- •The ministry of education and science of ukraine kharkiv national university of radio electronics
- •1. The Basics of Microsoft Foundation Classes
- •Mfc general information
- •A Framework of mfc-program
- •Creating the Application Class
- •Creating the Frame-Window Class
- •Declaring a Message Map and instantiation of application object global instance
- •Defining a Message Map
- •Messages and their processing in mfc-programs
- •Writing Message Map Functions
- •Message boxes and menus in mfc-programs
- •2. Dialog windows
- •2.1 Modal and modeless dialog windows
- •2.2 The control elements of dialog window
- •CListBox::AddString (lpctstr lpszItem ); // Call this member function to add a string (lpszItem) to a list box;
- •3. Additional control elements in mfc-programs. Working with icons, cursors, raster images
- •3.1 Additional control elements
- •Radio buttons
- •Afx_msg void cWnd::OnVScroll( uint nSbCode, uint nPos, cScrollBar* pScrollBar ); afx_msg void cWnd::OnHScroll( uint nSbCode, uint nPos, cScrollBar* pScrollBar );
- •Afx_msg void OnVScroll( uint nSbCode, uint nPos, cScrollBar* pScrollBar );
- •Working with icons, cursors, raster images
- •The icons and cursor registration
- •Icon and cursor loading
- •4. The elements of text processing in mfc
- •The redrawing problem decision
- •5. The Elements of working with graphics
- •5.1 The graphics functions.
- •Working with brushes
- •5.2 The mapping modes and output regions
- •6. Common control elements
- •Windows Common Controls
- •6.2 The toolbar using
- •On resizing, the message wm_size is sent and the standard handler OnSize() is called.
- •The working with Spins
- •The working with slider
- •To set the range (minimum and maximum positions) for the slider in a slider control use the following function:
- •The working with progress bar
- •The tree control using in mfc programs
- •Adding elements to the tree
- •The status bars usage
- •Bool cStatusBarCtrl::SetParts( int nParts, int* pWidths );
- •Tab controls using in mfc-programs
- •Int cTabCtrl::GetCurSel(); To Selects a tab in a tab control use SetCurSel() function:
- •Int cTabCtrl::SetCurSel( int nItem );
- •The property sheets and wizards
- •7. Thread multitasking and it’s implementation in mfc
- •7.1 The basic features of multitasking
- •7.2 The Synchronization
- •7.3 The working with semaphore
- •7. 4 The working with event object
- •8. The concept of Document view
- •8.1 Introduction to document conception
- •The control of documents storing
- •8.2 The dynamic creation of objects
- •The application framework creation
- •The main window and application classes creation
- •Listing 8.1 The example of main window class in Document / View concept
- •Listing 8.2 The example of document class in Document / View concept
- •8.3 The document framework creation
- •8.4 The initiation of application
- •8.5 The standard id’s, used in Document / View concept
- •9. The special types of menu and their implementation in mfc
- •9.1 The description of special menu styles
- •The mechanism to make changes in menus
- •9.2 The dynamic and floating menus implementation
- •CMenu::CreatePopupMenu
- •The example programs to work with dynamic menus
- •10. The system of help
- •10.1 The basic information on help structures
- •The call of help
- •The file of help
- •The Help file creating
- •The example of rtf file
- •10.2 The Help system including to the mfc-program
- •Parameters:
- •Return Values: If the function succeeds, the return value is nonzero. If the function fails, the return value is zero.
- •10.3 The handlers of help messages
- •The processing of help calls
- •Wm_commandhelp message processing
- •10.4 Wm_contextmenu message processing
- •11. Manipulating Device-Independent Bitmaps
- •11.1 The types of bitmap
- •11.2 The structures included to bitmap
- •Introducing the cDib Class
- •11.3 Programming the cDib Class
- •Loading a dib into Memory
- •Other cDib Member Functions
- •Creating ShowDib program
- •Modifying ShowDib's Resources
- •Adding Code to ShowDib
- •Examining the OnFileOpen() Function
- •Examining the OnDraw() Function
- •12. The elements of Database Programming
- •12.1 Understanding Database Concepts
- •Accessing a Database
- •12.2 Mfc odbc Classes
- •Registering the Database
- •Creating the Basic Employee Application
- •Creating the Database Display
- •Adding and Deleting Records
- •12.4 Sorting and Filtering
- •12.5 Odbc versus dao
- •13. Remote Automation
- •13.1 The introduction to Remote Automation
- •13.2 The Remote Automation Connection Manager and user components
- •13.3 Automation
- •Automation Clients
- •13.4 ActiveX
- •ActiveX Document Servers
- •ActiveX Document Containers
- •ActiveX Document Views
- •13.5 ActiveX Documents
- •ActiveX Controls
- •Interaction Between Controls with Windows and ActiveX Control Containers
- •13.6 Optimization of ActiveX Controls
- •13.7 Automation Servers
- •13.8 Connection Points
- •14. Microsoft DirectX and the main items of its using
- •14.2 The Component Object Model
- •IUnknown Interface
- •DirectX com Interfaces
- •DirectDraw Architecture
- •Other DirectDraw Features
- •Width and Pitch
- •14.5 Support for 3d Surfaces in DirectX
- •14.6 Direct3d Integration with DirectDraw
- •Direct3d Device Interface
- •Direct3d Texture Interface
- •The Basics of DirectDraw
- •Step 6: Writing to the Surface.The first half of the wm_timer message in ddex1 is devoted to writing to the back buffer, as shown in the following example:
- •Loading Bitmaps on the Back Buffer
- •Step 1: Creating the Palette. The ddex2 sample first loads the palette into a structure by using the following code:
- •Step 4: Flipping the Surfaces. Flipping surfaces in the ddex2 sample is essentially the same process as that in the first example. Blitting from an Off-Screen Surface
- •Step 1: Creating the Off-Screen Surfaces. The following code is added to the doInit function in ddex3 to create the two off-screen buffers:
- •Color Keys and Bitmap Animation
- •Dynamically Modifying Palettes
- •Optimizations and Customizations
- •Blitting with Color Fill
- •Determining the Capabilities of the Display Hardware
- •Storing Bitmaps in Display Memory
- •Triple Buffering
- •15. General information on OpenGl
- •15.1 Common information
- •Primitives and Commands
- •OpenGl Graphic Control
- •Execution Model
- •15.2 Basic OpenGl Operation
- •OpenGl Correctness Tips
- •15.3 OpenGl example program
- •Ph.D. Assosiate prof. Tsimbal Alexander m. System software, summary of lectures.
Working with brushes
The graphical objects are painted with current pen. In MFC, the pens are described by CPen class. Default thickness of pen is 1 pixel. There are three standard pens (Black, White, Null (transparent pen)). The pens are provided by CreateStockObject() function.
The constants of pens are the following: BLACK_PEN, WHITE_PEN, NULL_PEN.
Often (often of all), there are created its own pens. To make that, first of all there are created the object of CPen class, after, the function CreatePen() is called. There several variants of that function. The general look is the following:
BOOL CPen::CreatePen(int nPenStyle, int nWidth, COLORREF Color);
Here, nPenStyle Specifies the style for the pen. nWidth Specifies the width of the pen.
The provided pen styles:
PS_SOLID Creates a solid pen.
PS_DASH Creates a dashed pen. Valid only when the pen width is 1 or less, in device units.
PS_DOT Creates a dotted pen. Valid only when the pen width is 1 or less, in device units.
PS_DASHDOT Creates a pen with alternating dashes and dots. Valid only when the pen width is 1 or less, in device units.
PS_DASHDOTDOT Creates a pen with alternating dashes and double dots. Valid only when the pen width is 1 or less, in device units.
PS_NULL Creates a null pen.
The other way to construct a pen – is CPen constructor usage:
CPen( );
CPen( int nPenStyle, int nWidth, COLORREF crColor ); throw( CResourceException );
CPen( int nPenStyle, int nWidth, const LOGBRUSH* pLogBrush, int nStyleCount = 0, const DWORD* lpStyle = NULL );throw( CResourceException );
The user brushes creating
It’s described by CBrush class. The brushes are created with CreateSolidBrush() function using:
BOOL CBrush::CreateSolidBrush(COLORREF crColor ); // the filled brush
Parameter: crColor A COLORREF structure that specifies the color of the brush. The color specifies an RGB value.
Class Cbrush also contains the constructor. Using this constructor, there is created the filled brush, simultaneously with brush object declaration:
CBrush(COLORREF Color); // the creation and initialization of the brush object are made at once.
After the brush creation, it is selected to the device context by SelectObject() function.
Brushes and pens are deleted by DeleteObject() function. Really, there is no possibility to delete the standard object and the deleted object would not be belong to the one of device contexts.
Short description how of program to work with program on graphics
Here is the set of changes in comparison to the usual MFC-framework.
There is used the virtual window method. All the information is directed to the memory device context, and on WM_PAINT message is copied to the physical window.
In the resource file there difined the menu items and their constants: IDM_LINES, IDM_RECTANGLES, IDM_ELLIPSES, IDM_RESET, IDM_EXIT, IDM_HELP.
To describe the main window class.
class CMainWin : public CframeWnd
{CDC m_memDC; // the device context, linked to the virtual window;
CBitmap m_bmp; // the virtual window image;
CBrush m_bmp; // the brush for virtual window;
// The pens declaration
CPen m_RedPen, m_YellowPen, m_GreenPen, m_BluePen, m_OldPen;
// The handlers
OnPaint(); OnLines(); OnRectangles(); OnEllepses(); OnReset(); OnExit(); OnHelp();
};
The changes to the program text are in the Listing 5.1:
Listing 5.1 The constructor of program to work with graphics
CMainWin::CMainWin()
{Create(NULL,"MFC",WS_OVERLAPPEDWINDOW,rectDefault,
NULL,MAKEINTRESOURCE(IDR_MENU1));
m_X=m_Y=0;
maxX=GetSystemMetrics(SM_CXSCREEN);
maxY=GetSystemMetrics(SM_CYSCREEN);
CClientDC dc(this);
// The virtual window image creation
m_memDC.CreateCompatibleDC(&dc);
m_bmp.CreateCompatibleBitmap(&dc,maxX,maxY);
m_memDC.SelectObject(&m_bmp);
// The standard background selection
m_bkbrush.CreateStockObject(WHITE_BRUSH);
m_memDC.SelectObject(&m_bkbrush);
// The virtual window background fill
m_memDC.PatBlt(0,0,maxX,maxY,PATCOPY);
// The pens creation
m_RedPen.CreatePen(PS_SOLID,1,RGB(255,0,0));
m_GreenPen.CreatePen(PS_SOLID,2,RGB(0,255,0));
m_BluePen.CreatePen(PS_SOLID,3,RGB(0,0,255));
m_YellowPen.CreatePen(PS_SOLID,4,RGB(255,255,0));
m_OldPen.CreateStockObject(BLACK_PEN);
}
In Listing 5.2 you can see the function to make lines and points.
Listing 5.2 – The OnLines() handler;
afx_msg void CMainWin::OnLines()
{ // four points mapping
m_memDC.SetPixel(40, 14, RGB(255,0,0));
m_memDC.SetPixel(41, 14, RGB(0,255,0));
m_memDC.SetPixel(42, 14, RGB(0,0,255));
m_memDC.SetPixel(43, 14, RGB(0,0,0));
m_memDC.LineTo(100,50);
m_memDC.MoveTo(100,50);
// the color changing to green
m_memDC.SelectObject(&m_GreenPen);
m_memDC.MoveTo(200,100);
m_memDC.SelectObject(&m_BluePen);
m_memDC.LineTo(200,200);
m_memDC.SelectObject(&m_OldPen);
m_memDC.Arc(0,0,300,300,0,30,200,0);
InvalidateRect(NULL);
}
In Listing 5.3 there is the function to make rectangles, ellipses sector, the window reset.
Listing 5.3 – The OnRectangles(), OnEllipses(), OnReset() handler;
afx_msg void CMainWin::OnRectangles()
{CBrush HollowBrush;
// The “empty” fill creation
HollowBrush.CreateStockObject(HOLLOW_BRUSH);
m_memDC.Rectangle(50, 50, 300, 300);
m_memDC.RoundRect(125, 125, 220, 240, 15, 13);
// The red pen selection
m_memDC.SelectObject(&m_RedPen);
m_memDC.Rectangle(100, 100, 200, 200);
// The transparent pen restoration
m_memDC.SelectObject(&m_OldPen);
// The previous brush restoration
m_memDC.SelectObject(&m_bkBrush);
InvalidateRect(NULL);
}
afx_msg void CMainWin::OnEllipses()
{CBrush Brush;
// the blue brush creation
Brush.CreateSolidBrush(RGB(0,0,255));
m_memDC.SelectObject(&Brush);
// the filled ellipses mapping
m_memDC.Ellipse(50,200,100,280);
m_memDC.Ellipse(75,25,280,100);
// the red pen using
m_memDC.SelectObject(&m_RedPen);
// the green brush creation
Brush.DeleteObject(); // Blue brush erase
Brush.CreateSolidBrush(RGB(0,255,0));
m_memDC.SelectObject(&Brush);
m_memDC.Ellipse(100,100,200,200);
// sector mapping
m_memDC.Pic(200,200,340,340,225,200,200,150);
// The previous parameters restoration
m_memDC.SelectObject(&m_OldPen);
m_memDC.SelectObject(&m_bkBrush);
InvalidateRect(NULL);
}
afx_msg void CMainWin::OnReset()
{m_memDC.PatBlt(0,0,maxX,maxY,PATCOPY);
InvalidateRect(NULL);
}
