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F. Monitoring

With the Pod, you have a number of different ways to actually hear your patch. Besides going "live" to a real amp, you can use headphones, studio monitors, stage wedges, PA equipment, etc. And each of these categories has a large variety of gear, all of which has a different sound to it. Just because your tones sound good on some set of monitoring equipment doesn't mean they sound good on another.

That doesn't mean you should make different patches for each set of monitors you may use. The best method is to make sure your patches sound good on as many kinds of monitors as possible. Then, if you are using the Pod to record, your guitar tone will sound good to most people on their own equipment, which you have no control over. Also, it's nice to be able to bring your Pod to a friend's, to jam through his equipment. Or to a gig, where you don't know what the PA will sound exactly like. Almost everyone should have some headphones lying around, hopefully a few different pairs.

I like to test my patches through 2 different pairs of headphones (commonplace consumer headphones and "pro-level" studio headphones), and through my studio monitors (which aren't that great but still sound good). If my patch sounds good across the board, it gets my approval. Sometimes it'll sound good on one piece of hardware, but have way too much or too little bass or some other frequency range on a different one. I have to adjust so it sounds balanced on EVERYTHING. For my "live" patches, I want them to sound good through my amp first. Once I think they're good, I set the cab to Treadplate 4x12 and the mic to the SM 57 off axis mic, and I test it through my headphones and monitors. I find this cab/mic simulation combo sounds most like a real amp, so it serves as a solid second reference.

Top of Tips and Pitfalls

G. Dsp Allocation/Advice

Here are a couple tips to avoiding "DSP limit reached" message. Dual amps are very expensive. If you want to use numerous effects, you probably can't get away with using them. If you need to use them, keep in mind the "pre" versions use a little less DSP than the "full" ones, possibly allowing you to squeeze in that least effect, but your tone will be altered.

Pitch shifters, especially the Smart Harmony and Pitch Glide, use a lot of DSP. If you know you want to use one in a patch, build the patch with that restriction in mind – don't build up an entire patch then try to put it in at the end, only to find the DSP error then have to backtrack to figure out how to get it in.

Spring reverbs are also quite expensive; I prefer to use chamber or hall reverbs instead unless I know DSP allocation isn't a problem. Reverbs are generally a little more expensive than other effects. You can use less DSP by using a delay with a very short setting (20-60ms). If you need even less DSP consumption, you can try to get away with using "E.R." instead. I believe "E.R." will be calculated as taking up DSP even when you set it at 0%, so it has zero cost to turn it up. Note that "E.R." only works in "Studio/Direct" output mode and a cab (not "no cab") is selected.

For a detailed analysis of DSP allocation, see this thread and also Appendix D. Fester2000 did an excellent analysis of the amps and effects on the unit. Also note, there is a second guide posted by Fester later in the thread that provides analysis of each individual effect. The first guide (attached to the first post) is a general guide.

Try to use as few EQ effects as possible. If you can use one Studio EQ instead of two Parametric EQ's, that'll save you DSP. Or use one Graphic EQ or 4-Band Shift EQ instead of 2 Studio EQ's. If you can use the amp's EQ controls instead of EQ effects, that's better too.

Instead of using a volume pedal effect, use the tip about assigning the amp/channel volume to an expression pedal.

Each group of effects has certain items that use more DSP than others. For instance, the Ping Pong Delay takes up less DSP than the Digital Delay and the Noise Gate uses less DSP than the Hard Gate. If you have to have ___ effect but can't fit the one you most wanted, you might still be able to fit something else that is similar. For instance, the Dimension can provide a decent modulation effect, but it is lower DSP than the Analog Flanger or Analog Chorus.

Top of Tips and Pitfalls

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