data Binding
- •Changing the Point at Which Validation Occurs
- •Chapter 24 Quick Reference
- •Querying a Database by Using ADO.NET
- •The Northwind Database
- •Creating the Database
- •Using ADO.NET to Query Order Information
- •Querying a Database by Using DLINQ
- •Creating and Running a DLINQ Query
- •Deferred and Immediate Fetching
- •Joining Tables and Creating Relationships
- •Deferred and Immediate Fetching Revisited
- •Using DLINQ to Query Order Information
- •Chapter 25 Quick Reference
- •Using Data Binding with DLINQ
- •Using DLINQ to Modify Data
- •Updating Existing Data
- •Adding and Deleting Data
- •Chapter 26 Quick Reference
- •Understanding the Internet as an Infrastructure
- •Understanding Web Server Requests and Responses
- •Managing State
- •Understanding ASP.NET
- •Creating Web Applications with ASP.NET
- •Building an ASP.NET Application
- •Understanding Server Controls
- •Creating and Using a Theme
- •Chapter 27 Quick Reference
- •Comparing Server and Client Validations
- •Validating Data at the Web Server
- •Validating Data in the Web Browser
- •Implementing Client Validation
- •Chapter 28 Quick Reference
- •Managing Security
- •Understanding Forms-Based Security
- •Implementing Forms-Based Security
- •Querying and Displaying Data
- •Understanding the Web Forms GridView Control
- •Displaying Customer and Order History Information
- •Paging Data
- •Editing Data
- •Updating Rows Through a GridView Control
- •Navigating Between Forms
- •Chapter 29 Quick Reference
- •What Is a Web Service?
- •The Role of SOAP
- •What Is the Web Services Description Language?
- •Nonfunctional Requirements of Web Services
- •The Role of Windows Communication Foundation
- •Building a Web Service
- •Creating the ProductsService Web Service
- •Web Services, Clients, and Proxies
- •Talking SOAP: The Easy Way
- •Consuming the ProductsService Web Service
- •Chapter 30 Quick Reference
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189 |
Generally, it is best to avoid mixing types and hoping that the compiler will convert them for you.
Implicitly typed arrays are most useful when you are working with anonymous types, described in Chapter 7, “Creating and Managing Classes and Objects.” The following code creates an array of anonymous objects, each containing two fields specifying the name and age of the members of my family (yes, I am younger than my wife):
var names = new[] { new { Name = “John”, Age = 42 }, new { Name = “Diana”, Age = 43 }, new { Name = “James”, Age = 15 },
new { Name = “Francesca”, Age = 13 } };
The fields in the anonymous types must be the same for each element of the array.
Accessing an Individual Array Element
To access an individual array element, you must provide an index indicating which element you require. For example, you can read the contents of element 2 of the pins array into an int
variable by using the following code:
int myPin; myPin = pins[2];
Similarly, you can change the contents of an array by assigning a value to an indexed element:
myPin = 1645; pins[2] = myPin;
Array indexes are zero-based. The initial element of an array lives at index 0 and not index 1. An index value of 1 accesses the second element.
All array element access is bounds-checked. If you specify an index that is less
than 0 or greater than or equal to the length of the array, the compiler throws an
IndexOutOfRangeException, as in this example:
try
{
int[] pins = { 9, 3, 7, 2 };
Console.WriteLine(pins[4]); // error, the 4th and last element is at index 3
}
catch (IndexOutOfRangeException ex)
{
...
}
190 Part II Understanding the C# Language
Iterating Through an Array
Arrays have a number of useful built-in properties and methods. (All arrays inherit methods and properties from the System.Array class in the Microsoft .NET Framework.) You can examine the Length property to discover how many elements an array contains and iterate
through all the elements of an array by using a for statement. The following sample code writes the array element values of the pins array to the console:
int[] pins = { 9, 3, 7, 2 };
for (int index = 0; index < pins.Length; index++)
{
int pin = pins[index]; Console.WriteLine(pin);
}
Note Length is a property and not a method, which is why there are no parentheses when you call it. You will learn about properties in Chapter 15, “Implementing Properties to Access Fields.”
It is common for new programmers to forget that arrays start at element 0 and that the last element is numbered Length – 1. C# provides the foreach statement to enable you to iterate
through the elements of an array without worrying about these issues. For example, here’s the preceding for statement rewritten as an equivalent foreach statement:
int[] pins = { 9, 3, 7, 2 }; foreach (int pin in pins)
{
Console.WriteLine(pin);
}
The foreach statement declares an iteration variable (in this example, int pin) that automati-
cally acquires the value of each element in the array. The type of this variable must match the type of the elements in the array. The foreach statement is the preferred way to iter-
ate through an array; it expresses the intention of the code directly, and all of the for loop scaffolding drops away. However, in a few cases, you’ll find that you have to revert to a for statement:
A foreach statement always iterates through the whole array. If you want to iterate through only a known portion of an array (for example, the first half) or to bypass certain elements (for example, every third element), it’s easier to use a for statement.
A foreach statement always iterates from index 0 through index Length – 1. If you want to iterate backward, it’s easier to use a for statement.
If the body of the loop needs to know the index of the element rather than just the value of the element, you’ll have to use a for statement.
Chapter 10 Using Arrays and Collections |
191 |
If you need to modify the elements of the array, you’ll have to use a for statement. This is because the iteration variable of the foreach statement is a read-only copy of each element of the array.
You can declare the iteration variable as a var and let the C# compiler work out the type of the variable from the type of the elements in the array. This is especially useful if you don’t actually know the type of the elements in the array, such as when the array contains anonymous objects. The following example demonstrates how you can iterate through the array of family members shown earlier:
var names = new[] { new { Name = “John”, Age = 42 }, new { Name = “Diana”, Age = 43 }, new { Name = “James”, Age = 15 },
new { Name = “Francesca”, Age = 13 } }; foreach (var familyMember in names)
{
Console.WriteLine(“Name: {0}, Age: {1}”, familyMember.Name, familyMember.Age);
}
Copying Arrays
Arrays are reference types. (Remember that an array is an instance of the System.Array class.) An array variable contains a reference to an array instance. This means that when you copy an array variable, you end up with two references to the same array instance—for example:
int[] pins = { 9, 3, 7, 2 };
int[] alias = pins; // alias and pins refer to the same array instance
In this example, if you modify the value at pins[1], the change will also be visible by reading alias[1].
If you want to make a copy of the array instance (the data on the heap) that an array variable refers to, you have to do two things. First you need to create a new array instance of the same type and the same length as the array you are copying, as in this example:
int[] pins = { 9, 3, 7, 2 }; int[] copy = new int[4];
This works, but if you later modify the code to change the length of the original array, you
must remember to also change the size of the copy. It’s better to determine the length of an array by using its Length property, as shown in this example:
int[] pins = { 9, 3, 7, 2 }; int[] copy = new int[pins.Length];
The values inside copy are now all initialized to their default value, 0.
