- •Contents at a Glance
- •Table of Contents
- •Acknowledgments
- •Introduction
- •Who This Book Is For
- •Finding Your Best Starting Point in This Book
- •System Requirements
- •Conventions and Features in This Book
- •Conventions
- •Other Features
- •Code Samples
- •Installing the Code Samples
- •Using the Code Samples
- •Support for This Book
- •Questions and Comments
- •Beginning Programming with the Visual Studio 2008 Environment
- •Writing Your First Program
- •Using Namespaces
- •Creating a Graphical Application
- •Chapter 1 Quick Reference
- •Understanding Statements
- •Identifying Keywords
- •Using Variables
- •Naming Variables
- •Declaring Variables
- •Working with Primitive Data Types
- •Displaying Primitive Data Type Values
- •Using Arithmetic Operators
- •Operators and Types
- •Examining Arithmetic Operators
- •Controlling Precedence
- •Using Associativity to Evaluate Expressions
- •Associativity and the Assignment Operator
- •Incrementing and Decrementing Variables
- •Declaring Implicitly Typed Local Variables
- •Chapter 2 Quick Reference
- •Declaring Methods
- •Specifying the Method Declaration Syntax
- •Writing return Statements
- •Calling Methods
- •Specifying the Method Call Syntax
- •Applying Scope
- •Overloading Methods
- •Writing Methods
- •Chapter 3 Quick Reference
- •Declaring Boolean Variables
- •Using Boolean Operators
- •Understanding Equality and Relational Operators
- •Understanding Conditional Logical Operators
- •Summarizing Operator Precedence and Associativity
- •Using if Statements to Make Decisions
- •Understanding if Statement Syntax
- •Using Blocks to Group Statements
- •Cascading if Statements
- •Using switch Statements
- •Understanding switch Statement Syntax
- •Following the switch Statement Rules
- •Chapter 4 Quick Reference
- •Using Compound Assignment Operators
- •Writing while Statements
- •Writing for Statements
- •Understanding for Statement Scope
- •Writing do Statements
- •Chapter 5 Quick Reference
- •Coping with Errors
- •Trying Code and Catching Exceptions
- •Handling an Exception
- •Using Multiple catch Handlers
- •Catching Multiple Exceptions
- •Using Checked and Unchecked Integer Arithmetic
- •Writing Checked Statements
- •Writing Checked Expressions
- •Throwing Exceptions
- •Chapter 6 Quick Reference
- •The Purpose of Encapsulation
- •Controlling Accessibility
- •Working with Constructors
- •Overloading Constructors
- •Understanding static Methods and Data
- •Creating a Shared Field
- •Creating a static Field by Using the const Keyword
- •Chapter 7 Quick Reference
- •Copying Value Type Variables and Classes
- •Understanding Null Values and Nullable Types
- •Using Nullable Types
- •Understanding the Properties of Nullable Types
- •Using ref and out Parameters
- •Creating ref Parameters
- •Creating out Parameters
- •How Computer Memory Is Organized
- •Using the Stack and the Heap
- •The System.Object Class
- •Boxing
- •Unboxing
- •Casting Data Safely
- •The is Operator
- •The as Operator
- •Chapter 8 Quick Reference
- •Declaring an Enumeration
- •Using an Enumeration
- •Choosing Enumeration Literal Values
- •Choosing an Enumeration’s Underlying Type
- •Working with Enumerations
- •Working with Structures
- •Declaring a Structure
- •Understanding Structure and Class Differences
- •Declaring Structure Variables
- •Understanding Structure Initialization
- •Copying Structure Variables
- •Chapter 9 Quick Reference
- •What Is an Array?
- •Declaring Array Variables
- •Creating an Array Instance
- •Initializing Array Variables
- •Creating an Implicitly Typed Array
- •Accessing an Individual Array Element
- •Iterating Through an Array
- •Copying Arrays
- •What Are Collection Classes?
- •The ArrayList Collection Class
- •The Queue Collection Class
- •The Stack Collection Class
- •The Hashtable Collection Class
- •The SortedList Collection Class
- •Using Collection Initializers
- •Comparing Arrays and Collections
- •Using Collection Classes to Play Cards
- •Chapter 10 Quick Reference
- •Using Array Arguments
- •Declaring a params Array
- •Using params object[ ]
- •Using a params Array
- •Chapter 11 Quick Reference
- •What Is Inheritance?
- •Using Inheritance
- •Base Classes and Derived Classes
- •Calling Base Class Constructors
- •Assigning Classes
- •Declaring new Methods
- •Declaring Virtual Methods
- •Declaring override Methods
- •Understanding protected Access
- •Understanding Extension Methods
- •Chapter 12 Quick Reference
- •Understanding Interfaces
- •Interface Syntax
- •Interface Restrictions
- •Implementing an Interface
- •Referencing a Class Through Its Interface
- •Working with Multiple Interfaces
- •Abstract Classes
- •Abstract Methods
- •Sealed Classes
- •Sealed Methods
- •Implementing an Extensible Framework
- •Summarizing Keyword Combinations
- •Chapter 13 Quick Reference
- •The Life and Times of an Object
- •Writing Destructors
- •Why Use the Garbage Collector?
- •How Does the Garbage Collector Work?
- •Recommendations
- •Resource Management
- •Disposal Methods
- •Exception-Safe Disposal
- •The using Statement
- •Calling the Dispose Method from a Destructor
- •Making Code Exception-Safe
- •Chapter 14 Quick Reference
- •Implementing Encapsulation by Using Methods
- •What Are Properties?
- •Using Properties
- •Read-Only Properties
- •Write-Only Properties
- •Property Accessibility
- •Understanding the Property Restrictions
- •Declaring Interface Properties
- •Using Properties in a Windows Application
- •Generating Automatic Properties
- •Initializing Objects by Using Properties
- •Chapter 15 Quick Reference
- •What Is an Indexer?
- •An Example That Doesn’t Use Indexers
- •The Same Example Using Indexers
- •Understanding Indexer Accessors
- •Comparing Indexers and Arrays
- •Indexers in Interfaces
- •Using Indexers in a Windows Application
- •Chapter 16 Quick Reference
- •Declaring and Using Delegates
- •The Automated Factory Scenario
- •Implementing the Factory Without Using Delegates
- •Implementing the Factory by Using a Delegate
- •Using Delegates
- •Lambda Expressions and Delegates
- •Creating a Method Adapter
- •Using a Lambda Expression as an Adapter
- •The Form of Lambda Expressions
- •Declaring an Event
- •Subscribing to an Event
- •Unsubscribing from an Event
- •Raising an Event
- •Understanding WPF User Interface Events
- •Using Events
- •Chapter 17 Quick Reference
- •The Problem with objects
- •The Generics Solution
- •Generics vs. Generalized Classes
- •Generics and Constraints
- •Creating a Generic Class
- •The Theory of Binary Trees
- •Building a Binary Tree Class by Using Generics
- •Creating a Generic Method
- •Chapter 18 Quick Reference
- •Enumerating the Elements in a Collection
- •Manually Implementing an Enumerator
- •Implementing the IEnumerable Interface
- •Implementing an Enumerator by Using an Iterator
- •A Simple Iterator
- •Chapter 19 Quick Reference
- •What Is Language Integrated Query (LINQ)?
- •Using LINQ in a C# Application
- •Selecting Data
- •Filtering Data
- •Ordering, Grouping, and Aggregating Data
- •Joining Data
- •Using Query Operators
- •Querying Data in Tree<TItem> Objects
- •LINQ and Deferred Evaluation
- •Chapter 20 Quick Reference
- •Understanding Operators
- •Operator Constraints
- •Overloaded Operators
- •Creating Symmetric Operators
- •Understanding Compound Assignment
- •Declaring Increment and Decrement Operators
- •Implementing an Operator
- •Understanding Conversion Operators
- •Providing Built-In Conversions
- •Creating Symmetric Operators, Revisited
- •Adding an Implicit Conversion Operator
- •Chapter 21 Quick Reference
- •Creating a WPF Application
- •Creating a Windows Presentation Foundation Application
- •Adding Controls to the Form
- •Using WPF Controls
- •Changing Properties Dynamically
- •Handling Events in a WPF Form
- •Processing Events in Windows Forms
- •Chapter 22 Quick Reference
- •Menu Guidelines and Style
- •Menus and Menu Events
- •Creating a Menu
- •Handling Menu Events
- •Shortcut Menus
- •Creating Shortcut Menus
- •Windows Common Dialog Boxes
- •Using the SaveFileDialog Class
- •Chapter 23 Quick Reference
- •Validating Data
- •Strategies for Validating User Input
- •An Example—Customer Information Maintenance
- •Performing Validation by Using Data Binding
- •Changing the Point at Which Validation Occurs
- •Chapter 24 Quick Reference
- •Querying a Database by Using ADO.NET
- •The Northwind Database
- •Creating the Database
- •Using ADO.NET to Query Order Information
- •Querying a Database by Using DLINQ
- •Creating and Running a DLINQ Query
- •Deferred and Immediate Fetching
- •Joining Tables and Creating Relationships
- •Deferred and Immediate Fetching Revisited
- •Using DLINQ to Query Order Information
- •Chapter 25 Quick Reference
- •Using Data Binding with DLINQ
- •Using DLINQ to Modify Data
- •Updating Existing Data
- •Adding and Deleting Data
- •Chapter 26 Quick Reference
- •Understanding the Internet as an Infrastructure
- •Understanding Web Server Requests and Responses
- •Managing State
- •Understanding ASP.NET
- •Creating Web Applications with ASP.NET
- •Building an ASP.NET Application
- •Understanding Server Controls
- •Creating and Using a Theme
- •Chapter 27 Quick Reference
- •Comparing Server and Client Validations
- •Validating Data at the Web Server
- •Validating Data in the Web Browser
- •Implementing Client Validation
- •Chapter 28 Quick Reference
- •Managing Security
- •Understanding Forms-Based Security
- •Implementing Forms-Based Security
- •Querying and Displaying Data
- •Understanding the Web Forms GridView Control
- •Displaying Customer and Order History Information
- •Paging Data
- •Editing Data
- •Updating Rows Through a GridView Control
- •Navigating Between Forms
- •Chapter 29 Quick Reference
- •What Is a Web Service?
- •The Role of SOAP
- •What Is the Web Services Description Language?
- •Nonfunctional Requirements of Web Services
- •The Role of Windows Communication Foundation
- •Building a Web Service
- •Creating the ProductsService Web Service
- •Web Services, Clients, and Proxies
- •Talking SOAP: The Easy Way
- •Consuming the ProductsService Web Service
- •Chapter 30 Quick Reference
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319 |
Note If you click Start more than one time, you must click Stop the same number of times. Each time you click Start you add a reference to the RefreshTime method to the
delegate. You must remove them all before the clock will stop.
15.Click Start again.
The display resumes processing, corrects the time, and updates the time every second. This is because the Start button calls the Clock.Start method, which attaches the RefreshTime method to the Ticker delegate again.
16.Close the form, and return to Visual Studio 2008.
Lambda Expressions and Delegates
All the examples of adding a method to a delegate that you have seen so far use the meth-
od’s name. For example, returning to the automated factory scenario described earlier, you add the StopFolding method of the folder object to the stopMachinery delegate like this:
this.stopMachinery += folder.StopFolding;
This approach is very useful if there is a convenient method that matches the signature of the delegate, but what if this is not the case? Suppose that the StopFolding method actually had
the following signature:
void StopFolding(int shutDownTime); // Shut down in the specified number of seconds
This signature is now different from that of the FinishWelding and PaintOff methods, and therefore you cannot use the same delegate to handle all three methods.
Creating a Method Adapter
One way around this problem is to create another method that calls StopFolding but that takes no parameters itself, like this:
void FinishFolding()
{
folder.StopFolding(0); // Shut down immediately
}
You can then add the FinishFolding method to the stopMachinery delegate in place of the StopFolding method, using the same syntax as before:
this.stopMachinery += folder.FinishFolding;
320 Part III Creating Components
When the stopMachinery delegate is invoked, it calls FinishFolding, which in turn calls the StopFolding method, passing in the parameter of 0.
Note The FinishFolding method is a classic example of an adapter, a method that converts (or
adapts) a method to give it a different signature. This pattern is very common and is one of the set of patterns documented in the book Design Patterns: Elements of Reusable Object-Oriented Architecture by Gamma, Helm, Johnson, and Vlissides (Addison-Wesley Professional, 1994).
In many cases, adapter methods such as this are small, and it is easy to lose them in a sea of methods, especially in a large class. Furthermore, apart from using it to adapt the StopFolding
method for use by the delegate, it is unlikely to be called elsewhere. C# provides lambda expressions for situations such as this.
Using a Lambda Expression as an Adapter
A lambda expression is an expression that returns a method. This sounds rather odd because most expressions that you have met so far in C# actually return a value. If you are familiar with functional programming languages such as Haskell, you are probably comfortable with this concept. For the rest of you, fear not: lambda expressions are not particularly complicated, and after you have gotten used to a new bit of syntax, you will see that they are very useful.
You saw in Chapter 3, “Writing Methods and Applying Scope,” that a typical method consists of four elements: a return type, a method name, a list of parameters, and a method body. A lambda expression contains two of these elements: a list of parameters and a method body.
Lambda expressions do not define a method name, and the return type (if any) is inferred from the context in which the lambda expression is used. In the StopFolding method of the FoldingMachine class, the problem is that this method now takes a parameter, so you need to create an adapter that takes no parameters that you can add to the stopMachinery delegate.
You can use the following statement to do this:
this.stopMachinery += () => { folder.StopFolding(0); };
All of the text to the right of the += operator is a lambda expression, which defines the method to be added to the stopMachinery delegate. It has the following syntactic items:
A list of parameters enclosed in parentheses. As with a regular method, if the method you are defining (as in the preceding example) takes no parameters, you must still provide the parentheses.
The => operator, which indicates to the C# compiler that this is a lambda expression.
The body of the method. The example shown here is very simple, containing a single statement. However, a lambda expression can contain multiple statements, and you can
Chapter 17 Interrupting Program Flow and Handling Events |
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format it in whatever way you feel is most readable. Just remember to add a semicolon after each statement as you would in an ordinary method.
Strictly speaking, the body of a lambda expression can be a method body containing multiple statements, or it can actually be a single expression. If the body of a lambda expression contains only a single expression, you can omit the braces and the semicolon (you still need a semicolon to complete the entire statement), like this:
this.stopMachinery += () => folder.StopFolding(0) ;
When you invoke the stopMachinery delegate, it will run the code defined by the lambda expression.
The Form of Lambda Expressions
Lambda expressions can take a number of subtly different forms. Lambda expressions were originally part of a mathematical notation called the Lambda Calculus that provides a notation for describing functions. (You can think of a function as a method that returns a value.) Although the C# language has extended the syntax and semantics of the Lambda Calculus in its implementation of lambda expressions, many of the original principles still apply. Here are some examples showing the different forms of lambda expression available in C#:
x => x * x // A simple expression that returns the square of its parameter
//The type of parameter x is inferred from the context.
x=> { return x * x ; } // Semantically the same as the preceding
//expression, but using a C# statement block as
//a body rather than a simple expression
(int x) => x / 2 // A simple expression that returns the value of the
//parameter divided by 2
//The type of parameter x is stated explicitly.
() => folder.StopFolding(0) // Calling a method
//The expression takes no parameters.
//The expression might or might not
//return a value.
(x, y) => { x++; return x / y; } // Multiple parameters; the compiler
//infers the parameter types.
//The parameter x is passed by value, so
//the effect of the ++ operation is
//local to the expression.
(ref int x, int y) { x++; return x / y; } // Multiple parameters
//with explicit types
//Parameter x is passed by
//reference, so the effect of
//the ++ operation is permanent.
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Part III Creating Components |
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To summarize, here are some features of lambda expressions that you should be aware of: |
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If a lambda expression takes parameters, you specify them in the parentheses to the |
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left of the => operator. You can omit the types of parameters, and the C# compiler will |
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infer their types from the context of the lambda expression. You can pass parameters |
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by reference (by using the ref keyword) if you want the lambda expression to be able to |
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change their values other than locally, but this is not recommended. |
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Lambda expressions can return values, but the return type must match that of the |
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delegate they are being added to. |
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The body of a lambda expression can be a simple expression or a block of C# code |
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made up of multiple statements, method calls, variable definitions, and so on. |
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Variables defined in a lambda expression method go out of scope when the method |
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finishes. |
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A lambda expression can access and modify all variables outside the lambda expression |
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that are in scope when the lambda expression is defined. Be very careful with this |
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feature! |
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You will learn more about lambda expressions and see further examples that take parameters |
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and return values in later chapters in this book. |
Lambda Expressions and Anonymous Methods
Lambda expressions are a new addition to the C# language in version 3.0. C# version 2.0 introduced anonymous methods that can perform a similar task but that are not as flexible. Anonymous methods were added primarily so that you can define delegates without having to create a named method; you simply provide the definition of the method body in place of the method name, like this:
this.stopMachinery += delegate { folder.StopFolding(0); };
You can also pass an anonymous method as a parameter in place of a delegate, like this:
control.Add(delegate { folder.StopFolding(0); } );
Notice that whenever you introduce an anonymous method, you must prefix it with the delegate keyword. Also, any parameters needed are specified in braces following the delegate keyword. For example:
control.Add(delegate(int param1, string param2) { /* code that uses param1 and param2 */ ... });
After you are used to them, you will notice that lambda expressions provide a more succinct syntax than anonymous methods do and they pervade many of the more advanced aspects of C#, as you will see later in this book. Generally speaking, you should use lambda expressions rather than anonymous methods in your code.
