- •Contents at a Glance
- •Table of Contents
- •Acknowledgments
- •Introduction
- •Who This Book Is For
- •Finding Your Best Starting Point in This Book
- •System Requirements
- •Conventions and Features in This Book
- •Conventions
- •Other Features
- •Code Samples
- •Installing the Code Samples
- •Using the Code Samples
- •Support for This Book
- •Questions and Comments
- •Beginning Programming with the Visual Studio 2008 Environment
- •Writing Your First Program
- •Using Namespaces
- •Creating a Graphical Application
- •Chapter 1 Quick Reference
- •Understanding Statements
- •Identifying Keywords
- •Using Variables
- •Naming Variables
- •Declaring Variables
- •Working with Primitive Data Types
- •Displaying Primitive Data Type Values
- •Using Arithmetic Operators
- •Operators and Types
- •Examining Arithmetic Operators
- •Controlling Precedence
- •Using Associativity to Evaluate Expressions
- •Associativity and the Assignment Operator
- •Incrementing and Decrementing Variables
- •Declaring Implicitly Typed Local Variables
- •Chapter 2 Quick Reference
- •Declaring Methods
- •Specifying the Method Declaration Syntax
- •Writing return Statements
- •Calling Methods
- •Specifying the Method Call Syntax
- •Applying Scope
- •Overloading Methods
- •Writing Methods
- •Chapter 3 Quick Reference
- •Declaring Boolean Variables
- •Using Boolean Operators
- •Understanding Equality and Relational Operators
- •Understanding Conditional Logical Operators
- •Summarizing Operator Precedence and Associativity
- •Using if Statements to Make Decisions
- •Understanding if Statement Syntax
- •Using Blocks to Group Statements
- •Cascading if Statements
- •Using switch Statements
- •Understanding switch Statement Syntax
- •Following the switch Statement Rules
- •Chapter 4 Quick Reference
- •Using Compound Assignment Operators
- •Writing while Statements
- •Writing for Statements
- •Understanding for Statement Scope
- •Writing do Statements
- •Chapter 5 Quick Reference
- •Coping with Errors
- •Trying Code and Catching Exceptions
- •Handling an Exception
- •Using Multiple catch Handlers
- •Catching Multiple Exceptions
- •Using Checked and Unchecked Integer Arithmetic
- •Writing Checked Statements
- •Writing Checked Expressions
- •Throwing Exceptions
- •Chapter 6 Quick Reference
- •The Purpose of Encapsulation
- •Controlling Accessibility
- •Working with Constructors
- •Overloading Constructors
- •Understanding static Methods and Data
- •Creating a Shared Field
- •Creating a static Field by Using the const Keyword
- •Chapter 7 Quick Reference
- •Copying Value Type Variables and Classes
- •Understanding Null Values and Nullable Types
- •Using Nullable Types
- •Understanding the Properties of Nullable Types
- •Using ref and out Parameters
- •Creating ref Parameters
- •Creating out Parameters
- •How Computer Memory Is Organized
- •Using the Stack and the Heap
- •The System.Object Class
- •Boxing
- •Unboxing
- •Casting Data Safely
- •The is Operator
- •The as Operator
- •Chapter 8 Quick Reference
- •Declaring an Enumeration
- •Using an Enumeration
- •Choosing Enumeration Literal Values
- •Choosing an Enumeration’s Underlying Type
- •Working with Enumerations
- •Working with Structures
- •Declaring a Structure
- •Understanding Structure and Class Differences
- •Declaring Structure Variables
- •Understanding Structure Initialization
- •Copying Structure Variables
- •Chapter 9 Quick Reference
- •What Is an Array?
- •Declaring Array Variables
- •Creating an Array Instance
- •Initializing Array Variables
- •Creating an Implicitly Typed Array
- •Accessing an Individual Array Element
- •Iterating Through an Array
- •Copying Arrays
- •What Are Collection Classes?
- •The ArrayList Collection Class
- •The Queue Collection Class
- •The Stack Collection Class
- •The Hashtable Collection Class
- •The SortedList Collection Class
- •Using Collection Initializers
- •Comparing Arrays and Collections
- •Using Collection Classes to Play Cards
- •Chapter 10 Quick Reference
- •Using Array Arguments
- •Declaring a params Array
- •Using params object[ ]
- •Using a params Array
- •Chapter 11 Quick Reference
- •What Is Inheritance?
- •Using Inheritance
- •Base Classes and Derived Classes
- •Calling Base Class Constructors
- •Assigning Classes
- •Declaring new Methods
- •Declaring Virtual Methods
- •Declaring override Methods
- •Understanding protected Access
- •Understanding Extension Methods
- •Chapter 12 Quick Reference
- •Understanding Interfaces
- •Interface Syntax
- •Interface Restrictions
- •Implementing an Interface
- •Referencing a Class Through Its Interface
- •Working with Multiple Interfaces
- •Abstract Classes
- •Abstract Methods
- •Sealed Classes
- •Sealed Methods
- •Implementing an Extensible Framework
- •Summarizing Keyword Combinations
- •Chapter 13 Quick Reference
- •The Life and Times of an Object
- •Writing Destructors
- •Why Use the Garbage Collector?
- •How Does the Garbage Collector Work?
- •Recommendations
- •Resource Management
- •Disposal Methods
- •Exception-Safe Disposal
- •The using Statement
- •Calling the Dispose Method from a Destructor
- •Making Code Exception-Safe
- •Chapter 14 Quick Reference
- •Implementing Encapsulation by Using Methods
- •What Are Properties?
- •Using Properties
- •Read-Only Properties
- •Write-Only Properties
- •Property Accessibility
- •Understanding the Property Restrictions
- •Declaring Interface Properties
- •Using Properties in a Windows Application
- •Generating Automatic Properties
- •Initializing Objects by Using Properties
- •Chapter 15 Quick Reference
- •What Is an Indexer?
- •An Example That Doesn’t Use Indexers
- •The Same Example Using Indexers
- •Understanding Indexer Accessors
- •Comparing Indexers and Arrays
- •Indexers in Interfaces
- •Using Indexers in a Windows Application
- •Chapter 16 Quick Reference
- •Declaring and Using Delegates
- •The Automated Factory Scenario
- •Implementing the Factory Without Using Delegates
- •Implementing the Factory by Using a Delegate
- •Using Delegates
- •Lambda Expressions and Delegates
- •Creating a Method Adapter
- •Using a Lambda Expression as an Adapter
- •The Form of Lambda Expressions
- •Declaring an Event
- •Subscribing to an Event
- •Unsubscribing from an Event
- •Raising an Event
- •Understanding WPF User Interface Events
- •Using Events
- •Chapter 17 Quick Reference
- •The Problem with objects
- •The Generics Solution
- •Generics vs. Generalized Classes
- •Generics and Constraints
- •Creating a Generic Class
- •The Theory of Binary Trees
- •Building a Binary Tree Class by Using Generics
- •Creating a Generic Method
- •Chapter 18 Quick Reference
- •Enumerating the Elements in a Collection
- •Manually Implementing an Enumerator
- •Implementing the IEnumerable Interface
- •Implementing an Enumerator by Using an Iterator
- •A Simple Iterator
- •Chapter 19 Quick Reference
- •What Is Language Integrated Query (LINQ)?
- •Using LINQ in a C# Application
- •Selecting Data
- •Filtering Data
- •Ordering, Grouping, and Aggregating Data
- •Joining Data
- •Using Query Operators
- •Querying Data in Tree<TItem> Objects
- •LINQ and Deferred Evaluation
- •Chapter 20 Quick Reference
- •Understanding Operators
- •Operator Constraints
- •Overloaded Operators
- •Creating Symmetric Operators
- •Understanding Compound Assignment
- •Declaring Increment and Decrement Operators
- •Implementing an Operator
- •Understanding Conversion Operators
- •Providing Built-In Conversions
- •Creating Symmetric Operators, Revisited
- •Adding an Implicit Conversion Operator
- •Chapter 21 Quick Reference
- •Creating a WPF Application
- •Creating a Windows Presentation Foundation Application
- •Adding Controls to the Form
- •Using WPF Controls
- •Changing Properties Dynamically
- •Handling Events in a WPF Form
- •Processing Events in Windows Forms
- •Chapter 22 Quick Reference
- •Menu Guidelines and Style
- •Menus and Menu Events
- •Creating a Menu
- •Handling Menu Events
- •Shortcut Menus
- •Creating Shortcut Menus
- •Windows Common Dialog Boxes
- •Using the SaveFileDialog Class
- •Chapter 23 Quick Reference
- •Validating Data
- •Strategies for Validating User Input
- •An Example—Customer Information Maintenance
- •Performing Validation by Using Data Binding
- •Changing the Point at Which Validation Occurs
- •Chapter 24 Quick Reference
- •Querying a Database by Using ADO.NET
- •The Northwind Database
- •Creating the Database
- •Using ADO.NET to Query Order Information
- •Querying a Database by Using DLINQ
- •Creating and Running a DLINQ Query
- •Deferred and Immediate Fetching
- •Joining Tables and Creating Relationships
- •Deferred and Immediate Fetching Revisited
- •Using DLINQ to Query Order Information
- •Chapter 25 Quick Reference
- •Using Data Binding with DLINQ
- •Using DLINQ to Modify Data
- •Updating Existing Data
- •Adding and Deleting Data
- •Chapter 26 Quick Reference
- •Understanding the Internet as an Infrastructure
- •Understanding Web Server Requests and Responses
- •Managing State
- •Understanding ASP.NET
- •Creating Web Applications with ASP.NET
- •Building an ASP.NET Application
- •Understanding Server Controls
- •Creating and Using a Theme
- •Chapter 27 Quick Reference
- •Comparing Server and Client Validations
- •Validating Data at the Web Server
- •Validating Data in the Web Browser
- •Implementing Client Validation
- •Chapter 28 Quick Reference
- •Managing Security
- •Understanding Forms-Based Security
- •Implementing Forms-Based Security
- •Querying and Displaying Data
- •Understanding the Web Forms GridView Control
- •Displaying Customer and Order History Information
- •Paging Data
- •Editing Data
- •Updating Rows Through a GridView Control
- •Navigating Between Forms
- •Chapter 29 Quick Reference
- •What Is a Web Service?
- •The Role of SOAP
- •What Is the Web Services Description Language?
- •Nonfunctional Requirements of Web Services
- •The Role of Windows Communication Foundation
- •Building a Web Service
- •Creating the ProductsService Web Service
- •Web Services, Clients, and Proxies
- •Talking SOAP: The Easy Way
- •Consuming the ProductsService Web Service
- •Chapter 30 Quick Reference
192 Part II Understanding the C# Language
The second thing you need to do is set the values inside the new array to the same values as the original array. You could do this by using a for statement, as shown in this example:
int[] pins = { 9, 3, 7, 2 }; int[] copy = new int[pins.Length];
for (int i = 0; i < copy.Length; i++)
{
copy[i] = pins[i];
}
Copying an array is actually a common requirement of many applications—so much so that the System.Array class provides some useful methods that you can employ to copy an array rather than writing your own code. For example, the CopyTo method copies the contents of
one array into another array given a specified starting index:
int[] pins = { 9, 3, 7, 2 }; int[] copy = new int[pins.Length]; pins.CopyTo(copy, 0);
Another way to copy the values is to use the System.Array static method named Copy. As with CopyTo, you must initialize the target array before calling Copy:
int[] pins = { 9, 3, 7, 2 }; int[] copy = new int[pins.Length];
Array.Copy(pins, copy, copy.Length);
Yet another alternative is to use the System.Array instance method named Clone. You can call this method to create an entire array and copy it in one action:
int[] pins = { 9, 3, 7, 2 }; int[] copy = (int[])pins.Clone();
Note The Clone method actually returns an object, which is why you must cast it to an array of
the appropriate type when you use it. Furthermore, all four ways of copying shown earlier create a shallow copy of an array—if the elements in the array being copied contain references, the for
loop as coded and the three preceding methods simply copy the references rather than the objects being referred to. After copying, both arrays refer to the same set of objects. If you need to create a deep copy of such an array, you must use appropriate code in a for loop.
What Are Collection Classes?
Arrays are useful, but they have their limitations. Fortunately, arrays are only one way to collect elements of the same type. The Microsoft .NET Framework provides several classes
that also collect elements together in other specialized ways. These are the collection classes, and they live in the System.Collections namespace and sub-namespaces.
Chapter 10 Using Arrays and Collections |
193 |
The basic collection classes accept, hold, and return their elements as objects—that is, the element type of a collection class is an object. To understand the implications of this, it is helpful to contrast an array of int variables (int is a value type) with an array of objects (object
is a reference type). Because int is a value type, an array of int variables holds its int values directly, as shown in the following graphic:
Now consider the effect when the array is an array of objects. You can still add integer values to this array. (In fact, you can add values of any type to it.) When you add an integer value, it is automatically boxed, and the array element (an object reference) refers to the boxed copy of the integer value. (For a refresher on boxing, refer to Chapter 8.) This is illustrated in the following graphic:
The element type of all the collection classes shown in this chapter is an object. This means that when you insert a value into a collection, it is always boxed, and when you remove a value from a collection, you must unbox it by using a cast. The following sections provide a very quick overview of four of the most useful collection classes. Refer to the Microsoft .NET Framework Class Library documentation for more details on each class.
Note There are collection classes that don’t always use object as their element type and that can hold value types as well as references, but you need to know a bit more about C# before we can talk about them. You will meet these collection classes in Chapter 18, “Introducing Generics.”
194 Part II Understanding the C# Language
The ArrayList Collection Class
ArrayList is a useful class for shuffling elements around in an array. There are certain occasions when an ordinary array can be too restrictive:
If you want to resize an array, you have to create a new array, copy the elements (leaving out some if the new array is smaller), and then update any references to the original array so that they refer to the new array.
If you want to remove an element from an array, you have to move all the trailing elements up by one place. Even this doesn’t quite work, because you end up with two copies of the last element.
If you want to insert an element into an array, you have to move elements down by one place to make a free slot. However, you lose the last element of the array!
Here’s how you can overcome these restrictions using the ArrayList class:
You can remove an element from an ArrayList by using its Remove method. The ArrayList automatically reorders its elements.
You can add an element to the end of an ArrayList by using its Add method. You supply the element to be added. The ArrayList resizes itself if necessary.
You can insert an element into the middle of an ArrayList by using its Insert method. Again, the ArrayList resizes itself if necessary.
You can reference an existing element in an ArrayList object by using ordinary array notation, with square brackets and the index of the element.
Note As with arrays, if you use foreach to iterate through an ArrayList, you cannot use the iteration variable to modify the contents of the ArrayList. Additionally, you cannot call the Remove, Add, or Insert method in a foreach loop that iterates through an ArrayList.
Here’s an example that shows how you can create, manipulate, and iterate through the contents of an ArrayList:
using System;
using System.Collections;
...
ArrayList numbers = new ArrayList();
...
// fill the ArrayList
foreach (int number in new int[12]{10, 9, 8, 7, 7, 6, 5, 10, 4, 3, 2, 1})
{
numbers.Add(number);
}
...
// insert an element in the penultimate position in the list, and move the last item up
Chapter 10 Using Arrays and Collections |
195 |
//(the first parameter is the position;
//the second parameter is the value being inserted) numbers.Insert(numbers.Count-1, 99);
//remove first element whose value is 7 (the 4th element, index 3) numbers.Remove(7);
//remove the element that’s now the 7th element, index 6 (10) numbers.RemoveAt(6);
...
//iterate remaining 10 elements using a for statement for (int i = 0; i < numbers.Count; i++)
{
int number = (int)numbers[i]; // notice the cast, which unboxes the value Console.WriteLine(number);
}
...
//iterate remaining 10 using a foreach statement
foreach (int number in numbers) // no cast needed
{
Console.WriteLine(number);
}
The output of this code is shown here:
10
9
8
7
6
5
4
3
2
99
1
10
9
8
7
6
5
4
3
2
99
1
Note The way you determine the number of elements for an ArrayList is different from querying the number of items in an array. When using an ArrayList, you examine the Count property, and when using an array, you examine the Length property.
