- •The ministry of education and science of ukraine kharkiv national university of radio electronics
- •1. The Basics of Microsoft Foundation Classes
- •Mfc general information
- •A Framework of mfc-program
- •Creating the Application Class
- •Creating the Frame-Window Class
- •Declaring a Message Map and instantiation of application object global instance
- •Defining a Message Map
- •Messages and their processing in mfc-programs
- •Writing Message Map Functions
- •Message boxes and menus in mfc-programs
- •2. Dialog windows
- •2.1 Modal and modeless dialog windows
- •2.2 The control elements of dialog window
- •CListBox::AddString (lpctstr lpszItem ); // Call this member function to add a string (lpszItem) to a list box;
- •3. Additional control elements in mfc-programs. Working with icons, cursors, raster images
- •3.1 Additional control elements
- •Radio buttons
- •Afx_msg void cWnd::OnVScroll( uint nSbCode, uint nPos, cScrollBar* pScrollBar ); afx_msg void cWnd::OnHScroll( uint nSbCode, uint nPos, cScrollBar* pScrollBar );
- •Afx_msg void OnVScroll( uint nSbCode, uint nPos, cScrollBar* pScrollBar );
- •Working with icons, cursors, raster images
- •The icons and cursor registration
- •Icon and cursor loading
- •4. The elements of text processing in mfc
- •The redrawing problem decision
- •5. The Elements of working with graphics
- •5.1 The graphics functions.
- •Working with brushes
- •5.2 The mapping modes and output regions
- •6. Common control elements
- •Windows Common Controls
- •6.2 The toolbar using
- •On resizing, the message wm_size is sent and the standard handler OnSize() is called.
- •The working with Spins
- •The working with slider
- •To set the range (minimum and maximum positions) for the slider in a slider control use the following function:
- •The working with progress bar
- •The tree control using in mfc programs
- •Adding elements to the tree
- •The status bars usage
- •Bool cStatusBarCtrl::SetParts( int nParts, int* pWidths );
- •Tab controls using in mfc-programs
- •Int cTabCtrl::GetCurSel(); To Selects a tab in a tab control use SetCurSel() function:
- •Int cTabCtrl::SetCurSel( int nItem );
- •The property sheets and wizards
- •7. Thread multitasking and it’s implementation in mfc
- •7.1 The basic features of multitasking
- •7.2 The Synchronization
- •7.3 The working with semaphore
- •7. 4 The working with event object
- •8. The concept of Document view
- •8.1 Introduction to document conception
- •The control of documents storing
- •8.2 The dynamic creation of objects
- •The application framework creation
- •The main window and application classes creation
- •Listing 8.1 The example of main window class in Document / View concept
- •Listing 8.2 The example of document class in Document / View concept
- •8.3 The document framework creation
- •8.4 The initiation of application
- •8.5 The standard id’s, used in Document / View concept
- •9. The special types of menu and their implementation in mfc
- •9.1 The description of special menu styles
- •The mechanism to make changes in menus
- •9.2 The dynamic and floating menus implementation
- •CMenu::CreatePopupMenu
- •The example programs to work with dynamic menus
- •10. The system of help
- •10.1 The basic information on help structures
- •The call of help
- •The file of help
- •The Help file creating
- •The example of rtf file
- •10.2 The Help system including to the mfc-program
- •Parameters:
- •Return Values: If the function succeeds, the return value is nonzero. If the function fails, the return value is zero.
- •10.3 The handlers of help messages
- •The processing of help calls
- •Wm_commandhelp message processing
- •10.4 Wm_contextmenu message processing
- •11. Manipulating Device-Independent Bitmaps
- •11.1 The types of bitmap
- •11.2 The structures included to bitmap
- •Introducing the cDib Class
- •11.3 Programming the cDib Class
- •Loading a dib into Memory
- •Other cDib Member Functions
- •Creating ShowDib program
- •Modifying ShowDib's Resources
- •Adding Code to ShowDib
- •Examining the OnFileOpen() Function
- •Examining the OnDraw() Function
- •12. The elements of Database Programming
- •12.1 Understanding Database Concepts
- •Accessing a Database
- •12.2 Mfc odbc Classes
- •Registering the Database
- •Creating the Basic Employee Application
- •Creating the Database Display
- •Adding and Deleting Records
- •12.4 Sorting and Filtering
- •12.5 Odbc versus dao
- •13. Remote Automation
- •13.1 The introduction to Remote Automation
- •13.2 The Remote Automation Connection Manager and user components
- •13.3 Automation
- •Automation Clients
- •13.4 ActiveX
- •ActiveX Document Servers
- •ActiveX Document Containers
- •ActiveX Document Views
- •13.5 ActiveX Documents
- •ActiveX Controls
- •Interaction Between Controls with Windows and ActiveX Control Containers
- •13.6 Optimization of ActiveX Controls
- •13.7 Automation Servers
- •13.8 Connection Points
- •14. Microsoft DirectX and the main items of its using
- •14.2 The Component Object Model
- •IUnknown Interface
- •DirectX com Interfaces
- •DirectDraw Architecture
- •Other DirectDraw Features
- •Width and Pitch
- •14.5 Support for 3d Surfaces in DirectX
- •14.6 Direct3d Integration with DirectDraw
- •Direct3d Device Interface
- •Direct3d Texture Interface
- •The Basics of DirectDraw
- •Step 6: Writing to the Surface.The first half of the wm_timer message in ddex1 is devoted to writing to the back buffer, as shown in the following example:
- •Loading Bitmaps on the Back Buffer
- •Step 1: Creating the Palette. The ddex2 sample first loads the palette into a structure by using the following code:
- •Step 4: Flipping the Surfaces. Flipping surfaces in the ddex2 sample is essentially the same process as that in the first example. Blitting from an Off-Screen Surface
- •Step 1: Creating the Off-Screen Surfaces. The following code is added to the doInit function in ddex3 to create the two off-screen buffers:
- •Color Keys and Bitmap Animation
- •Dynamically Modifying Palettes
- •Optimizations and Customizations
- •Blitting with Color Fill
- •Determining the Capabilities of the Display Hardware
- •Storing Bitmaps in Display Memory
- •Triple Buffering
- •15. General information on OpenGl
- •15.1 Common information
- •Primitives and Commands
- •OpenGl Graphic Control
- •Execution Model
- •15.2 Basic OpenGl Operation
- •OpenGl Correctness Tips
- •15.3 OpenGl example program
- •Ph.D. Assosiate prof. Tsimbal Alexander m. System software, summary of lectures.
Message boxes and menus in mfc-programs
Message boxes
The Message Box outputs the message for user and waits for submission. To make message boxes there is used function MessageBox().MessageBox() creates and displays a window that contains an application-supplied message and caption, plus a combination of the predefined icons and pushbuttons described in the Message-Box Styles list. Use the global function AfxMessageBox instead of this member function to implement a message box in your application.
int MessageBox( LPCTSTR lpszText, LPCTSTR lpszCaption = NULL, UINT nType = MB_OK );
Returning value specifies the outcome of the function. It returns the id of pressed button or 0. That values are IDABORT, IDRETRY, IDIGNORE, IDCANCEL, IDNO, IDYES, IDOK. It is 0 if there is not enough memory to create the message box.
Parameters:
lpszText Points to a CString object or null-terminated string containing the message to be displayed.
lpszCaption Points to a CString object or null-terminated string to be used for the message-box caption. If lpszCaption is NULL, the default caption "Error" is used.
nType Specifies the contents and behavior of the message box.
The following shows the various system icons that can be used in a message box:
Listing 1.9 The map function implementation on left button pressing with message box.
afx_msg void CMainWin::OnLBuittonDown(UINT flags, CPoint loc)
{int i = MessageBox(“Press One”,”Left Button”,MB_ABORTRETRYIGNORE);
switch(i)
{case IDABORT: MessageBox(“”,”Abort”);break;
case IDRETRY: MessageBox(“”,”Retry”);break;
case IDIGNORE: MessageBox(“”,”Ignore”);break;
}
}
If it’s need to output the message box before main window creating there is used a global function AfxMessageBox(). It can be positioned in InitInstance() before CMainWin object creating.
Menus using
Although creating and manipulating MFC menus takes quite a bit of program code, the process is fairly simple. You need only to create the menu with the Visual C++ built-in menu editor, add message response functions to your window class, and add the appropriate entries to your message map. Then, after you load the menu in your program, the menu takes care of itself, and the appropriate message response functions are called whenever the user selects a menu item. The steps for adding menu support to your MFC application are as follows:
Create your menu resource using the Visual C++ menu editor. This process defines the menu titles that will appear in the menu bar as well as the menu commands that'll be in each pop-up menu.
Add menu state variables and message map functions to your window class's declaration. The message map functions can be conventional message response functions or special functions that control the appearance of menu commands.
Add the appropriate entries (using the predefined macros) to your window class's message map table. There are four commonly used macros: ON_COMMAND, ON_COMMAND_RANGE, ON_UPDATE_COMMAND_UI, and ON_UPDATE_COMMAND_UI_RANGE.
Write the message respond and update-command functions that you have listed in your message map. The message response functions respond to the user's commands, whereas the update-command functions determine whether commands are enabled, checked, bulleted, and so on.
As it was already said, menu are included by Create() function. There is used a MAKEINTRESOURCE macro. For instance, if there was declared menu with identification IDR_MENU1, it can be linked with the main program in following way:
Listing 1.9 The constructor of program window with menu.
CMainWin::CMainWin()
{Create(NULL,"Main Window",WS_OVERLAPPEDWINDOW,
rectDefault,NULL,MAKEINTRESOURCE(IDR_MENU1));}
Every menu contains items. The selection of items means sending WM_COMMAND message. In the message map for WM_COMMAND there is used macro ON_COMMAND(): ON_COMMAND(ID, Handler name);
Here id - The command ID; memberFxn - The name of the message-handler function to which the command is mapped.
For correct reaction on item selection, we should use following actions:
To include macro ON_COMMAND() into the message map;
To add a prototype of handler to the class declaration;
To add the implementations for all of the handlers.
The creation of menu will be provided by resource editor (see picture below).
For instance, if we have two items in main menu: “First” and “Second” with corresponding ids ID_FIRST and ID_SECOND we should include such macro:
BEGIN_MESSAGE_MAP(CMainWin,CFrameWnd)
ON_COMMAND(ID_FIRST, OnFirst)
ON_COMMAND(ID_SECOND, OnSecond)
END_MESSAGE_MAP()
And now – the implementation of handlers:
afx_msg void CMainWin::OnFirst()
{MessageBox(“First”,”First”);}
afx_msg void CMainWin::OnSecond()
{ MessageBox(“Second”,”Second”);}
Listing 1.11 The full text of simple program to work with left mouse button pressing and mouse moving.
// Main.h: interface for the CMain class.
class CMainWin : public CFrameWnd
{public:
void OnMouseMove(UINT f,CPoint loc);
void OnLButtonDown();
CMainWin();
DECLARE_MESSAGE_MAP()};
class CApp : public CWinApp
{public:
BOOL InitInstance();};
// Main.cpp: implementation of the CMain class.
#include <afxwin.h>
#include "Main.h"
CMainWin::CMainWin ()
{Create(NULL,"Main");} // No Menu defined. For menu see Listing 1.10.
BEGIN_MESSAGE_MAP(CMainWin,CFrameWnd)
ON_WM_LBUTTONDOWN()
ON_WM_MOUSEMOVE()
END_MESSAGE_MAP()
BOOL CApp::InitInstance()
{m_pMainWnd=new CMainWin;
m_pMainWnd->ShowWindow(m_nCmdShow);
m_pMainWnd->UpdateWindow();
return TRUE;
}
CApp App;
void CMainWin::OnLButtonDown()
{MessageBox("Left button is clicked","No Error",MB_ICONEXCLAMATION);}
void CMainWin::OnMouseMove(UINT f, CPoint loc)
{CClientDC dc(this);
dc.TextOut(loc.x,loc.y,"Mouse is here!");}
