- •Table of Contents
- •In memory of Marni Foreword by Bas Rutten
- •What Is Krav Maga?
- •Krav Maga Is Not a Martial Art
- •The Roots of the System
- •Krav Maga in the United States
- •Krav Maga for Law Enforcement
- •An Approach Based on Principles
- •Fewer Techniques That Solve More Problems
- •Examples of Stress Training
- •Krav Maga Principles Applied to Business and Life
- •How to Use This Book
- •The Organization of This Book
- •Belt level area of emphasis
- •Safety in Training
- •Terminology
- •Yellow belt
- •Yellow belt overview
- •Combatives
- •Defenses and Self-Defense
- •Soft Techniques
- •Groundfighting
- •Fundamentals Neutral or Passive Stance
- •Fighting Stance
- •Moving in Fighting Stance
- •Combatives Punch Mechanics
- •Left Straight Punch
- •Cross-body Punch
- •Palm Heel Strike
- •Eye Strike
- •Straight Punch with Advance
- •Straight Punch with Retreat
- •Straight Punch Low
- •Hammerfist to the Side
- •Hammerfist to the Back
- •Forward Hammerfist
- •Downward Hammerfist
- •Horizontal High Elbow Strike (Elbow #1)
- •Sideways Elbow Strike (Elbow #2)
- •Horizontal Elbow Strike Backward (Elbow #3)
- •Vertical Elbow Strike Backward Low (Elbow #4)
- •Vertical Elbow Strike Backward (Elbow #5)
- •Vertical Elbow Strike Forward and Upward (Elbow #6)
- •Vertical Elbow Strike Forward and Down (Elbow #7)
- •Front Kick (Regular)
- •Front Kick (Vertical Target)
- •Round Kick
- •Knee Strike
- •Round Knee Strike
- •Front Kick/Hammerfist
- •Front Kick/Straight Punch
- •Defenses
- •360° Defense (Outside Defense)
- •Inside Defense against Straight Punch
- •Inside Defense against Straight Punch Low
- •Inside Defense and 360° against Punches
- •Self-Defense Choke from the Front (Two-Handed Pluck)
- •Choke from the Front (One-Handed Pluck)
- •Choke from Behind
- •Choke from the Side
- •Choke from the Front with a Push
- •Choke from Behind with a Push
- •Headlock from the Side
- •Soft Techniques Wrist Release: Same-Side Hand (Elbow to Elbow)
- •Wrist Release: Opposite-Side Hand (Hitchhike Out)
- •Wrist Release: Two Hands Held High
- •Wrist Release: Two Hands Held Down
- •Wrist Release: Wrist Held by Two Hands
- •Groundfighting Back Position
- •Back Position: Movement on the Ground
- •Side Position
- •Side Position: Movement on the Ground
- •Front Kick from the Ground
- •Round Kick from the Ground
- •Side Kick from the Ground
- •Getting Up
- •Orange belt
- •Orange belt overview
- •Combatives
- •Defenses and Self-Defense
- •Choke Defense against a Wall
- •Headlock from Behind
- •Bearhugs
- •Groundfighting
- •Combatives Bobbing and Weaving
- •Slipping
- •Hook Punch
- •Uppercut Punch
- •Left/Right/Left Hook
- •Left/Right/Left Hook/Right Uppercut
- •Left/Right/Bob/Right
- •Left Punch/Right Elbow
- •Left/Right/Left Hook/Right Elbow
- •Right Uppercut/Left Hook/Right Cross
- •Defensive Front Kick
- •Side Kick
- •Front Kick with Advance (from a Fighting Stance)
- •Side Kick with Advance
- •Back Kick
- •Uppercut Back Kick (Short)
- •Front Kick with Advance (from a Neutral Stance)
- •Side Kick or Back Kick/Hammerfist
- •Defenses
- •Inside Punch Defense with Counterattack against Left Punch
- •Inside Punch Defense with Counterattack against Left Punch Using Left Hand
- •Inside Defense with Counterattack against Right Punch (Two Counters)
- •Inside Defense with Counterattack against Right Punch (One Counter)
- •Defense against Hook Punch (Extended)
- •Defense against Hook Punch (Covering)
- •Defense against Uppercut Punch
- •360° Defense with Counterattack
- •Reflexive Defense against Front Kick
- •Outside Stabbing Defense against Front Kick
- •Plucking Defense against Low to Medium Front Kick
- •Inside Defense against High Front Kick
- •Defense against Low Round Kick (Using the Shin)
- •Defense against Low Round Kick (Absorbing with Thigh)
- •Stop Kick Defense against Front Kick
- •Defense against Front Kick (Redirecting with Shin)
- •Self-Defense Choke from the Front against a Wall
- •Choke from Behind against a Wall
- •Choke from Behind with a Pull
- •Headlock from Behind (Bar Arm)
- •Headlock from Behind (Carotid Choke)
- •Bearhug from the Front with Arms Free
- •Bearhug from the Front with Arms Free (Leverage on the Neck)
- •Bearhug from the Front with Arms Caught (with Space)
- •Bearhug from the Front with Arms Caught (No Space)
- •Bearhug from Behind with Arms Free
- •Bearhug from Behind with Arms Caught (with Space)
- •Bearhug from Behind with Arms Caught (No Space)
- •Back Fall Break
- •Side Fall Break
- •Groundfighting Defense against Punches, Mounted (Bucking Hips)
- •Trap and Roll against Full Mount
- •Choke with Attacker in Mount
- •Headlock while Mounted
- •Mount—Bottom Position: Elbow Escape (Shrimping)
- •Mount—Top Position
- •Maintaining Mount
- •Strikes
- •Trap Opponent’s Arms to Chest to Pop Up and Out
- •Guard—Bottom Position: Kick Off from the Guard
- •Foot Grab: Stripping
- •Foot Grab: Spinning Outward (Round Kick)
- •Foot Grab: Spinning Inward (Heel Kick)
- •Green belt
- •Green belt overview
- •Combatives
- •Defenses and Self-Defense
- •Upward Headbutt
- •Headbutt to the Side
- •Headbutt to the Back
- •Defensive Back Kick with a Spin
- •Offensive Back Kick
- •Offensive Back Kick with a Spin
- •Heel Kick
- •Inside Slap Kick
- •Outside Slap Kick
- •Inward Angle Knee
- •Defenses
- •Inside Defense against Left-Right Combination (Two Inside Defenses)
- •Inside Defense against Left-Right Combination (Lean Back and Trap)
- •Inside Defense against Left-Right Combination (Using One Hand)
- •Outside Defense #1
- •Outside Defense #2
- •Outside Defense #3
- •Outside Defense #4
- •Outside Defense #5
- •Outside Defense against Right Punch (Punching Defense)
- •Defense against High Round Kick (Reflexive Defense)
- •Defense against High Round Kick (Fighting Stance—Two Contact Points)
- •Defense against High Round Kick (Fighting Stance—Three Contact Points)
- •Defense against High Round Kick (Covering Defense to Head or Ribs)
- •Back Fall Break (High)
- •Forward Roll
- •Forward Roll/Back Fall Break (High Speed)
- •Backward Roll
- •Self-Defense Standing Reverse Headlock (Guillotine)
- •Hair Grab from the Front
- •Hair Grab from the Front or Side (Impending Knee Strike)
- •Hair Grab from the Side
- •Hair Grab from the Opposite Side or Back of the Head
- •Bearhug from Behind (Leverage on the Finger)
- •Bearhug from Behind (with Lift)
- •Bearhug from the Front (with Lift)
- •Groundfighting Arm Bar from the Guard
- •Guard Reversal (Sit Up and Sweep)
- •Choke from the Side Defense
- •Headlock from the Side Defense (Basic Positioning)
- •Headlock from the Side Defense (Attacker’s Weight Forward; Leg Wrap)
- •Headlock from the Side Defense (Attacker’s Weight Forward; with Space)
- •Headlock from the Side Defense (Attacker’s Weight Back)
- •Escape from the Guard (Stacking)
- •Side Mount (Basic Position)
- •Side Mount (Arm Lock)
- •Side Mount (Strikes)
- •Side Mount (Transition to Full Mount)
- •Side Mount Disengage (Knee to Belly)
- •Blue belt
- •Blue belt overview
- •Combatives
- •Defenses
- •Stick Defense
- •Knife Defenses
- •Gun Defenses
- •Mentality of the Attacker
- •Reaction
- •Cavaliers
- •Takedowns
- •Combatives
- •Inside Chop
- •Outside Chop
- •Mouth of Hand
- •Axe Kick
- •Spinning Outside Slap Kick
- •Spinning Heel Kick
- •Sweep with Forward Kick
- •Sweep with Heel Kick
- •Defenses General Defense against Medium to High Kicks
- •Sliding Defense against High Round Kick
- •Plucking Defense against Low to Medium Side Kick
- •Sliding Defense against Spinning Heel Kick
- •Defense against Spinning Heel Kick
- •Stick Defenses Stick Defense against Overhead Swing
- •Stick Defense against Overhead Swing Off Angle/Dead-Side (One Step)
- •Stick Defense against Baseball Bat Swing (Horizontal Swing)
- •Knife Defenses Kick Defense against Knife Attack from a Distance
- •Kick against Straight Stab (Bailing Out)
- •Gun Defenses Gun from the Front
- •Gun to the Side of the Head
- •Gun from the Side, Behind the Arm
- •Gun from the Side, in Front of the Arm (Touching)
- •Gun from the Front, Pushing into the Stomach
- •Gun from Behind (Touching)
- •Cavaliers Cavalier #1
- •Cavalier #2
- •Cavalier #3
- •Cavalier #4
- •Groundfighting Straddled, with Wrists Pinned (Slide Hands on Ground)
- •Straddled, with Wrists Pinned (Wrist Lock)
- •Choke while Attacker Is in Guard
- •Triangle Choke
- •Guard—Bottom Position: Guillotine
- •Guard—Bottom Position: Defense against Guillotine
- •Headlock from Behind on the Ground
- •Defense against Headlock from Behind
- •Takedowns Takedown #1: Simple Takedown
- •Takedown #2: Double-Leg Takedown
- •Takedown #3: Toe-Pick
- •Brown belt
- •Brown belt overview
- •Combatives
- •Defenses
- •Edged-Weapon Defenses
- •Combatives Left Jab/Overhand Right Combination
- •Front Kick/Round Kick with a Switch
- •Two Front Kicks with a Switch
- •Outside Slap Kick and Front Kick with a Switch
- •Hip Throw
- •Face-to-Face Flip (“Sacrifice” Throw)
- •Self-Defense Headlock from Behind
- •Defense against Headlock from the Side: Being Spun Inward
- •Defense against Headlock from the Side: Neck Break
- •Defense against Full Nelson: Leverage on the Fingers
- •Defense against Full Nelson: Forward Throw
- •Defense against Full Nelson: Sweep
- •Knife Defenses Knife Defense against Downward Stab (Ice Pick Stab)
- •Knife Defense against Downward Stab (Ice Pick Stab) continued from previous page
- •Knife Defense against Upward Stab
- •Knife Defense against Upward Stab continued from previous page
- •Knife Defense against Straight Stab
- •Knife Defense against Straight Stab (Live Side)
- •Knife Defense against Forward Slash
- •Knife Defense against Backhand Slash
- •Shotgun/Assault Rifle/submachine Gun Defenses Long Gun from the Front—Live Side
- •Long Gun from the Front—Dead Side (Disarming under Gunman’s Arm)
- •Long Gun from the Side, Behind the Arm
- •Long Gun from the Side, Behind the Arm continued from previous page
- •Long Gun from Behind (Touching)
- •Defense against Rifle/Bayonet Stab—Live Side
- •Defense against Rifle/Bayonet Stab—Dead Side
- •Gun Defenses Defense against Threat with a Handgun: from Behind at a Distance
- •Defense against Threat with a Handgun: “Cupping” Technique (Two Hands)
- •About the Authors and Photographer
Safety in Training
You should absolutely try these techniques with a partner. This knowledge is worth nothing until you’ve made it your own. However, you must learn to train with a combination of realism and safety. Never be afraid to practice a technique slowly. Keep this phrase in mind: Slow equals smooth and smooth equals fast. Of course, you do want to get to the aggressive, realistic attacks as soon as possible. But trust us, you’ll progress faster if you begin slowly and safely.
For this reason, start every technique slowly, with the attacker making a real attack, but at a slow speed and with minimal power. For instance, if you want to train against a choke from the front, your partner should place his hands on your throat and squeeze gently. You should feel pressure so that you can identify the danger, but the choke should not be applied with full power until much later in your training.
As noted earlier, if certified instructors are available in your area, we strongly recommend you take at least a few lessons with them. Not only can they teach you the techniques, they can provide you with some principles for safe training that will bring you to a higher level of proficiency quickly.
The following are additional notes regarding training to defend against weapons. First, NEVER use a real weapon. Various types of training weapons are available, including rubber hand guns, metallic but inert hand guns, and rubber knives.
Handguns: NEVER put your finger in the trigger—our techniques often cause damage to the trigger finger.
Knives: NEVER stab at the eyes, ALWAYS stab at the chest or neck. Even a rubber knife can damage an eye if the defender makes a mistake.
Sticks: Use padded sticks at the beginning of your training. If you decide to graduate to wooden or composite-material batons, train slowly until your technique is correct.
Terminology
There are a few words and phrases in this book that might require definition. Many of these phrases are used because we try to avoid terms like “right” and “left.” “Right” and “left” become confusing for people fighting in a left-handed stance, and they sometimes stop the mind from being able to switch sides. We’ve surrendered to common usage, of course, and we DO use “right hand” and “left hand,” often for the sake of clarity, but we also use some of the terms below.
Live side - the side of the body from which you can easily launch more attacks. Stand in a fighting stance with your left foot forward and your hands up: Your right side is your live side.
Dead side - the side of the body from which you cannot easily launch as many attacks. Stand in a fighting stance with your left foot forward and your hands up: Your left side is your dead side.
Inside defense - any redirecting defense in which the defending limb moves inward toward the center of the body.
Co-author John Whitman (right) defends against a knife attack on the attacker’s “live side.”
Co-author Darren Levine (right) bursts forward with his feet to the rifleman’s “dead side” to grab the weapon.
Outside defense - any redirecting or stopping defense in which the defending limb moves outward from the center of the body.
Inside arm or leg - this term refers to the limb or body part that is closer to the attacker; it can also apply to the “inside hip,” “inside foot,” etc.
Outside arm or leg - this term refers to the limb or body part that is farther away from the attacker; it can also apply to the “outside hip,” “outside foot,” etc.
Burst - any explosive movement (usually, forward) of the feet. We “burst” in when we do gun defenses, stick defenses, etc.
Guard - a ground position in which one fighter is on his back and the other is on top inside the bottom person’s legs. In this case, the top person is in the bottom person’s guard.
