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Пособие по чтению для магистрантов.doc
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  1. Now that you have read the text think of a proper title to the text. Motivate your choice.

  1. Choose the synonyms to the given words according to the context. Reproduce the sentence from the text with the synonym chosen.

fascination a) mystery b) attractiveness

c) simplicity d) delight

inevitably a) unexpectedly b) unavoidably

c) uncommonly d) unbearably

an excuse a) pretext b) pardon

c) mercy d) apology

to tear a) to divide b) to pull apart

c) to throw away d) to remove by force

  1. Complete the following sentences choosing the best ending.

1. Producers of video games are keen on

a) developing computer techniques.

b) finding the best ways to attract people.

c) devising ways to change their games into TV programmes.

2. The people who are most addicted to video games are

a) girls between eight to fifteen.

b) boys aged from eight to fifteen.

c) young adult women.

3. The addiction can be so powerful that it can

a) make people physically ill.

b) destroy people's instincts.

c) make people seek protection.

4. Young teenage boys are reluctant to talk to girls of their age because

a) the girls are not interested in video games.

b) boys are interested only in video games.

c) boys are slower in their development than girls.

5. Games manufacturers

a) succeeded in attracting boys who are over fifteen.

b) failed in attracting adults.

c) provided an older audience with games suitable for their age.

  1. Join two sentences together so as to form a compound sentence. Add connectors given below. In some cases more than one variant is possible.

1. People in games industry are interested in the habits of game addicts.

2. Boys are more addicted to video games.

3. Boys develop at a slower rate than girls do.

4. Those who are awfully keen on games cannot tear themselves from them.

5. Games manufacturers made some attempts to attract older audience.

6. Young adult women are least addicted to games.

  1. Their health suffers.

  2. Young teenage boys are reluctant to deal with girls.

  3. It was of a very limited nature.

  4. Their policy is to continue to attract people.

  5. Game manufacturers are inclined to join forces with film industry.

  6. Girls demonstrate greater freedom from computer games.

Connectors: that's why, because, while, nevertheless, as a result, although, in contrast to, moreover.

  1. Put the jumbled sentences in the logical order so as to sum up the contents of the text. Add your own sentences where appropriate.

1. Girls develop faster than boys in their teens.

2. Boys are awfully keen on video games.

3. Games are not very popular with young adult women.

4. Health is damaged and they do badly at school.

5. Games made by famous film producers might appeal to women.

6. Some producers focus on games for adult people.

7. The consequences of being addicted to video games are dramatic.

Unit XIX

Key words and expressions: to tell lies, compliments, psychologists, to accept or reject a lie, reasons for lying, to spot a lie.

Pre-reading tasks