- •Table of Contents
- •In memory of Marni Foreword by Bas Rutten
- •What Is Krav Maga?
- •Krav Maga Is Not a Martial Art
- •The Roots of the System
- •Krav Maga in the United States
- •Krav Maga for Law Enforcement
- •An Approach Based on Principles
- •Fewer Techniques That Solve More Problems
- •Examples of Stress Training
- •Krav Maga Principles Applied to Business and Life
- •How to Use This Book
- •The Organization of This Book
- •Belt level area of emphasis
- •Safety in Training
- •Terminology
- •Yellow belt
- •Yellow belt overview
- •Combatives
- •Defenses and Self-Defense
- •Soft Techniques
- •Groundfighting
- •Fundamentals Neutral or Passive Stance
- •Fighting Stance
- •Moving in Fighting Stance
- •Combatives Punch Mechanics
- •Left Straight Punch
- •Cross-body Punch
- •Palm Heel Strike
- •Eye Strike
- •Straight Punch with Advance
- •Straight Punch with Retreat
- •Straight Punch Low
- •Hammerfist to the Side
- •Hammerfist to the Back
- •Forward Hammerfist
- •Downward Hammerfist
- •Horizontal High Elbow Strike (Elbow #1)
- •Sideways Elbow Strike (Elbow #2)
- •Horizontal Elbow Strike Backward (Elbow #3)
- •Vertical Elbow Strike Backward Low (Elbow #4)
- •Vertical Elbow Strike Backward (Elbow #5)
- •Vertical Elbow Strike Forward and Upward (Elbow #6)
- •Vertical Elbow Strike Forward and Down (Elbow #7)
- •Front Kick (Regular)
- •Front Kick (Vertical Target)
- •Round Kick
- •Knee Strike
- •Round Knee Strike
- •Front Kick/Hammerfist
- •Front Kick/Straight Punch
- •Defenses
- •360° Defense (Outside Defense)
- •Inside Defense against Straight Punch
- •Inside Defense against Straight Punch Low
- •Inside Defense and 360° against Punches
- •Self-Defense Choke from the Front (Two-Handed Pluck)
- •Choke from the Front (One-Handed Pluck)
- •Choke from Behind
- •Choke from the Side
- •Choke from the Front with a Push
- •Choke from Behind with a Push
- •Headlock from the Side
- •Soft Techniques Wrist Release: Same-Side Hand (Elbow to Elbow)
- •Wrist Release: Opposite-Side Hand (Hitchhike Out)
- •Wrist Release: Two Hands Held High
- •Wrist Release: Two Hands Held Down
- •Wrist Release: Wrist Held by Two Hands
- •Groundfighting Back Position
- •Back Position: Movement on the Ground
- •Side Position
- •Side Position: Movement on the Ground
- •Front Kick from the Ground
- •Round Kick from the Ground
- •Side Kick from the Ground
- •Getting Up
- •Orange belt
- •Orange belt overview
- •Combatives
- •Defenses and Self-Defense
- •Choke Defense against a Wall
- •Headlock from Behind
- •Bearhugs
- •Groundfighting
- •Combatives Bobbing and Weaving
- •Slipping
- •Hook Punch
- •Uppercut Punch
- •Left/Right/Left Hook
- •Left/Right/Left Hook/Right Uppercut
- •Left/Right/Bob/Right
- •Left Punch/Right Elbow
- •Left/Right/Left Hook/Right Elbow
- •Right Uppercut/Left Hook/Right Cross
- •Defensive Front Kick
- •Side Kick
- •Front Kick with Advance (from a Fighting Stance)
- •Side Kick with Advance
- •Back Kick
- •Uppercut Back Kick (Short)
- •Front Kick with Advance (from a Neutral Stance)
- •Side Kick or Back Kick/Hammerfist
- •Defenses
- •Inside Punch Defense with Counterattack against Left Punch
- •Inside Punch Defense with Counterattack against Left Punch Using Left Hand
- •Inside Defense with Counterattack against Right Punch (Two Counters)
- •Inside Defense with Counterattack against Right Punch (One Counter)
- •Defense against Hook Punch (Extended)
- •Defense against Hook Punch (Covering)
- •Defense against Uppercut Punch
- •360° Defense with Counterattack
- •Reflexive Defense against Front Kick
- •Outside Stabbing Defense against Front Kick
- •Plucking Defense against Low to Medium Front Kick
- •Inside Defense against High Front Kick
- •Defense against Low Round Kick (Using the Shin)
- •Defense against Low Round Kick (Absorbing with Thigh)
- •Stop Kick Defense against Front Kick
- •Defense against Front Kick (Redirecting with Shin)
- •Self-Defense Choke from the Front against a Wall
- •Choke from Behind against a Wall
- •Choke from Behind with a Pull
- •Headlock from Behind (Bar Arm)
- •Headlock from Behind (Carotid Choke)
- •Bearhug from the Front with Arms Free
- •Bearhug from the Front with Arms Free (Leverage on the Neck)
- •Bearhug from the Front with Arms Caught (with Space)
- •Bearhug from the Front with Arms Caught (No Space)
- •Bearhug from Behind with Arms Free
- •Bearhug from Behind with Arms Caught (with Space)
- •Bearhug from Behind with Arms Caught (No Space)
- •Back Fall Break
- •Side Fall Break
- •Groundfighting Defense against Punches, Mounted (Bucking Hips)
- •Trap and Roll against Full Mount
- •Choke with Attacker in Mount
- •Headlock while Mounted
- •Mount—Bottom Position: Elbow Escape (Shrimping)
- •Mount—Top Position
- •Maintaining Mount
- •Strikes
- •Trap Opponent’s Arms to Chest to Pop Up and Out
- •Guard—Bottom Position: Kick Off from the Guard
- •Foot Grab: Stripping
- •Foot Grab: Spinning Outward (Round Kick)
- •Foot Grab: Spinning Inward (Heel Kick)
- •Green belt
- •Green belt overview
- •Combatives
- •Defenses and Self-Defense
- •Upward Headbutt
- •Headbutt to the Side
- •Headbutt to the Back
- •Defensive Back Kick with a Spin
- •Offensive Back Kick
- •Offensive Back Kick with a Spin
- •Heel Kick
- •Inside Slap Kick
- •Outside Slap Kick
- •Inward Angle Knee
- •Defenses
- •Inside Defense against Left-Right Combination (Two Inside Defenses)
- •Inside Defense against Left-Right Combination (Lean Back and Trap)
- •Inside Defense against Left-Right Combination (Using One Hand)
- •Outside Defense #1
- •Outside Defense #2
- •Outside Defense #3
- •Outside Defense #4
- •Outside Defense #5
- •Outside Defense against Right Punch (Punching Defense)
- •Defense against High Round Kick (Reflexive Defense)
- •Defense against High Round Kick (Fighting Stance—Two Contact Points)
- •Defense against High Round Kick (Fighting Stance—Three Contact Points)
- •Defense against High Round Kick (Covering Defense to Head or Ribs)
- •Back Fall Break (High)
- •Forward Roll
- •Forward Roll/Back Fall Break (High Speed)
- •Backward Roll
- •Self-Defense Standing Reverse Headlock (Guillotine)
- •Hair Grab from the Front
- •Hair Grab from the Front or Side (Impending Knee Strike)
- •Hair Grab from the Side
- •Hair Grab from the Opposite Side or Back of the Head
- •Bearhug from Behind (Leverage on the Finger)
- •Bearhug from Behind (with Lift)
- •Bearhug from the Front (with Lift)
- •Groundfighting Arm Bar from the Guard
- •Guard Reversal (Sit Up and Sweep)
- •Choke from the Side Defense
- •Headlock from the Side Defense (Basic Positioning)
- •Headlock from the Side Defense (Attacker’s Weight Forward; Leg Wrap)
- •Headlock from the Side Defense (Attacker’s Weight Forward; with Space)
- •Headlock from the Side Defense (Attacker’s Weight Back)
- •Escape from the Guard (Stacking)
- •Side Mount (Basic Position)
- •Side Mount (Arm Lock)
- •Side Mount (Strikes)
- •Side Mount (Transition to Full Mount)
- •Side Mount Disengage (Knee to Belly)
- •Blue belt
- •Blue belt overview
- •Combatives
- •Defenses
- •Stick Defense
- •Knife Defenses
- •Gun Defenses
- •Mentality of the Attacker
- •Reaction
- •Cavaliers
- •Takedowns
- •Combatives
- •Inside Chop
- •Outside Chop
- •Mouth of Hand
- •Axe Kick
- •Spinning Outside Slap Kick
- •Spinning Heel Kick
- •Sweep with Forward Kick
- •Sweep with Heel Kick
- •Defenses General Defense against Medium to High Kicks
- •Sliding Defense against High Round Kick
- •Plucking Defense against Low to Medium Side Kick
- •Sliding Defense against Spinning Heel Kick
- •Defense against Spinning Heel Kick
- •Stick Defenses Stick Defense against Overhead Swing
- •Stick Defense against Overhead Swing Off Angle/Dead-Side (One Step)
- •Stick Defense against Baseball Bat Swing (Horizontal Swing)
- •Knife Defenses Kick Defense against Knife Attack from a Distance
- •Kick against Straight Stab (Bailing Out)
- •Gun Defenses Gun from the Front
- •Gun to the Side of the Head
- •Gun from the Side, Behind the Arm
- •Gun from the Side, in Front of the Arm (Touching)
- •Gun from the Front, Pushing into the Stomach
- •Gun from Behind (Touching)
- •Cavaliers Cavalier #1
- •Cavalier #2
- •Cavalier #3
- •Cavalier #4
- •Groundfighting Straddled, with Wrists Pinned (Slide Hands on Ground)
- •Straddled, with Wrists Pinned (Wrist Lock)
- •Choke while Attacker Is in Guard
- •Triangle Choke
- •Guard—Bottom Position: Guillotine
- •Guard—Bottom Position: Defense against Guillotine
- •Headlock from Behind on the Ground
- •Defense against Headlock from Behind
- •Takedowns Takedown #1: Simple Takedown
- •Takedown #2: Double-Leg Takedown
- •Takedown #3: Toe-Pick
- •Brown belt
- •Brown belt overview
- •Combatives
- •Defenses
- •Edged-Weapon Defenses
- •Combatives Left Jab/Overhand Right Combination
- •Front Kick/Round Kick with a Switch
- •Two Front Kicks with a Switch
- •Outside Slap Kick and Front Kick with a Switch
- •Hip Throw
- •Face-to-Face Flip (“Sacrifice” Throw)
- •Self-Defense Headlock from Behind
- •Defense against Headlock from the Side: Being Spun Inward
- •Defense against Headlock from the Side: Neck Break
- •Defense against Full Nelson: Leverage on the Fingers
- •Defense against Full Nelson: Forward Throw
- •Defense against Full Nelson: Sweep
- •Knife Defenses Knife Defense against Downward Stab (Ice Pick Stab)
- •Knife Defense against Downward Stab (Ice Pick Stab) continued from previous page
- •Knife Defense against Upward Stab
- •Knife Defense against Upward Stab continued from previous page
- •Knife Defense against Straight Stab
- •Knife Defense against Straight Stab (Live Side)
- •Knife Defense against Forward Slash
- •Knife Defense against Backhand Slash
- •Shotgun/Assault Rifle/submachine Gun Defenses Long Gun from the Front—Live Side
- •Long Gun from the Front—Dead Side (Disarming under Gunman’s Arm)
- •Long Gun from the Side, Behind the Arm
- •Long Gun from the Side, Behind the Arm continued from previous page
- •Long Gun from Behind (Touching)
- •Defense against Rifle/Bayonet Stab—Live Side
- •Defense against Rifle/Bayonet Stab—Dead Side
- •Gun Defenses Defense against Threat with a Handgun: from Behind at a Distance
- •Defense against Threat with a Handgun: “Cupping” Technique (Two Hands)
- •About the Authors and Photographer
Front Kick/Round Kick with a Switch
Starting Position: Left-leg-forward fighting stance.
Deliver a front kick
to a vertical
target with your
left foot.
As
the front
kick makes
contact, leap off
your right
foot. While in the
air, tuck your
left foot underneath
you and deliver a round
kick with your
right foot. The
kick should
allow your hip
to roll
over. Bring both feet
down into either
a regular or
opposite fighting stance,
depending on your
ability to recoil
off the
round
kick.
Two Front Kicks with a Switch
Starting Position: Left-leg-forward fighting stance.
Deliver a front kick
to a vertical tar
get with your
left foot.
As the
first front kick
lands, jump up
with your right
leg and deliver a
second front
kick. The
first kick should
be recoiling as the
second kick
lands.
Bring both feet down into either a regular or opposite fighting stance.
Tips:
It is sometimes preferable to begin this combination with your
right foot forward.
Outside Slap Kick and Front Kick with a Switch
Starting Position: Left-leg-forward fighting stance.
Make an outside
slap kick with
either
leg.
As the
first kick begins
to come down,
deliver a front kick
low to the
groin.
In this combination, you’ll most likely end in an opposite fighting stance.
Tips:
To hold for
this combination, the
holder should have two
focus mitts
(one held high
for the
slap kick, the
other held
low for the
front kick). For
safety reasons, the
kicker should
not make
a strong front
kick. If focus mitts
are not available,
use one small
kicking shield
for the
front kick
and, in
this case, the
kicker may
have to
make the
slap kick to
the
air.
The outside slap kick is usually made relatively high.
Two Straight Knees with a Switch
Starting Position: Close to your opponent (while in a clinch or after a self-defense technique).
Grab and give
a knee
strike.
Immediately deliver
the second
knee just as the
first knee is
recoiling.
Tips:
The first knee is usually made with the back leg.
Two Back Kicks with a Switch
Starting Position: Right-leg-forward fighting stance facing away from the target.
Deliver one back
kick as usual.
As the
first kick lands,
immediately make
a switch and deliver
the second
back kick. Your
head
should turn
from one side to
the other
to allow for vision
and balance in
the second
kick.
Throws
Machine Gun Takedown
This takedown is so-named because it is useful against a threat with a submachine gun when the defender must move to the dead side. However, it is equally useful against handgun threats from the front or back when the defender is forced to the dead side and cannot control the weapon.
You must be aware that this technique does not effectively control the weapon. It is therefore high risk and should only be done when no other options are available.
Starting Position: Facing the gunman; you are forced to move to his left side.
Redirect the weapon
as in Long
Gun from the
Front—Dead Side
(page 323).
Burst in
so that you
are beside or slightly
behind the
gunman. Your
hips must
be close to
him.
3 Your
left hand should
slide up
and under
the weapon,
trapping it to
his body.
Your right
hand reaches
between his legs
as far as possible
(imagine trying to reach
up and
grab his
belt buckle).
Use
your legs
(not your back)
to lift him
off his feet. As you
lift, pull with
your right
arm so that his
feet tilt up
and his
head tilts down.
Drive him into
the
ground.
Land
on him,
delivering elbow
strikes. If
the
weapon is
out
from under
his
body,
be sure to
control
it.
Additional
beginning scenarios that can utilize
this
takedown
defense when there is
no other
option:
Gun from Behind, in Rear Hand, Forward Hand on Right Shoulder
Gun from the Front, in Rear Hand, Forward Hand Pushing/holding Center or Left Side
One-Arm Shoulder Throw
Starting Position: Attacker has made a wide outside attack similar to a haymaker; you have defended and counterattacked.
Grab the
inside of the attacker’s
wrist with your
left hand while
stepping in.
As you step in,
reach your right
arm under the
attacker’s armpit.
Your goal
is to
get the crook of
your elbow in
his armpit, with
your right
forearm reaching up.
You should
also now have
your back to
the attacker
with your hips
square with his hips
and your
own feet
relatively close together.
Do NOT
pull his
right arm or armpit up
to your
shoulder/neck
area.
Drop your
hips so that
they are slightly below
his and
punch your
hips back while
pulling on his
arm/shoulder. This should get
the attacker
up on your
back/hips. When punching
your hips
back, think of
“low-bridging” the
attacker.
Continue
to pull
forward while dropping your
right shoulder
to your
left knee. This
will take
the attacker
over the top
and drop him
down to the
ground.
Variation:
Instead of
reaching the
crook of your elbow
under the
attacker’s armpit,
you can use
your right
hand to
grab his
shoulder or upper
arm.
During the throw, you can also try dropping low and in while pulling the attacker down. This causes him to roll over the top of you. It creates less impact when he hits the ground, but is possible when you cannot get him up on your hips.
