- •The ministry of education and science of ukraine kharkiv national university of radio electronics
- •1. The Basics of Microsoft Foundation Classes
- •Mfc general information
- •A Framework of mfc-program
- •Creating the Application Class
- •Creating the Frame-Window Class
- •Declaring a Message Map and instantiation of application object global instance
- •Defining a Message Map
- •Messages and their processing in mfc-programs
- •Writing Message Map Functions
- •Message boxes and menus in mfc-programs
- •2. Dialog windows
- •2.1 Modal and modeless dialog windows
- •2.2 The control elements of dialog window
- •CListBox::AddString (lpctstr lpszItem ); // Call this member function to add a string (lpszItem) to a list box;
- •3. Additional control elements in mfc-programs. Working with icons, cursors, raster images
- •3.1 Additional control elements
- •Radio buttons
- •Afx_msg void cWnd::OnVScroll( uint nSbCode, uint nPos, cScrollBar* pScrollBar ); afx_msg void cWnd::OnHScroll( uint nSbCode, uint nPos, cScrollBar* pScrollBar );
- •Afx_msg void OnVScroll( uint nSbCode, uint nPos, cScrollBar* pScrollBar );
- •Working with icons, cursors, raster images
- •The icons and cursor registration
- •Icon and cursor loading
- •4. The elements of text processing in mfc
- •The redrawing problem decision
- •5. The Elements of working with graphics
- •5.1 The graphics functions.
- •Working with brushes
- •5.2 The mapping modes and output regions
- •6. Common control elements
- •Windows Common Controls
- •6.2 The toolbar using
- •On resizing, the message wm_size is sent and the standard handler OnSize() is called.
- •The working with Spins
- •The working with slider
- •To set the range (minimum and maximum positions) for the slider in a slider control use the following function:
- •The working with progress bar
- •The tree control using in mfc programs
- •Adding elements to the tree
- •The status bars usage
- •Bool cStatusBarCtrl::SetParts( int nParts, int* pWidths );
- •Tab controls using in mfc-programs
- •Int cTabCtrl::GetCurSel(); To Selects a tab in a tab control use SetCurSel() function:
- •Int cTabCtrl::SetCurSel( int nItem );
- •The property sheets and wizards
- •7. Thread multitasking and it’s implementation in mfc
- •7.1 The basic features of multitasking
- •7.2 The Synchronization
- •7.3 The working with semaphore
- •7. 4 The working with event object
- •8. The concept of Document view
- •8.1 Introduction to document conception
- •The control of documents storing
- •8.2 The dynamic creation of objects
- •The application framework creation
- •The main window and application classes creation
- •Listing 8.1 The example of main window class in Document / View concept
- •Listing 8.2 The example of document class in Document / View concept
- •8.3 The document framework creation
- •8.4 The initiation of application
- •8.5 The standard id’s, used in Document / View concept
- •9. The special types of menu and their implementation in mfc
- •9.1 The description of special menu styles
- •The mechanism to make changes in menus
- •9.2 The dynamic and floating menus implementation
- •CMenu::CreatePopupMenu
- •The example programs to work with dynamic menus
- •10. The system of help
- •10.1 The basic information on help structures
- •The call of help
- •The file of help
- •The Help file creating
- •The example of rtf file
- •10.2 The Help system including to the mfc-program
- •Parameters:
- •Return Values: If the function succeeds, the return value is nonzero. If the function fails, the return value is zero.
- •10.3 The handlers of help messages
- •The processing of help calls
- •Wm_commandhelp message processing
- •10.4 Wm_contextmenu message processing
- •11. Manipulating Device-Independent Bitmaps
- •11.1 The types of bitmap
- •11.2 The structures included to bitmap
- •Introducing the cDib Class
- •11.3 Programming the cDib Class
- •Loading a dib into Memory
- •Other cDib Member Functions
- •Creating ShowDib program
- •Modifying ShowDib's Resources
- •Adding Code to ShowDib
- •Examining the OnFileOpen() Function
- •Examining the OnDraw() Function
- •12. The elements of Database Programming
- •12.1 Understanding Database Concepts
- •Accessing a Database
- •12.2 Mfc odbc Classes
- •Registering the Database
- •Creating the Basic Employee Application
- •Creating the Database Display
- •Adding and Deleting Records
- •12.4 Sorting and Filtering
- •12.5 Odbc versus dao
- •13. Remote Automation
- •13.1 The introduction to Remote Automation
- •13.2 The Remote Automation Connection Manager and user components
- •13.3 Automation
- •Automation Clients
- •13.4 ActiveX
- •ActiveX Document Servers
- •ActiveX Document Containers
- •ActiveX Document Views
- •13.5 ActiveX Documents
- •ActiveX Controls
- •Interaction Between Controls with Windows and ActiveX Control Containers
- •13.6 Optimization of ActiveX Controls
- •13.7 Automation Servers
- •13.8 Connection Points
- •14. Microsoft DirectX and the main items of its using
- •14.2 The Component Object Model
- •IUnknown Interface
- •DirectX com Interfaces
- •DirectDraw Architecture
- •Other DirectDraw Features
- •Width and Pitch
- •14.5 Support for 3d Surfaces in DirectX
- •14.6 Direct3d Integration with DirectDraw
- •Direct3d Device Interface
- •Direct3d Texture Interface
- •The Basics of DirectDraw
- •Step 6: Writing to the Surface.The first half of the wm_timer message in ddex1 is devoted to writing to the back buffer, as shown in the following example:
- •Loading Bitmaps on the Back Buffer
- •Step 1: Creating the Palette. The ddex2 sample first loads the palette into a structure by using the following code:
- •Step 4: Flipping the Surfaces. Flipping surfaces in the ddex2 sample is essentially the same process as that in the first example. Blitting from an Off-Screen Surface
- •Step 1: Creating the Off-Screen Surfaces. The following code is added to the doInit function in ddex3 to create the two off-screen buffers:
- •Color Keys and Bitmap Animation
- •Dynamically Modifying Palettes
- •Optimizations and Customizations
- •Blitting with Color Fill
- •Determining the Capabilities of the Display Hardware
- •Storing Bitmaps in Display Memory
- •Triple Buffering
- •15. General information on OpenGl
- •15.1 Common information
- •Primitives and Commands
- •OpenGl Graphic Control
- •Execution Model
- •15.2 Basic OpenGl Operation
- •OpenGl Correctness Tips
- •15.3 OpenGl example program
- •Ph.D. Assosiate prof. Tsimbal Alexander m. System software, summary of lectures.
13.5 ActiveX Documents
This article includes details about the steps needed to add ActiveX document object support to your application. There are several paths you can take, depending on the support for ActiveX your application currently has.
Add ActiveX Document Support to a New Application
In AppWizard, you can create a new application with ActiveX document support by choosing Full Server, or Both Container and Server when asked to specify "What compound document support would you like to include?", and selecting the check box for ActiveX document server.
Convert an Existing MFC In-Process Server to an ActiveX Document Server. If your application was created with a version of Visual C++ prior to version 4.2 and is already an in-process server, you can add ActiveX document support by making changes to the following classes:
Class type |
Formerly derived from |
Change to derive from |
In-Place Frame |
COleIPFrameWnd |
COleDocIPFrameWnd |
Item |
COleServerItem |
CDocObjectServerItem |
You will also change how information is entered in the registry, and make several other changes. If your application currently has no ActiveX components support, you can add server support by running AppWizard and integrating the ActiveX component-specific code with your existing application.
Add ActiveX Document Support to an Existing Application That Currently Has No ActiveX Support
ActiveX Controls
An ActiveX control is implemented as an in-process server (typically a small object) that can be used in any OLE container. Note that the full functionality of an ActiveX control is available only when used within an OLE container designed to be aware of ActiveX controls. Currently, Microsoft FoxPro 3.0, Microsoft Access 2.0, Microsoft Visual Basic 4.0, and OLE containers built with MFC in Visual C++ version 4.0 fully support ActiveX controls. This container type, hereafter called a "control container," can operate an ActiveX control by using the control's properties and methods, and receives notifications from the ActiveX control in the form of events. The following figure demonstrates this interaction.
Basic Components of an ActiveX Control
An ActiveX control uses several programmatic elements to interact efficiently with a control container and with the user. These are class COleControl, a set of event-firing functions, and a dispatch map.
Every ActiveX control object you develop inherits a powerful set of features from its MFC base class, COleControl. These features include in-place activation, and Automation logic. COleControl can provide the control object with the same functionality as an MFC window object, plus the ability to fire events. COleControl can also provide windowless controls, which rely on their container for help with some of the functionality a window provides (mouse capture, keyboard focus, scrolling), but offer much faster display.
Because the control class derives from COleControl, it inherits the capability to send, or "fire," messages, called events, to the control container when certain conditions are met. These events are used to notify the control container when something important happens in the control. You can send additional information about an event to the control container by attaching parameters to the event. For more information about ActiveX control events, see the article ActiveX Controls: Events.
The final element is a dispatch map, which is used to expose a set of functions (called methods) and attributes (called properties) to the control user. Properties allow the control container or the control user to manipulate the control in various ways. The user can change the appearance of the control, change certain values of the control, or make requests of the control, such as accessing a specific piece of data that the control maintains. This interface is determined by the control developer and is defined using ClassWizard.
