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Defense against Threat with a Handgun: “Cupping” Technique (Two Hands)

This technique can be used against threats from the front at any height, or to the side of the head. In threats from the front, it is used when the line of fire is placed offline, or when the defender does not want to redirect the weapon toward third parties. It is also used when the defender moves the line of fire and finds himself on the attacker’s live side. In gun to the side of the head, it is used when the defender redirects the line of fire and finds himself on the attacker’s live side.

Starting Position: Neutral stance. The right-handed gunman points the weapon left of center on your body.

Using your right hand, redirect the weapon off to your left side. All the details regarding movement in Gun from the Front (page 250) apply.

Immediately reach your left hand underneath and catch the gun at the back of the slide or hammer area. Your weight should already be transitioning forward. Burst forward diagonally with your left foot, keeping weight down and forward on the weapon. Simultaneously deliver a right front kick to the groin. Be sure your chin is down and your inside (right) shoulder is up to protect against a punch.

Disarm using the same movements used in Gun from the Front.

Tips: In the initial position, it would not make sense to do regular Defense against Gun from the Front because the line of fire would track across the defender’s entire body. (Alternately, imagine the gun pointed directly at the center of your chest; however, there is someone to your right, preventing you from making the regular defense.)

INDEX

Arm Bar from the Guard Awareness training

Axe Kick

Back Fall Break

Back Fall Break (High) Back Kick

Back Position

Back Position: Movement on the Ground Backward Roll

Bearhug from Behind (Leverage on the Finger) Bearhug from Behind (with Lift)

Bearhug from Behind with Arms Caught (No Space) Bearhug from Behind with Arms Caught (with Space) Bearhug from Behind with Arms Free

Bearhug from the Front (with Lift)

Bearhug from the Front with Arms Caught (No Space) Bearhug from the Front with Arms Caught (with Space) Bearhug from the Front with Arms Free

Bearhug from the Front with Arms Free (Leverage on the Neck) Bearhugs

Belt (level) system. See also specific belts

Blue belt; cavaliers; combatives; defenses; groundfighting; takedowns; weapon defenses Bobbing

Brown belt; combatives; defenses; self-defense; throws; weapon defenses Burst movement, defined

Carotid Choke (Headlock from Behind on the Ground) Carotid Choke (Headlock from Behind [Standing]) Cavalier #1

Cavalier #2

Cavalier #3

Cavalier #4

Cavaliers (wrist locks): blue belt Choke Defense against a Wall Choke from Behind

Choke from Behind against a Wall Choke from Behind with a Pull Choke from Behind with a Push

Choke from the Front (One-Handed Pluck) Choke from the Front (Two-Handed Pluck) Choke from the Front against a Wall

Choke from the Front with a Push Choke from the Side

Choke from the Side Defense Choke while Attacker Is in Guard Choke with Attacker in Mount

Combatives: blue belt; brown belt; green belt; orange belt; yellow belt Cross-body Punch

Dead side, defined

Defense against Front Kick (Redirecting with Shin) Defense against Full Nelson: Forward Throw Defense against Full Nelson: Leverage on the Fingers Defense against Full Nelson: Sweep

Defense against Headlock from Behind

Defense against Headlock from the Side: Being Spun Inward Defense against Headlock from the Side: Neck Break

Defense against High Round Kick (Covering Defense to Head or Ribs) Defense against High Round Kick (Fighting Stance—Three Contact Points) Defense against High Round Kick (Fighting Stance—Two Contact Points) Defense against Hook Punch (Covering)

Defense against Hook Punch (Extended)

Defense against Low Round Kick (Absorbing with Thigh) Defense against Low Round Kick (Using the Shin) Defense against Punches, Mounted (Bucking Hips) Defense against Rifle/Bayonet Stab—Dead Side

Defense against Rifle/Bayonet Stab—Live Side Defense against Spinning Heel Kick

Defense against Threat with a Handgun: “Cupping” Technique (Two Hands) Defense against Threat with a Handgun: from Behind at a Distance

Defense against Uppercut Punch

Defenses: blue belt; brown belt; green belt; orange belt; yellow belt Defensive Back Kick with a Spin

Defensive Front Kick Downward Hammerfist

Edged-weapon defenses: blue belt; brown belt Elbow strikes

Escape from the Guard (Stacking) Eye Strike

Face-to-Face Flip (Sacrifice Throw) Falls and rolls: green belt; orange belt Fighting Stance

Foot Grab: Spinning Inward (Heel Kick) Foot Grab: Spinning Outward (Round Kick) Foot Grab: Stripping

Forward Hammerfist Forward Headbutt Forward Roll

Forward Roll/Back Fall Break (High Speed) Front Kick (Regular)

Front Kick (Vertical Target) Front Kick from the Ground Front Kick/Hammerfist

Front Kick/Round Kick with a Switch Front Kick/Straight Punch

Front Kick with Advance (from a Fighting Stance) Front Kick with Advance (from a Neutral Stance) Fundamentals: yellow belt

General Defense against Medium to High Kicks Getting Up

Green belt; combatives; defenses; falls and rolls; groundfighting; self-defense Groundfighting: blue belt; green belt; orange belt; yellow belt

Guard, defined

Guard—Bottom Position: Defense against Guillotine Guard—Bottom Position: Guillotine Guard—Bottom Position: Kick Off from the Guard Guard position, defined

Guard Reversal (Sit Up and Sweep) Guillotine (Standing Reverse Headlock) Gun defenses: blue belt; brown belt Gun from Behind (Touching)

Gun from the Front

Gun from the Front, Pushing into the Stomach Gun from the Side, Behind the Arm

Gun from the Side, in Front of the Arm (Touching) Gun to the Side of the Head

Hair Grab from the Front

Hair Grab from the Front or Side (Impending Knee Strike) Hair Grab from the Opposite Side or Back of the Head Hair Grab from the Side

Hammerfist punches Hammerfist to the Back Hammerfist to the Side Handgun defenses Headbutt to the Back Headbutt to the Side Headlock from Behind

Headlock from Behind (Bar Arm) Headlock from Behind (Carotid Choke) Headlock from Behind on the Ground Headlock from the Side

Headlock from the Side Defense (Attacker’s Weight Back)

Headlock from the Side Defense (Attacker’s Weight Forward; Leg Wrap) Headlock from the Side Defense (Attacker’s Weight Forward; with Space) Headlock from the Side Defense (Basic Positioning)

Headlock while Mounted Heel Kick

Hick’s Law (Hick-Hyman Law) Hip Throw

Hook Punch

Horizontal Elbow Strike Backward (Elbow #3) Horizontal High Elbow Strike (Elbow #1) Inside arm/leg, defined

Inside Chop

Inside defense, defined

Inside Defense against High Front Kick

Inside Defense against Left-Right Combination (Lean Back and Trap) Inside Defense against Left-Right Combination (Two Inside Defenses) Inside Defense against Left-Right Combination (Using One Hand) Inside Defense against Straight Punch

Inside Defense against Straight Punch Low Inside Defense and 360° against Punches

Inside Defense with Counterattack against Right Punch (One Counter) Inside Defense with Counterattack against Right Punch (Two Counters) Inside Punch Defense with Counterattack against Left Punch

Inside Punch Defense with Counterattack against Left Punch Using Left Hand Inside Slap Kick

Inward Angle Knee

Kick against Straight Stab (Bailing Out)

Kick Defense against High Round Kick (Reflexive Defense) Kick Defense against Knife Attack from a Distance

Kicks

Knee Strike

Knife Defense against Backhand Slash

Knife Defense against Downward Stab (Ice Pick Stab) Knife Defense against Forward Slash

Knife Defense against Straight Stab

Knife Defense against Straight Stab (Live Side) Knife Defense against Upward Stab

Knife defenses: blue belt; brown belt Knowledge transfer

Krav Maga: belt (level) system; history; and law enforcement; principles; pronunciation; and safety; terminology; training drills

Left Jab/Overhand Right Combination Left Punch/Right Elbow Left/Right/Bob/Right

Left/Right/Left Hook Left/Right/Left Hook/Right Elbow

Left/Right/Left Hook/Right Uppercut Left Straight Punch

Levels (belt) system. See also specific levels

Lichtenfeld, Imi Live side, defined

Long Gun from Behind (Touching)

Long Gun from the Front—Dead Side (Disarming under Gunman’s Arm) Long Gun from the Front—Live Side

Long Gun from the Side, Behind the Arm

Machine Gun Takedown Mount, defined

Mount—Bottom Position: Elbow Escape (Shrimping) Mount—Top Position

Mouth of Hand

Moving in Fighting Stance

Neutral (Passive) Stance

Obstacles, overcoming Offensive Back Kick

Offensive Back Kick with a Spin One-Arm Shoulder Throw

Orange belt; combatives; defenses; falls; groundfighting; self-defense Outside arm/leg, defined

Outside Chop

Outside defense, defined Outside Defense #1

Outside Defense #2

Outside Defense #3

Outside Defense #4

Outside Defense #5

Outside Defense against Right Punch (Punching Defense) Outside Slap Kick

Outside Slap Kick and Front Kick with a Switch Outside Stabbing Defense against Front Kick

Palm Heel Strike Passive (Neutral) Stance

Plucking Defense against Low to Medium Front Kick Plucking Defense against Low to Medium Side Kick Problem solving

Punch Mechanics

Rear Naked Choke (Headlock from Behind on the Ground) Reflexive Defense against Front Kick

Right Uppercut/Left Hook/Right Cross Rolls. See Falls and rolls

Round Kick

Round Kick from the Ground Round Knee Strike

Sacrifice Throw (Face-to-Face Flip) Safety

Self-defense: brown belt; green belt; orange belt; yellow belt Shotgun/assault rifle/submachine gun defenses: brown belt Side Fall Break

Side Kick

Side Kick from the Ground

Side Kick or Back Kick/Hammerfist Side Kick with Advance

Side Mount (Arm Lock) Side Mount (Basic Position) Side Mount (Strikes)

Side Mount (Transition to Full Mount) Side Mount Disengage (Knee to Belly) Side Position

Side Position: Movement on the Ground Sideways Elbow Strike (Elbow #2) Sliding Defense against High Round Kick

Sliding Defense against Spinning Heel Kick Slipping

Soft techniques: yellow belt Spinning Heel Kick Spinning Outside Slap Kick Stance

Standing Reverse Headlock (Guillotine)

Stick Defense against Baseball Bat Swing (Horizontal Swing) Stick Defense against Overhead Swing

Stick Defense against Overhead Swing Off Angle/Dead-Side (One Step) Stick defenses

Stop Kick Defense against Front Kick

Straddled, with Wrists Pinned (Slide Hands on Ground) Straddled, with Wrists Pinned (Wrist Lock)

Straight Punch Low

Straight Punch with Advance Straight Punch with Retreat Stress

Stress training

Sweep with Forward Kick Sweep with Heel Kick Systemic efficiency

Takedown #1: Simple Takedown Takedown #2: Double-Leg Takedown Takedown #3: Toe-Pick

Takedowns: blue belt Terminology

360° Defense (Outside Defense) 360° Defense with Counterattack Throws: brown belt

Trap and Roll against Full Mount

Trap Opponent’s Arms to Chest to Pop Up and Out Triangle Choke

Two Back Kicks with a Switch Two Front Kicks with a Switch Two Straight Knees with a Switch

Uppercut Back Kick (Short) Uppercut Punch

Upward Headbutt

Vertical Elbow Strike Backward (Elbow #5) Vertical Elbow Strike Backward Low (Elbow #4)

Vertical Elbow Strike Forward and Down (Elbow #7) Vertical Elbow Strike Forward and Upward (Elbow #6)

Weapon defenses: blue belt; brown belt Weapons training

Weaving

Wrist locks (cavaliers): blue belt

Wrist Release: Opposite-Side Hand (Hitchhike Out) Wrist Release: Same-Side Hand (Elbow to Elbow) Wrist Release: Two Hands Held Down

Wrist Release: Two Hands Held High Wrist Release: Wrist Held by Two Hands

Yellow belt; combatives; defenses 54-59; fundamentals; groundfighting; self-defense; soft techniques

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