- •Table of Contents
- •About this manual
- •Welcome!
- •VST Connections: Setting up input and output busses
- •About this chapter
- •Setting up busses
- •External instruments/effects
- •Using the busses
- •Setting up Groups and FX channels
- •About monitoring
- •The Project window
- •Background
- •Window Overview
- •Operations
- •Options
- •Playback and the Transport panel
- •Background
- •Operations
- •Options and Settings
- •Recording
- •Background
- •Basic recording methods
- •Audio recording specifics
- •MIDI recording specifics
- •Options and Settings
- •Recovery of audio recordings after system failure
- •Fades, crossfades and envelopes
- •Creating fades
- •The Fade dialogs
- •Creating crossfades
- •The Crossfade dialog
- •Auto Fades and Crossfades
- •Event Envelopes
- •The Arranger track
- •Introduction
- •Setting up the Arranger track
- •Working with arranger events
- •Flattening the Arranger chain
- •Live Mode
- •Arranging your music to video
- •Folder tracks
- •About folder tracks
- •Handling folder tracks
- •Working with folder parts
- •Using markers
- •About markers
- •The Marker window
- •Using the Marker track
- •Marker key commands
- •Editing markers in the Project Browser
- •The Transpose functions
- •Introduction
- •Transposing your music
- •Other functions
- •The mixer
- •About this chapter
- •Overview
- •Configuring the mixer
- •The audio-related channel strips
- •The MIDI channel strips
- •The common panel
- •The input and output channels
- •Basic mixing procedures
- •Audio specific procedures
- •MIDI specific procedures
- •Utilities
- •VST Mixer Diagrams
- •Control Room
- •Background
- •Configuring the Control Room
- •The Control Room Overview
- •The Control Room Mixer
- •Control Room operations
- •Studios and Studio Sends
- •Direct Monitoring and latency
- •WK-Audio’s ID Controller
- •Audio effects
- •About this chapter
- •Overview
- •Insert effects
- •Send effects
- •Setting up send effects
- •Using the Side-Chain input
- •Using external effects
- •Making settings for the effects
- •Effect presets
- •VST Instruments and Instrument tracks
- •Introduction
- •VST Instrument channels vs. instrument tracks
- •VST Instrument channels
- •Instrument tracks
- •Comparison
- •Automation considerations
- •What do I need? Instrument channel or Instrument track?
- •Instrument Freeze
- •VST instruments and processor load
- •Using presets for VSTi configuration
- •About latency
- •External instruments
- •Surround sound
- •Background
- •Operations
- •Automation
- •Introduction
- •Enabling and disabling the writing of automation data
- •What can be automated?
- •The Automation panel
- •Virgin territory vs. the initial value
- •Automation modes
- •Automation performance utilities
- •The Settings section
- •Hints and further options
- •Automation track operations
- •Working with automation curves
- •Audio processing and functions
- •Background
- •Audio processing
- •Applying plug-ins
- •The Offline Process History dialog
- •Batch Processing
- •Freeze Edits
- •Detect Silence
- •The Spectrum Analyzer
- •Statistics
- •The Sample Editor
- •Background
- •Window overview
- •General Operations
- •Options and settings
- •Audio Warp realtime processing / Tempo matching audio to the project tempo
- •Working with hitpoints and slices
- •Free Warp
- •Realtime pitch-shifting of audio events
- •Flattening the realtime processing
- •The Audio Part Editor
- •Background
- •Opening the Audio Part Editor
- •Window overview
- •Operations
- •Common methods
- •Options and Settings
- •The Pool
- •Background
- •Window overview
- •Operations
- •VST Sound
- •Introduction
- •The MediaBay
- •Introduction
- •Window overview
- •Browsing for media files
- •Finding files in the Viewer section
- •Previewing files in the Scope section
- •The Tag Editor
- •Media management
- •Track Presets
- •Introduction
- •Types of track presets
- •VST presets
- •Browsing for presets
- •Creating a track preset
- •Creating tracks from track presets or VST presets
- •Applying track presets
- •Previewing track and VST presets
- •Inserts and EQ settings from track presets
- •Track Quick Controls
- •Introduction
- •Setting up the Quick Controls tab
- •Options and settings
- •Setting up quick controls on an external remote controller
- •MIDI realtime parameters and effects
- •Introduction
- •Basic track settings
- •MIDI Modifiers
- •MIDI effects
- •Managing plug-ins
- •MIDI processing and quantizing
- •Introduction
- •The Quantizing functions
- •Making your settings permanent
- •Dissolve Part
- •Repeat Loop
- •Other MIDI functions
- •The MIDI editors
- •About editing MIDI
- •Opening a MIDI editor
- •Key Editor operations
- •Edit In-Place
- •List Editor operations
- •Introduction
- •Opening the Logical Editor
- •Window overview
- •Selecting a preset
- •Setting up filter conditions
- •Selecting a function
- •Specifying actions
- •Applying the defined actions
- •Working with presets
- •The Input Transformer
- •The Project Logical Editor
- •Introduction
- •Opening the Project Logical Editor
- •Window overview
- •Selecting a preset
- •Setting up filter conditions
- •Selecting a function
- •Specifying actions
- •Applying the defined actions
- •Working with presets
- •Working with System Exclusive messages
- •Introduction
- •Bulk dumps
- •Recording System Exclusive parameter changes
- •Editing System Exclusive messages
- •Working with the Tempo track
- •Background
- •Operations
- •Process Tempo
- •The Process Bars dialog
- •Options and settings
- •The Beat Calculator
- •Merge Tempo From Tapping
- •The Time Warp tool
- •The Project Browser
- •Window Overview
- •Editing tracks
- •The Track Sheet
- •Overview
- •Printing the Track Sheet
- •Export Audio Mixdown
- •Introduction
- •Mixing down to an audio file
- •The available file formats
- •Synchronization
- •Background
- •Synchronization signals
- •Synchronizing the transport vs. synchronizing audio
- •Making basic settings and connections
- •Synchronization settings
- •Timecode Preferences
- •Machine Control
- •Setting up Machine Control
- •Working with VST System Link
- •Preparations
- •Activating VST System Link
- •Application examples
- •Video
- •Background
- •Before you start
- •Operations
- •The Edit Mode
- •Working with film transfers
- •Compensating for film transfers to video
- •ReWire
- •Introduction
- •Launching and quitting
- •Activating ReWire channels
- •Using the transport and tempo controls
- •How the ReWire channels are handled in Nuendo
- •Routing MIDI via ReWire2
- •Considerations and limitations
- •File handling
- •Working with Projects
- •Startup Options
- •Working with libraries
- •Revert
- •Importing audio
- •Exporting and importing OMF files
- •Exporting and importing AAF files
- •Exporting and importing AES31 files
- •Exporting and importing OpenTL files
- •Importing XSend projects from Liquid
- •Exporting and importing standard MIDI files
- •Exporting and importing MIDI loops
- •Exporting and importing tracks
- •Other Import/Export functions
- •Cleanup
- •Customizing
- •Background
- •Workspaces
- •The Setup dialogs
- •Customizing track controls
- •Configuring the main menu items
- •About preference presets
- •Appearance
- •Applying track and event colors
- •Where are the settings stored?
- •Key commands
- •Introduction
- •Setting up key commands
- •Setting up tool modifier keys
- •The default key commands
- •Index
19
The Audio Part Editor
Background |
Window overview |
The Audio Part Editor allows you to view and edit the events inside audio parts. Essentially, this is the same type of editing that you do in the Project window, which means that this chapter contains a lot of references to the chapter “The Project window” on page 22.
Audio parts are created in the Project window in one of the following ways:
•By selecting one or several audio events on the same track, and selecting “Events to Part” from the Audio menu.
•By gluing together two or more audio events on the same track with the Glue Tube tool.
•By drawing an empty part with the Pencil tool.
•By double-clicking between the left and right locator on an audio track.
With the last two methods, an empty part is created. You can then add events to the part by pasting, or by using drag and drop from the Pool.
Opening the Audio Part Editor
You open the Audio Part Editor by selecting one or more audio part(s) in the Project window and double-clicking on any one of them (or using the Edit-Open key command, by default [Ctrl]/[Command]-[E]). The Audio Part Editor can display several parts at once, and you can also have more than one Audio Part Editor open at the same time.
Ö Double-clicking on an audio event in the Project window will open the Sample Editor (see “Opening the Sample Editor” on page 259).
The toolbar
The tools, settings and icons on the toolbar have the same functionality as in the Project window, with the following differences:
•A Solo button (see “Auditioning” on page 293).
•Separate tools for auditioning (Speaker) and scrubbing (see “Scrubbing” on page 293).
•No Line, Glue Tube or Color tools.
•Play and Loop icons and an Audition Volume control (see “Auditioning” on page 293).
•Independent Track Loop settings (see “The independent track loop function” on page 293).
•Part List controls for handling several parts: activating parts for editing, restricting editing to active parts only and showing part borders (see “Handling several parts” on page 294).
Ö You can customize the toolbar by hiding or reordering its items.
See “The Setup dialogs” on page 506.
The ruler and info line
These have the same functionality and appearance as their counterparts in the Project window.
• Note that you can select a separate display format for the Audio Part Editor ruler by clicking on the arrow button on the right and selecting an option from the pop-up menu that appears.
For a list of the available formats, see “The ruler” on page 31.
291 — The Audio Part Editor
About lanes
If you make the editor window larger, this will reveal additional space below the edited events. This is because an audio part is divided vertically in lanes.
Lanes
Lanes can make it easier to work with several audio events in a part:
In the top figure it is unnecessarily hard to discern, select and edit the separate events. In the bottom figure, some of the events have been moved to a lower lane, making selection and editing much easier.
• To move an event to another lane without accidentally moving it horizontally, press [Ctrl]/[Command] and drag it up or down.
This is the default modifier key for this – you can adjust this in the Preferences if you like.
Overlapping events
Only one event per track can be played back at the same time! This means that if you have overlapping events (on the same lane or different lanes) these will cut each other off, according to the following rules:
•For events on the same lane, the ones that are on top (visible) will be played.
To move overlapping events to the front or back, use the Move to Front and Move to Back functions on the Edit menu.
•For events on different lanes, the event on the lowest lane gets playback priority.
The overlapping sections of the upper event will not be played since the event on the lower lane has playback priority!
Imagine the following situation: You have two overlapping audio events, with the top event audible during playback. What happens when you mute the audible event?
•By default, you will not hear the overlapped event when muting an event that has playback priority over another event.
This default behavior ensures that you don’t suddenly hear audio events that previously were not part of your mix.
•In the Preferences dialog (Editing–Audio page) you will find the option “Treat Muted Audio Events like Deleted”. When you activate this option, any events overlapped by a muted event will become audible.
The Audio Part Editor — 292
Operations
Zooming, selecting and editing in the Audio Part Editor are done just as in the Project window (see “Operations” on page 33).
• Note that if a part is a shared copy (i.e. you have previously copied the part by [Alt]/[Option]+[Shift]-dragging), any editing you perform will affect all shared copies of this part.
To indicate that it is a shared copy, its name is displayed in italics and a symbol is displayed in the lower right corner of the part in the Project window (see “Aligning events” on page 45).
Auditioning
There are three ways to listen to the events in the Audio Part Editor:
By using the Speaker tool
If you click somewhere in the editor’s event display with the Speaker tool and keep the mouse button pressed, the part will be played back from the position where you clicked.
Playback will continue until you release the mouse button.
By using the Audition icon
By using regular playback
You can of course use the regular playback controls while in the Audio Part Editor. Furthermore, if you activate the Solo Editor button on the toolbar, only the events in the edited part will be played back.
The independent track loop function
The independent track loop is a sort of “mini-cycle”, affecting only the edited part. When the loop is activated, the events in the parts that are within the loop will be repeated continuously and completely independent – other events (on other tracks) are played back as usual. The only “interaction” between the loop and the “regular playback” is that every time the cycle starts over again, so does the loop.
To set up the independent track loop, proceed as follows:
1. Turn on the loop by clicking the Independent Track Loop button on the toolbar.
If it isn’t visible, right-click the toolbar and add the Independent Track Loop Settings section – see “The Setup dialogs” on page 506.
The Audition and Audition Loop icons.
Clicking the Audition icon on the toolbar plays back the edited audio, according to the following rules:
•If you have selected events in the part, only the section between the first and last selected event will be played back.
•If you have made a range selection, only this section will be played back.
•If there is no selection, the whole part will be played back. If the project cursor is within the part, playback starts from the current cursor position. If the cursor is outside the part, playback starts from the beginning of the part.
•If the Audition Loop icon is activated, playback will continue until you deactivate the Audition icon. Otherwise, the section will be played back once.
•When auditioning with the Speaker tool or Audition icon, audio will be routed directly to the Control Room or to the Main Mix (the default output bus), if the Control Room is disabled.
When the loop is activated, the cycle isn’t shown in the editor’s ruler. Now you need to specify the length of the loop:
2. [Ctrl]/[Command]-click in the ruler to set the start and [Alt]/[Option]-click to set the end of the loop.
You can also edit the loop start and end positions numerically in the fields next to the Loop button.
The loop is indicated in purple in the ruler.
Ö The events will be looped as long as the Loop button is activated and the Audio Part Editor window is open.
Scrubbing
In the Audio Part Editor, the Scrub tool has a separate icon on the toolbar. Apart from that, scrubbing works exactly as in the Project window (see “Scrubbing” on page 42).
293 — The Audio Part Editor
